Player Matchup

Izanami
Izanami
Bianca4687
Izanami
Level 100
God Stats
87W - 68L
1,567 SR
Queue Stats
149W - 159L
1,420 Elo+
Solo
Hachiman
Hachiman
Joao Nato
Hachiman
Level 93
God Stats
36W - 40L
1,539 SR
Queue Stats
502W - 496L
1,533 Elo+
Solo
Da Ji
Da Ji
Kevinnn17
Da Ji
Level 64
God Stats
1W - 2L
1,710 SR
Queue Stats
101W - 135L
1,406 Elo+
Party 1
Artio
Artio
LeeroyJ64
Artio
Level 125
God Stats
5W - 7L
1,409 SR
Queue Stats
121W - 165L
1,409 Elo+
Party 1
Baron Samedi
Baron Samedi
SWT Achilles
Baron Samedi
Level 111
God Stats
7W - 4L
1,565 SR
Queue Stats
228W - 230L
1,371 Elo+
Solo
Team Averages
Level 99
1,558 SR
1,427 Elo+

VS

Team Averages
Level 96
1,538 SR
1,465 Elo+
Merlin
Merlin
AcidNinja2287
Merlin
Level 109
God Stats
1W - 3L
1,352 SR
Queue Stats
153W - 165L
1,397 Elo+
Solo
Neith
Neith
Dark Raptor AC
Neith
Level 160
God Stats
9W - 11L
1,658 SR
Queue Stats
441W - 433L
1,524 Elo+
Solo
Hachiman
Hachiman
Eternal Fujin
Hachiman
Level 65
God Stats
7W - 6L
1,516 SR
Queue Stats
68W - 74L
1,492 Elo+
Solo
Sun Wukong
Sun Wukong
HellStexx
Sun Wukong
Level 67
God Stats
22W - 26L
1,654 SR
Queue Stats
261W - 293L
1,514 Elo+
Solo
Loki
Loki
MauroozZz
Loki
Level 80
God Stats
19W - 17L
1,509 SR
Queue Stats
224W - 256L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bianca4687
Izanami
12
0 / 2 / 6
7,818
434
4,877
7,139
2,214
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
Joao Nato
Hachiman
16
4 / 2 / 3
9,459
526
11,477
16,290
5,641
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Kevinnn17
Da Ji
14
4 / 3 / 6
9,122
507
8,833
15,981
7,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
LeeroyJ64
Artio
15
2 / 0 / 3
9,507
528
9,115
16,772
19,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
SWT Achilles
Baron Samedi
15
1 / 0 / 3
9,275
515
5,121
7,357
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,257
459
5,803
9,941
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 0 / 1
9,247
514
11,316
11,238
5,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
Eternal Fujin
Hachiman
13
0 / 4 / 5
7,293
405
6,634
12,255
4,306
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
HellStexx
Sun Wukong
15
0 / 1 / 0
8,740
486
10,560
14,971
10,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
11
1 / 4 / 2
7,332
407
4,176
12,205
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
11
Kills
6
7
Deaths
11
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Izanami
Bianca4687
Izanami
0
2
6
1.5
L
4
0
1
4.5
L
Hachiman
Eternal Fujin
Hachiman
0
4
5
0.63
L
Sun Wukong
HellStexx
Sun Wukong
0
1
0
0
W
Hachiman
Joao Nato
Hachiman
4
2
3
2.75
W
Da Ji
Kevinnn17
Da Ji
4
3
6
2.33
W
Artio
LeeroyJ64
Artio
2
0
3
3.5
L
Loki
1
4
2
0.5
W
Baron Samedi
SWT Achilles
Baron Samedi
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,423
Damage
38,489
63,539
Taken
60,610
38,139
Mitigated
27,914
29,889
Healing
22,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,803
302
0
1,974
9,941
4,189
0
2,675
7,244
64,661
0
W
Izanami
Bianca4687
Izanami
4,877
3,512
0
1,874
7,139
2,214
158
116
7,023
0
49,521
L
11,316
4,559
0
5,464
11,238
5,331
0
0
11,238
0
89,857
L
Hachiman
Eternal Fujin
Hachiman
6,634
3,392
0
1,841
12,255
4,306
0
2,954
9,253
0
40,205
L
Sun Wukong
HellStexx
Sun Wukong
10,560
1,591
0
9,246
14,971
10,032
1,218
6,636
7,677
0
78,325
W
Hachiman
Joao Nato
Hachiman
11,477
6,220
0
8,976
16,290
5,641
0
44
16,246
0
88,263
W
Da Ji
Kevinnn17
Da Ji
8,833
1,467
0
6,080
15,981
7,217
0
952
15,029
0
64,871
W
Artio
LeeroyJ64
Artio
9,115
1,121
710
8,613
16,772
19,797
0
1,234
15,538
59,670
0
L
Loki
4,176
796
0
4,345
12,205
4,056
0
1,184
10,962
0
52,220
W
Baron Samedi
SWT Achilles
Baron Samedi
5,121
296
383
3,253
7,357
3,270
0
3,835
3,522
69,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,181
Gold Earned
40,869
545
Minions Killed
541
0
Camps Cleared
0
1,681,563
Distance Traveled
1,670,940
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,257
459
112
6
0
306,699
7
W
Izanami
7,818
434
88
5
0
356,944
0
L
Neith
9,247
514
141
8
0
322,866
2
L
Hachiman
7,293
405
76
4
0
349,050
0
L
Sun Wukong
8,740
486
137
8
0
377,553
3
W
Hachiman
9,459
526
116
6
0
320,771
5
W
Da Ji
9,122
507
93
5
0
332,791
4
W
Artio
9,507
528
114
6
0
349,515
2
L
Loki
7,332
407
75
4
0
314,772
3
W
Baron Samedi
9,275
515
134
7
0
321,542
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role