Player Matchup

Bellona
Bellona
 
Bellona
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
EfrainRR19
Sol
Level 127
God Stats
2W - 1L
1,582 SR
Queue Stats
96W - 84L
1,506 Elo+
Party 2
Terra
Terra
Martyrxo
Terra
Level 91
God Stats
6W - 3L
1,609 SR
Queue Stats
88W - 67L
1,588 Elo+
Solo
Anhur
Anhur
NoerFB
Anhur
Level 156
God Stats
2W - 2L
1,725 SR
Queue Stats
56W - 54L
1,555 Elo+
Solo
Loki
Loki
leibrag02
Loki
Level 140
God Stats
4W - 8L
1,445 SR
Queue Stats
80W - 74L
1,542 Elo+
Party 2
Team Averages
Level 133
1,572 SR
1,538 Elo+

VS

Team Averages
Level 79
1,411 SR
1,513 Elo+
Rama
Rama
KingKhaos99
Rama
Level 30
God Stats
1W - 3L
1,309 SR
Queue Stats
21W - 27L
1,571 Elo+
Solo
Yemoja
Yemoja
TheTrolleador
Yemoja
Level 158
God Stats
7W - 6L
1,542 SR
Queue Stats
104W - 136L
1,427 Elo+
Party 1
Ymir
Ymir
WheresM4Btw
Ymir
Level 46
God Stats
1W - 8L
1,323 SR
Queue Stats
213W - 194L
1,619 Elo+
Solo
Thanatos
Thanatos
mechs1109
Thanatos
Level 27
God Stats
0W - 2L
1,228 SR
Queue Stats
12W - 14L
1,492 Elo+
Party 1
Janus
Janus
warriorpaint
Janus
Level 134
God Stats
5W - 7L
1,654 SR
Queue Stats
54W - 67L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 2 / 2
7,399
493
7,635
13,176
11,996
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 1 / 3
7,695
513
7,562
7,685
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
Martyrxo
Terra
13
0 / 3 / 3
7,830
522
3,796
10,313
5,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
NoerFB
Anhur
14
4 / 0 / 4
8,644
576
12,551
7,374
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
15
5 / 1 / 1
8,708
581
8,766
10,857
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,456
497
6,102
13,346
4,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 1 / 1
6,960
464
2,301
9,805
5,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 3 / 0
8,954
597
9,326
13,261
6,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
mechs1109
Thanatos
10
0 / 6 / 0
6,187
412
3,216
16,482
5,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 0
7,533
502
5,440
8,800
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
12
Kills
7
7
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
2
2
2
W
0
1
3
1.5
L
1
2
1
0.75
W
Terra
Martyrxo
Terra
0
3
3
0.5
W
Anhur
NoerFB
Anhur
4
0
4
6
L
0
1
1
0.5
L
4
3
0
1.33
W
Loki
5
1
1
5.5
L
Thanatos
mechs1109
Thanatos
0
6
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,310
Damage
26,385
49,405
Taken
61,694
26,644
Mitigated
24,128
20,815
Healing
27,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,635
1,887
378
2,407
13,176
11,996
0
3,958
9,021
0
33,303
W
7,562
2,341
0
3,990
7,685
2,213
813
366
7,319
61,125
0
L
6,102
5,493
0
7,012
13,346
4,330
0
4,942
8,042
0
64,134
W
Terra
Martyrxo
Terra
3,796
710
36
3,116
10,313
5,195
0
6,247
3,750
42,824
0
W
Anhur
NoerFB
Anhur
12,551
8,882
0
5,938
7,374
3,031
1,338
2,466
4,712
0
70,322
L
2,301
816
3,364
2,192
9,805
5,347
0
1,131
8,492
26,907
0
L
9,326
3,683
0
2,322
13,261
6,286
0
3,265
9,641
62,631
0
W
Loki
8,766
3,146
0
4,950
10,857
4,209
0
3,204
7,536
0
65,415
L
Thanatos
mechs1109
Thanatos
3,216
1,358
0
11,150
16,482
5,481
0
158
16,306
0
46,209
L
5,440
180
46
1,309
8,800
2,684
108
901
7,855
57,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,276
Gold Earned
37,090
471
Minions Killed
466
0
Camps Cleared
0
1,486,925
Distance Traveled
1,334,421
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,399
493
39
3
0
285,718
2
W
Sol
7,695
513
109
7
0
290,678
0
L
Rama
7,456
497
114
8
0
240,667
2
W
Terra
7,830
522
97
6
0
291,786
4
W
Anhur
8,644
576
124
8
0
282,474
6
L
Yemoja
6,960
464
44
3
0
267,942
2
L
Ymir
8,954
597
126
8
0
259,144
5
W
Loki
8,708
581
102
7
0
336,269
0
L
Thanatos
6,187
412
67
4
0
272,664
1
L
Janus
7,533
502
115
8
0
294,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role