Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
BeauchLoki
Merlin
Level 142
God Stats
3W - 0L
1,878 SR
Queue Stats
312W - 339L
1,448 Elo+
Solo
Susano
Susano
CedrikaPzaurus
Susano
Level 122
God Stats
1W - 0L
1,281 SR
Queue Stats
140W - 122L
1,508 Elo+
Solo
Heimdallr
Heimdallr
ChillySprout
Heimdallr
Level 131
God Stats
6W - 7L
1,422 SR
Queue Stats
276W - 291L
1,480 Elo+
Solo
Nike
Nike
JollyBonesie
Nike
Level 99
God Stats
7W - 2L
1,579 SR
Queue Stats
178W - 179L
1,514 Elo+
Party 1
Team Averages
Level 128
1,532 SR
1,490 Elo+

VS

Team Averages
Level 119
1,448 SR
1,518 Elo+
Serqet
Serqet
Du2Rio
Serqet
Level 158
God Stats
3W - 4L
1,252 SR
Queue Stats
375W - 373L
1,518 Elo+
Solo
Izanami
Izanami
HF_ZOPILOTE
Izanami
Level 124
God Stats
0W - 1L
1,282 SR
Queue Stats
40W - 20L
1,636 Elo+
Solo
Zeus
Zeus
HiFunktioning
Zeus
Level 143
God Stats
2W - 5L
1,430 SR
Queue Stats
232W - 260L
1,440 Elo+
Solo
Eset
Eset
RedRosiePanda
Eset
Level 127
God Stats
9W - 4L
1,775 SR
Queue Stats
211W - 181L
1,498 Elo+
Solo
Cu Chulainn
Cu Chulainn
catlover707
Cu Chulainn
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
20
8 / 5 / 11
14,966
880
17,968
24,635
23,468
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
BeauchLoki
Merlin
20
3 / 4 / 14
12,357
727
18,020
12,780
5,798
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
7 / 6 / 13
12,061
709
15,753
19,115
13,584
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
ChillySprout
Heimdallr
20
3 / 3 / 14
11,947
703
13,416
13,085
7,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
4 / 6 / 13
11,869
698
8,351
21,875
24,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Du2Rio
Serqet
20
4 / 6 / 10
10,861
639
14,007
21,630
28,865
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
HF_ZOPILOTE
Izanami
1
0 / 1 / 0
4,104
241
0
711
0
20
9 / 3 / 9
13,285
781
24,584
16,465
8,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 6 / 10
10,979
646
18,662
15,977
8,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
catlover707
Cu Chulainn
19
6 / 9 / 5
11,136
655
12,199
23,803
16,940
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
57
25
Kills
23
24
Deaths
25
65
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
5
11
2.7
W
Merlin
BeauchLoki
Merlin
3
4
14
2.5
W
7
6
13
2.25
W
Heimdallr
ChillySprout
Heimdallr
3
3
14
3.33
L
Serqet
Du2Rio
Serqet
4
6
10
1.5
L
Izanami
HF_ZOPILOTE
Izanami
0
1
0
0
L
9
3
9
4.5
W
4
6
13
1.75
L
4
6
10
1.5
L
Cu Chulainn
catlover707
Cu Chulainn
6
9
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,508
Damage
69,452
91,490
Taken
78,586
75,409
Mitigated
62,577
29,484
Healing
21,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
17,968
3,073
4,585
8,559
24,635
23,468
1,789
9,693
14,782
0
33,061
W
Merlin
BeauchLoki
Merlin
18,020
1,731
2,102
2,575
12,780
5,798
2,074
6,301
5,615
40,922
0
W
15,753
2,633
2,664
2,752
19,115
13,584
1,701
8,814
10,301
0
24,394
W
Heimdallr
ChillySprout
Heimdallr
13,416
5,416
2,213
1,909
13,085
7,584
1,845
6,387
6,206
0
41,921
L
Serqet
Du2Rio
Serqet
14,007
2,371
2,384
4,330
21,630
28,865
0
5,324
16,306
0
21,365
L
Izanami
HF_ZOPILOTE
Izanami
0
0
0
0
711
0
0
0
711
0
0
L
24,584
1,983
1,294
5,911
16,465
8,300
0
3,636
12,829
55,621
0
W
8,351
792
1,070
1,055
21,875
24,975
1,696
12,051
9,547
0
27,232
L
18,662
300
2,234
2,978
15,977
8,472
0
4,011
11,966
42,747
0
L
Cu Chulainn
catlover707
Cu Chulainn
12,199
2,908
492
2,092
23,803
16,940
0
5,049
18,754
0
19,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,200
Gold Earned
50,365
189
Minions Killed
162
0
Camps Cleared
0
1,468,975
Distance Traveled
1,156,548
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
14,966
880
29
2
0
357,435
0
W
Merlin
12,357
727
43
3
0
260,845
0
W
Susano
12,061
709
15
1
0
298,658
3
W
Heimdallr
11,947
703
62
4
0
280,006
0
L
Serqet
10,861
639
10
1
0
350,681
1
L
Izanami
4,104
241
0
0
0
608
0
L
Zeus
13,285
781
86
5
0
273,358
1
W
Nike
11,869
698
40
2
0
272,031
3
L
Eset
10,979
646
48
3
0
263,325
5
L
Cu Chulainn
11,136
655
18
1
0
268,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role