Player Matchup

Vamana
Vamana
FauxFernando
Vamana
Level 140
God Stats
21W - 16L
1,636 SR
Queue Stats
271W - 271L
1,602 Elo+
Solo
Pele
Pele
Jaxze--
Pele
Level 135
God Stats
7W - 16L
1,375 SR
Queue Stats
541W - 570L
1,467 Elo+
Party 1
Scylla
Scylla
Kvng_Kilam
Scylla
Level 157
God Stats
0W - 1L
1,343 SR
Queue Stats
114W - 112L
1,499 Elo+
Party 1
Charybdis
Charybdis
Mskiwibutt
Charybdis
Level 97
God Stats
3W - 4L
1,673 SR
Queue Stats
101W - 81L
1,571 Elo+
Solo
Fenrir
Fenrir
sphynx17
Fenrir
Level 103
God Stats
4W - 4L
1,510 SR
Queue Stats
97W - 103L
1,489 Elo+
Solo
Team Averages
Level 126
1,508 SR
1,526 Elo+

VS

Team Averages
Level 119
1,453 SR
1,497 Elo+
Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Masterfreshaa
Ishtar
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,509 Elo+
Solo
Merlin
Merlin
Pray3rs
Merlin
Level 128
God Stats
2W - 4L
1,439 SR
Queue Stats
199W - 209L
1,414 Elo+
Solo
Yu Huang
Yu Huang
inkizidor3695
Yu Huang
Level 108
God Stats
1W - 4L
1,324 SR
Queue Stats
80W - 71L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
2 / 0 / 0
9,928
662
4,191
11,952
7,520
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pele
Jaxze--
Pele
11
0 / 5 / 4
7,179
479
4,686
14,310
5,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Kvng_Kilam
Scylla
10
2 / 8 / 2
7,113
474
4,931
10,582
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Mskiwibutt
Charybdis
13
3 / 6 / 2
8,255
550
5,670
12,945
3,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
sphynx17
Fenrir
11
3 / 5 / 3
7,652
510
5,248
14,303
10,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
9 / 1 / 8
8,437
562
10,905
15,594
13,178
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
 
Da Ji
11
4 / 3 / 1
7,181
479
4,203
9,584
3,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
7 / 3 / 4
8,869
591
8,752
8,667
3,670
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Pray3rs
Merlin
14
0 / 1 / 0
7,654
510
6,065
5,292
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
inkizidor3695
Yu Huang
14
4 / 2 / 7
8,454
564
8,705
7,276
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
10
Kills
24
24
Deaths
10
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
9
1
8
13
W
Da Ji
 
Da Ji
4
3
1
1.5
L
Vamana
2
0
0
2
L
Pele
Jaxze--
Pele
0
5
4
0.4
L
Scylla
Kvng_Kilam
Scylla
2
8
2
0.38
W
7
3
4
3
L
Charybdis
Mskiwibutt
Charybdis
3
6
2
0.67
W
Merlin
Pray3rs
Merlin
0
1
0
0
W
Yu Huang
inkizidor3695
Yu Huang
4
2
7
3.75
L
Fenrir
sphynx17
Fenrir
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,726
Damage
38,630
64,092
Taken
46,413
30,957
Mitigated
26,047
20,012
Healing
9,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
10,905
5,423
618
2,884
15,594
13,178
115
829
14,711
326
35,430
W
Da Ji
 
Da Ji
4,203
1,041
0
3,540
9,584
3,978
0
1,638
7,868
35
37,350
L
Vamana
4,191
1,750
0
6,805
11,952
7,520
589
5,123
6,829
0
91,269
L
Pele
Jaxze--
Pele
4,686
1,492
0
6,067
14,310
5,508
281
3,756
10,554
0
48,116
L
Scylla
Kvng_Kilam
Scylla
4,931
759
0
922
10,582
3,674
22
3,303
7,279
39,103
0
W
8,752
6,740
0
1,349
8,667
3,670
1,032
116
8,547
0
55,375
L
Charybdis
Mskiwibutt
Charybdis
5,670
4,015
0
4,057
12,945
3,536
1,628
417
12,528
0
47,272
W
Merlin
Pray3rs
Merlin
6,065
559
0
299
5,292
2,002
0
0
5,292
63,785
0
W
Yu Huang
inkizidor3695
Yu Huang
8,705
729
0
500
7,276
3,219
317
2,008
5,064
64,034
0
L
Fenrir
sphynx17
Fenrir
5,248
635
0
2,161
14,303
10,719
0
2,532
11,771
0
17,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,127
Gold Earned
40,595
413
Minions Killed
435
0
Camps Cleared
0
1,385,943
Distance Traveled
1,313,244
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,437
562
54
4
0
305,888
0
W
Da Ji
7,181
479
67
4
0
226,264
3
L
Vamana
9,928
662
175
12
0
289,027
5
L
Pele
7,179
479
65
4
0
286,147
3
L
Scylla
7,113
474
71
5
0
251,142
3
W
Ishtar
8,869
591
89
6
0
277,293
4
L
Charybdis
8,255
550
84
6
0
260,487
3
W
Merlin
7,654
510
119
8
0
241,211
2
W
Yu Huang
8,454
564
106
7
0
262,588
2
L
Fenrir
7,652
510
18
1
0
299,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role