Player Matchup

Hades
Hades
I HolyGenesis I
Hades
Level 79
God Stats
9W - 9L
1,504 SR
Queue Stats
381W - 366L
1,517 Elo+
Party 4
Tiamat
Tiamat
N3TFLICKS
Tiamat
Level 107
God Stats
8W - 9L
1,808 SR
Queue Stats
720W - 699L
1,500 Elo+
Party 2
Skadi
Skadi
Stanky Carson
Skadi
Level 86
God Stats
6W - 7L
1,590 SR
Queue Stats
102W - 122L
1,512 Elo+
Solo
Arachne
Arachne
WinBig2021
Arachne
Level 128
God Stats
10W - 12L
1,576 SR
Queue Stats
138W - 108L
1,516 Elo+
Party 4
Sobek
Sobek
doubl3d3uce22
Sobek
Level 155
God Stats
2W - 3L
1,686 SR
Queue Stats
281W - 258L
1,491 Elo+
Party 2
Team Averages
Level 111
1,633 SR
1,507 Elo+

VS

Team Averages
Level 134
1,627 SR
1,502 Elo+
Scylla
Scylla
 
Scylla
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
AoA vPaak
Sylvanus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 147L
1,352 Elo+
Party 3
Kali
Kali
Fire ice king
Kali
Level 157
God Stats
78W - 54L
1,671 SR
Queue Stats
201W - 174L
1,554 Elo+
Party 1
Chiron
Chiron
HighMuFn
Chiron
Level 148
God Stats
6W - 1L
1,915 SR
Queue Stats
84W - 75L
1,560 Elo+
Party 1
King Arthur
King Arthur
Kioki Yuudoku
King Arthur
Level 140
God Stats
2W - 1L
1,548 SR
Queue Stats
14W - 8L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 4
12,163
529
19,773
23,816
16,380
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
N3TFLICKS
Tiamat
19
5 / 4 / 1
12,303
535
14,776
18,150
13,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 5 / 1
11,534
501
14,908
18,374
7,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arachne
WinBig2021
Arachne
20
5 / 3 / 5
12,914
561
8,463
24,869
11,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 1 / 9
11,049
480
9,263
24,045
32,395
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
3 / 1 / 5
10,424
453
20,688
14,345
6,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
AoA vPaak
Sylvanus
14
1 / 6 / 4
8,478
369
6,864
19,551
21,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
9 / 4 / 4
12,934
562
15,065
22,254
13,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chiron
HighMuFn
Chiron
17
3 / 3 / 4
10,557
459
15,901
18,513
7,270
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

King Arthur
Kioki Yuudoku
King Arthur
14
0 / 8 / 4
8,838
384
6,302
20,575
20,040
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
37
22
Kills
16
17
Deaths
22
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
1
5
5.5
L
Sylvanus
AoA vPaak
Sylvanus
1
6
4
0.5
L
9
4
4
2.75
L
Chiron
HighMuFn
Chiron
3
3
4
1.67
W
8
4
4
2.5
L
King Arthur
Kioki Yuudoku
King Arthur
0
8
4
0.25
W
Tiamat
N3TFLICKS
Tiamat
5
4
1
1.38
W
4
5
1
0.9
W
Arachne
WinBig2021
Arachne
5
3
5
2.5
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,183
Damage
64,820
109,254
Taken
95,238
81,487
Mitigated
68,617
40,819
Healing
21,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
20,688
3,146
0
940
14,345
6,106
0
8,127
6,218
102,775
0
L
Sylvanus
AoA vPaak
Sylvanus
6,864
1,899
1,947
3,117
19,551
21,821
0
12,342
7,209
21,614
8,527
L
15,065
7,270
0
6,844
22,254
13,380
0
7,599
14,655
0
73,493
L
Chiron
HighMuFn
Chiron
15,901
8,272
670
5,935
18,513
7,270
0
3,893
14,620
0
84,972
W
19,773
3,239
1,510
12,714
23,816
16,380
842
4,672
19,051
97,315
0
L
King Arthur
Kioki Yuudoku
King Arthur
6,302
1,191
0
2,080
20,575
20,040
10
10,884
9,691
0
44,809
W
Tiamat
N3TFLICKS
Tiamat
14,776
1,814
464
5,521
18,150
13,886
0
7,020
10,802
100,005
0
W
14,908
6,442
0
949
18,374
7,606
944
2,021
16,313
0
107,417
W
Arachne
WinBig2021
Arachne
8,463
6,608
0
11,065
24,869
11,220
575
4,871
19,874
0
122,366
W
9,263
836
0
8,596
24,045
32,395
310
7,395
16,364
42,615
3,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,963
Gold Earned
51,231
745
Minions Killed
517
0
Camps Cleared
0
2,120,954
Distance Traveled
2,070,290
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,424
453
190
8
0
453,421
4
L
Sylvanus
8,478
369
33
1
0
375,909
0
L
Kali
12,934
562
104
5
0
421,871
1
L
Chiron
10,557
459
141
6
0
404,259
9
W
Hades
12,163
529
170
7
0
339,365
4
L
King Arthur
8,838
384
49
2
0
414,830
0
W
Tiamat
12,303
535
162
7
0
404,465
1
W
Skadi
11,534
501
166
7
0
397,303
3
W
Arachne
12,914
561
182
8
0
489,925
1
W
Sobek
11,049
480
65
3
0
489,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role