Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
NB03
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 9L
1,892 Elo+
Party 1
Ymir
Ymir
WeighingPuma819
Ymir
Level 87
God Stats
1W - 1L
1,591 SR
Queue Stats
11W - 8L
1,566 Elo+
Party 1
Sol
Sol
XxSlay1xX
Sol
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,476 Elo+
Solo
Chang'e
Chang'e
iAmSQUATER117
Chang'e
Level 126
God Stats
2W - 0L
1,690 SR
Queue Stats
15W - 8L
1,672 Elo+
Solo
Team Averages
Level 109
1,556 SR
1,621 Elo+

VS

Team Averages
Level 92
1,478 SR
1,499 Elo+
Thor
Thor
BENWINS
Thor
Level 151
God Stats
1W - 2L
1,542 SR
Queue Stats
138W - 141L
1,523 Elo+
Party 2
Medusa
Medusa
ObleRS
Medusa
Level 123
God Stats
9W - 9L
1,564 SR
Queue Stats
252W - 232L
1,595 Elo+
Party 2
Fafnir
Fafnir
Yam1834
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
iiAmPepe
Mulan
Level 48
God Stats
54W - 42L
1,546 SR
Queue Stats
115W - 114L
1,466 Elo+
Party 3
Sol
Sol
kanekihomeboy
Sol
Level 114
God Stats
0W - 2L
1,238 SR
Queue Stats
57W - 57L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
3 / 0 / 4
7,276
606
2,801
9,164
5,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
NB03
Fenrir
12
0 / 1 / 1
6,619
552
3,976
11,633
5,208
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 4
6,723
560
2,466
7,313
7,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 2 / 0
7,508
626
5,864
7,472
2,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chang'e
14
5 / 0 / 2
8,324
694
5,352
6,029
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BENWINS
Thor
10
1 / 3 / 1
6,140
512
2,248
9,638
3,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
ObleRS
Medusa
12
2 / 2 / 0
6,834
570
8,723
10,587
4,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
Yam1834
Fafnir
8
0 / 3 / 0
4,928
411
665
5,980
3,352
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
iiAmPepe
Mulan
11
0 / 1 / 1
6,768
564
7,553
8,127
4,852
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 0
5,936
495
3,307
4,674
1,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
3
3
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
0
4
5
L
Thor
BENWINS
Thor
1
3
1
0.5
W
Fenrir
NB03
Fenrir
0
1
1
0.5
L
Medusa
ObleRS
Medusa
2
2
0
1
W
0
0
4
2
W
3
2
0
1.5
L
Fafnir
Yam1834
Fafnir
0
3
0
0
W
Chang'e
5
0
2
6
L
Mulan
iiAmPepe
Mulan
0
1
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,459
Damage
22,496
41,611
Taken
39,006
22,957
Mitigated
17,966
22,293
Healing
15,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,801
681
0
4,525
9,164
5,305
0
702
8,462
0
43,493
L
Thor
BENWINS
Thor
2,248
859
0
3,598
9,638
3,604
0
2,084
7,554
0
35,030
W
Fenrir
NB03
Fenrir
3,976
1,830
0
6,584
11,633
5,208
0
0
11,633
0
38,124
L
Medusa
ObleRS
Medusa
8,723
3,975
0
5,990
10,587
4,237
0
5,277
5,310
0
62,782
W
2,466
210
360
1,928
7,313
7,053
28
998
6,315
19,441
0
W
5,864
2,017
0
3,630
7,472
2,835
1,290
227
7,245
52,345
11,052
L
Fafnir
Yam1834
Fafnir
665
89
0
210
5,980
3,352
0
3,479
2,501
4,582
0
W
Chang'e
5,352
508
1,276
3,990
6,029
2,556
824
2,167
3,862
64,661
0
L
Mulan
iiAmPepe
Mulan
7,553
1,148
0
3,258
8,127
4,852
0
0
8,127
0
48,786
L
3,307
1,023
0
1,980
4,674
1,921
0
1,900
2,774
41,582
4,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,450
Gold Earned
30,606
426
Minions Killed
369
0
Camps Cleared
0
1,184,080
Distance Traveled
1,146,141
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,276
606
83
7
0
263,018
0
L
Thor
6,140
512
70
6
0
239,830
2
W
Fenrir
6,619
552
79
7
0
230,688
0
L
Medusa
6,834
570
106
9
0
204,015
2
W
Ymir
6,723
560
25
2
0
238,693
1
W
Sol
7,508
626
108
9
0
209,320
3
L
Fafnir
4,928
411
10
1
0
223,125
4
W
Chang'e
8,324
694
131
11
0
242,361
3
L
Mulan
6,768
564
89
7
0
250,321
4
L
Sol
5,936
495
94
8
0
228,850
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role