Player Matchup

Ishtar
Ishtar
HiImD3T
Ishtar
Level 65
God Stats
6W - 3L
1,549 SR
Queue Stats
14W - 15L
1,493 Elo+
Solo
Gilgamesh
Gilgamesh
Hiparh
Gilgamesh
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 17L
1,167 Elo+
Party 3
Kukulkan
Kukulkan
SchMolCH
Kukulkan
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 77L
1,294 Elo+
Solo
Shiva
Shiva
Wolfy12
Shiva
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,183 Elo+
Party 3
Yemoja
Yemoja
starglimmer1302
Yemoja
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,183 Elo+
Party 3
Team Averages
Level 39
1,510 SR
1,264 Elo+

VS

Team Averages
Level 65
1,359 SR
1,415 Elo+
Nemesis
Nemesis
ExTrPpE
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,381 Elo+
Party 1
Ishtar
Ishtar
Miks1709
Ishtar
Level 68
God Stats
9W - 18L
1,063 SR
Queue Stats
125W - 148L
1,448 Elo+
Party 1
Hel
Hel
TheBestGamerPT
Hel
Level 82
God Stats
25W - 30L
1,397 SR
Queue Stats
121W - 134L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
Uftauner
Cthulhu
Level 89
God Stats
3W - 1L
1,352 SR
Queue Stats
66W - 64L
1,406 Elo+
Party 2
Baba Yaga
Baba Yaga
Whiskyklikke
Baba Yaga
Level 60
God Stats
5W - 2L
1,483 SR
Queue Stats
61W - 73L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
HiImD3T
Ishtar
11
1 / 3 / 1
8,553
342
7,411
14,309
5,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Hiparh
Gilgamesh
18
1 / 2 / 0
10,903
436
8,987
22,181
16,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
SchMolCH
Kukulkan
15
0 / 3 / 1
10,320
413
7,563
10,150
4,254
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Wolfy12
Shiva
17
0 / 3 / 1
10,687
427
9,679
22,928
15,725
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 8 / 1
9,690
388
1,451
19,133
17,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ExTrPpE
Nemesis
20
5 / 1 / 5
13,752
550
11,102
22,271
10,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ishtar
Miks1709
Ishtar
20
5 / 0 / 8
14,315
573
13,807
15,689
7,411
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 1 / 8
13,715
549
12,675
13,157
5,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Uftauner
Cthulhu
20
2 / 0 / 4
13,782
551
13,827
19,962
28,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baba Yaga
Whiskyklikke
Baba Yaga
20
2 / 0 / 3
13,944
558
6,424
13,162
6,537
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
2
Kills
19
19
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ExTrPpE
Nemesis
5
1
5
7.5
L
Ishtar
HiImD3T
Ishtar
1
3
1
0.5
L
Gilgamesh
Hiparh
Gilgamesh
1
2
0
0.5
W
Ishtar
Miks1709
Ishtar
5
0
8
9
L
Kukulkan
SchMolCH
Kukulkan
0
3
1
0.17
W
5
1
8
9
W
Cthulhu
Uftauner
Cthulhu
2
0
4
4
W
Baba Yaga
Whiskyklikke
Baba Yaga
2
0
3
3.5
L
Shiva
Wolfy12
Shiva
0
3
1
0.17
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,091
Damage
57,835
88,701
Taken
84,241
59,282
Mitigated
58,341
18,672
Healing
42,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ExTrPpE
Nemesis
11,102
6,311
0
3,025
22,271
10,816
4,432
2,765
19,506
0
142,089
L
Ishtar
HiImD3T
Ishtar
7,411
4,137
0
3,779
14,309
5,123
0
4,357
9,952
0
50,244
L
Gilgamesh
Hiparh
Gilgamesh
8,987
3,220
0
1,595
22,181
16,874
0
5,186
16,375
0
120,437
W
Ishtar
Miks1709
Ishtar
13,807
8,932
0
8,365
15,689
7,411
5,987
2,909
12,780
0
118,585
L
Kukulkan
SchMolCH
Kukulkan
7,563
403
0
2,930
10,150
4,254
1,127
3,489
6,458
79,951
0
W
12,675
1,950
7,721
8,449
13,157
5,547
4,146
2,009
11,148
103,882
7,626
W
Cthulhu
Uftauner
Cthulhu
13,827
469
583
9,278
19,962
28,030
881
1,339
18,623
88,739
0
W
Baba Yaga
Whiskyklikke
Baba Yaga
6,424
665
0
4,769
13,162
6,537
4,752
5,296
7,866
99,499
0
L
Shiva
Wolfy12
Shiva
9,679
2,121
0
7,079
22,928
15,725
532
11,060
10,255
58
79,345
L
1,451
785
2,737
552
19,133
17,306
0
5,725
13,314
33,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,153
Gold Earned
69,508
568
Minions Killed
791
0
Camps Cleared
0
2,001,168
Distance Traveled
2,521,713
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,752
550
144
6
0
530,648
2
L
Ishtar
8,553
342
81
3
0
275,994
2
L
Gilgamesh
10,903
436
157
6
0
544,146
3
W
Ishtar
14,315
573
167
7
0
465,468
4
L
Kukulkan
10,320
413
150
6
0
364,135
5
W
Hel
13,715
549
158
6
0
472,776
2
W
Cthulhu
13,782
551
149
6
0
531,584
1
W
Baba Yaga
13,944
558
173
7
0
521,237
12
L
Shiva
10,687
427
134
5
0
513,448
0
L
Yemoja
9,690
388
46
2
0
303,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role