Player Matchup

Izanami
Izanami
F12-Repent-_-
Izanami
Level 45
God Stats
6W - 5L
1,634 SR
Queue Stats
154W - 142L
1,412 Elo+
Solo
Nemesis
Nemesis
INastiNate68
Nemesis
Level 29
God Stats
22W - 23L
1,509 SR
Queue Stats
136W - 131L
1,265 Elo+
Party 3
Scylla
Scylla
The_TRUE_Marcus
Scylla
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,270 Elo+
Party 3
Maui
Maui
evilKITTEN42
Maui
Level 40
God Stats
4W - 2L
1,495 SR
Queue Stats
80W - 88L
1,410 Elo+
Solo
Achilles
Achilles
the 4th rain
Achilles
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 12L
1,303 Elo+
Solo
Team Averages
Level 42
1,528 SR
1,332 Elo+

VS

Team Averages
Level 75
1,512 SR
1,383 Elo+
Neith
Neith
Eliot9_PR
Neith
Level 153
God Stats
1W - 2L
1,419 SR
Queue Stats
147W - 134L
1,573 Elo+
Party 2
Bakasura
Bakasura
High Harold
Bakasura
Level 29
God Stats
1W - 5L
1,336 SR
Queue Stats
1W - 8L
1,119 Elo+
Party 1
Chang'e
Chang'e
JuanchoCrazyBoy
Chang'e
Level 126
God Stats
13W - 13L
1,563 SR
Queue Stats
402W - 385L
1,604 Elo+
Party 2
Athena
Athena
Lambecuco
Athena
Level 29
God Stats
1W - 1L
1,742 SR
Queue Stats
30W - 32L
1,503 Elo+
Party 2
Chaac
Chaac
Ticker Red 86
Chaac
Level 40
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 11L
1,119 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
1 / 2 / 0
5,625
511
2,457
4,989
1,581
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
INastiNate68
Nemesis
9
2 / 1 / 5
5,721
520
3,320
7,749
3,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 6
5,918
538
4,382
4,252
1,561
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 2 / 5
6,122
557
3,999
8,590
4,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
the 4th rain
Achilles
12
6 / 1 / 2
7,458
678
8,805
8,929
7,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Eliot9_PR
Neith
11
2 / 1 / 2
6,115
556
4,876
5,774
2,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
High Harold
Bakasura
7
2 / 3 / 0
5,326
484
3,300
7,712
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
1 / 3 / 0
6,079
553
5,597
8,515
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
Lambecuco
Athena
9
1 / 1 / 2
5,941
540
3,576
7,809
5,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

8
0 / 4 / 1
5,253
478
4,224
8,201
3,769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
12
Kills
6
6
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
Eliot9_PR
Neith
2
1
2
3
W
Izanami
1
2
0
0.5
L
Bakasura
High Harold
Bakasura
2
3
0
0.67
W
Nemesis
INastiNate68
Nemesis
2
1
5
4.5
L
1
3
0
0.33
L
Athena
Lambecuco
Athena
1
1
2
2
W
1
0
6
4
L
0
4
1
0.13
W
2
2
5
2.25
W
Achilles
the 4th rain
Achilles
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,963
Damage
21,573
34,509
Taken
38,011
18,542
Mitigated
18,326
9,882
Healing
8,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Eliot9_PR
Neith
4,876
1,939
0
1,591
5,774
2,764
46
696
5,078
0
47,839
W
Izanami
2,457
1,782
98
304
4,989
1,581
323
1,549
3,385
0
31,869
L
Bakasura
High Harold
Bakasura
3,300
2,295
0
801
7,712
2,718
0
846
6,739
0
20,233
W
Nemesis
INastiNate68
Nemesis
3,320
1,694
0
2,329
7,749
3,250
295
1,812
5,882
0
27,665
L
5,597
664
25
3,054
8,515
3,570
0
4,236
4,187
47,738
0
L
Athena
Lambecuco
Athena
3,576
837
0
1,445
7,809
5,505
0
1,493
6,316
17,730
2,018
W
4,382
620
0
1,267
4,252
1,561
805
2,473
1,779
29,280
0
L
4,224
840
0
1,681
8,201
3,769
0
525
7,253
0
26,575
W
3,999
1,696
0
1,949
8,590
4,591
0
2,341
6,029
26,494
12,695
W
Achilles
the 4th rain
Achilles
8,805
2,886
0
3,935
8,929
7,559
220
904
7,798
0
42,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,844
Gold Earned
28,714
312
Minions Killed
293
0
Camps Cleared
0
1,131,925
Distance Traveled
1,092,924
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,115
556
67
6
0
179,479
1
W
Izanami
5,625
511
57
5
0
186,629
1
L
Bakasura
5,326
484
59
5
0
238,085
0
W
Nemesis
5,721
520
54
5
0
270,726
0
L
Chang'e
6,079
553
93
8
0
207,162
3
L
Athena
5,941
540
35
3
0
242,215
2
W
Scylla
5,918
538
58
5
0
223,100
3
L
Chaac
5,253
478
39
4
0
225,983
0
W
Maui
6,122
557
67
6
0
227,633
7
W
Achilles
7,458
678
76
7
0
223,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role