Player Matchup

Sol
Sol
Dyojen
Sol
Level 159
God Stats
0W - 1L
1,569 SR
Queue Stats
33W - 23L
1,602 Elo+
Party 2
Apollo
Apollo
KonTLorcK
Apollo
Level 129
God Stats
0W - 1L
1,459 SR
Queue Stats
73W - 62L
1,537 Elo+
Party 2
Fenrir
Fenrir
SerttasBeyy
Fenrir
Level 123
God Stats
1W - 1L
1,291 SR
Queue Stats
24W - 23L
1,413 Elo+
Party 2
Achilles
Achilles
ViebyTebyaPidr
Achilles
Level 147
God Stats
2W - 4L
1,300 SR
Queue Stats
196W - 178L
1,543 Elo+
Solo
Olorun
Olorun
chaosronnie
Olorun
Level 160
God Stats
1W - 1L
1,569 SR
Queue Stats
125W - 131L
1,584 Elo+
Solo
Team Averages
Level 144
1,438 SR
1,536 Elo+

VS

Team Averages
Level 109
1,575 SR
1,543 Elo+
Xing Tian
Xing Tian
BlackSandKing
Xing Tian
Level 89
God Stats
1W - 4L
1,084 SR
Queue Stats
358W - 326L
1,602 Elo+
Solo
Cupid
Cupid
LebRen
Cupid
Level 64
God Stats
5W - 0L
1,905 SR
Queue Stats
237W - 228L
1,580 Elo+
Solo
Skadi
Skadi
Rotshild
Skadi
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,507 Elo+
Solo
Hades
Hades
TKdaKrocadil
Hades
Level 137
God Stats
2W - 0L
1,687 SR
Queue Stats
17W - 21L
1,528 Elo+
Party 1
Ne Zha
Ne Zha
Thora3
Ne Zha
Level 146
God Stats
1W - 0L
1,701 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Dyojen
Sol
16
4 / 4 / 7
9,780
752
21,004
17,794
7,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
KonTLorcK
Apollo
18
5 / 4 / 10
10,669
821
18,178
14,086
7,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
16
4 / 7 / 7
10,111
778
7,265
17,079
9,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
17
3 / 4 / 10
9,915
763
10,917
25,225
39,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
15
1 / 5 / 6
9,251
712
8,152
16,174
6,831
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BlackSandKing
Xing Tian
18
5 / 4 / 15
11,172
859
8,651
23,898
30,248
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cupid
LebRen
Cupid
18
6 / 2 / 15
10,766
828
13,963
10,832
6,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Skadi
Rotshild
Skadi
17
6 / 5 / 12
10,751
827
17,777
14,542
8,308
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
2 / 1 / 19
10,180
783
16,207
14,355
13,573
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Thora3
Ne Zha
16
4 / 5 / 14
10,011
770
20,905
18,593
11,658
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
98
17
Kills
23
24
Deaths
17
40
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
BlackSandKing
Xing Tian
5
4
15
3.13
L
Sol
Dyojen
Sol
4
4
7
1.88
L
Apollo
KonTLorcK
Apollo
5
4
10
2.5
W
Cupid
LebRen
Cupid
6
2
15
6.75
W
Skadi
Rotshild
Skadi
6
5
12
2.4
L
Fenrir
4
7
7
1.07
W
2
1
19
11.5
W
Ne Zha
Thora3
Ne Zha
4
5
14
2.2
L
Achilles
3
4
10
2
L
Olorun
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,516
Damage
77,503
90,358
Taken
82,220
71,109
Mitigated
70,667
31,859
Healing
34,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
BlackSandKing
Xing Tian
8,651
638
1,980
4,647
23,898
30,248
524
6,055
17,843
17,716
0
L
Sol
Dyojen
Sol
21,004
9,947
227
7,978
17,794
7,851
0
7,278
10,516
39,888
0
L
Apollo
KonTLorcK
Apollo
18,178
12,952
0
2,366
14,086
7,871
1,899
3,253
10,833
245
36,345
W
Cupid
LebRen
Cupid
13,963
6,907
7,481
3,714
10,832
6,880
2,541
3,811
7,021
0
38,044
W
Skadi
Rotshild
Skadi
17,777
9,336
0
1,850
14,542
8,308
3,358
4,455
10,087
0
30,613
L
Fenrir
7,265
1,402
2,806
3,798
17,079
9,136
1,346
3,865
13,214
0
7,833
W
16,207
2,565
2,936
6,240
14,355
13,573
759
5,478
8,877
29,786
0
W
Ne Zha
Thora3
Ne Zha
20,905
4,653
0
5,280
18,593
11,658
698
9,967
8,626
0
34,722
L
Achilles
10,917
954
1,067
6,448
25,225
39,420
400
5,692
19,533
1,542
17,714
L
Olorun
8,152
4,200
2,821
4,348
16,174
6,831
1,343
4,770
11,404
20,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,726
Gold Earned
52,880
128
Minions Killed
149
0
Camps Cleared
0
1,135,493
Distance Traveled
1,215,953
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,172
859
14
1
0
256,586
1
L
Sol
9,780
752
44
3
0
218,051
0
L
Apollo
10,669
821
50
4
0
228,332
0
W
Cupid
10,766
828
39
3
0
225,638
0
W
Skadi
10,751
827
30
2
0
230,235
1
L
Fenrir
10,111
778
3
0
0
221,261
2
W
Hades
10,180
783
40
3
0
244,332
2
W
Ne Zha
10,011
770
26
2
0
259,162
0
L
Achilles
9,915
763
6
0
0
263,881
4
L
Olorun
9,251
712
25
2
0
203,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role