Player Matchup

Hachiman
Hachiman
MagaMafia228
Hachiman
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,480 Elo+
Solo
Hades
Hades
Shinigami150
Hades
Level 83
God Stats
2W - 1L
1,835 SR
Queue Stats
235W - 226L
1,541 Elo+
Solo
Shiva
Shiva
jabrarzax
Shiva
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
648W - 650L
1,407 Elo+
Solo
King Arthur
King Arthur
jayden-gold21
King Arthur
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,499 Elo+
Solo
Ne Zha
Ne Zha
kliditismonksias
Ne Zha
Level 122
God Stats
7W - 5L
1,504 SR
Queue Stats
501W - 544L
1,388 Elo+
Solo
Team Averages
Level 96
1,568 SR
1,463 Elo+

VS

Team Averages
Level 72
1,563 SR
1,504 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
AlmightyRacc
Olorun
Level 82
God Stats
2W - 1L
1,406 SR
Queue Stats
266W - 278L
1,492 Elo+
Solo
Anubis
Anubis
Aurorraaa
Anubis
Level 26
God Stats
9W - 2L
1,573 SR
Queue Stats
190W - 101L
1,620 Elo+
Party 1
Bacchus
Bacchus
Mirydan
Bacchus
Level 69
God Stats
21W - 7L
1,838 SR
Queue Stats
575W - 413L
1,593 Elo+
Party 1
Hercules
Hercules
scalar080lottery
Hercules
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
378W - 408L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MagaMafia228
Hachiman
16
5 / 5 / 10
9,015
820
18,806
13,565
6,504
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 6 / 11
9,071
825
15,628
17,393
11,566
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shiva
jabrarzax
Shiva
16
5 / 8 / 6
9,373
852
11,207
18,647
21,890
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
jayden-gold21
King Arthur
12
1 / 7 / 8
7,482
680
5,079
14,696
13,838
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 6 / 6
7,827
712
6,844
15,268
9,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
11 / 3 / 17
11,135
1,012
21,151
15,422
8,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
15
8 / 4 / 14
9,424
857
10,563
16,256
10,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anubis
Aurorraaa
Anubis
18
9 / 4 / 15
10,797
982
18,556
12,440
8,116
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Mirydan
Bacchus
17
2 / 2 / 23
10,206
928
8,132
13,426
19,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
2 / 4 / 22
9,007
819
9,523
15,560
16,138
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
123
16
Kills
32
32
Deaths
17
41
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
3
17
6.5
W
Olorun
8
4
14
3.75
W
Anubis
Aurorraaa
Anubis
9
4
15
4.13
L
Hachiman
MagaMafia228
Hachiman
5
5
10
2
W
Bacchus
Mirydan
Bacchus
2
2
23
6.75
L
3
6
11
1.42
L
Shiva
jabrarzax
Shiva
5
8
6
1
L
King Arthur
jayden-gold21
King Arthur
1
7
8
0.71
L
2
6
6
0.83
W
2
4
22
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,564
Damage
67,925
79,569
Taken
73,104
62,868
Mitigated
63,584
18,499
Healing
28,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
21,151
11,126
1,207
6,426
15,422
8,952
3,397
4,280
11,142
0
34,111
W
Olorun
10,563
4,868
4,495
5,422
16,256
10,671
2,243
2,548
13,708
19,350
0
W
Anubis
Aurorraaa
Anubis
18,556
1,758
731
3,799
12,440
8,116
822
2,863
9,577
38,100
0
L
Hachiman
MagaMafia228
Hachiman
18,806
10,075
354
2,036
13,565
6,504
1,237
6,384
7,181
0
29,207
W
Bacchus
Mirydan
Bacchus
8,132
435
1,207
1,862
13,426
19,707
275
2,331
11,095
13,019
0
L
15,628
1,511
2,523
5,237
17,393
11,566
384
8,371
9,022
25,064
0
L
Shiva
jabrarzax
Shiva
11,207
1,881
999
1,766
18,647
21,890
252
7,036
11,611
0
21,658
L
King Arthur
jayden-gold21
King Arthur
5,079
906
396
229
14,696
13,838
209
8,214
6,482
0
7,689
L
6,844
1,488
1,199
3,760
15,268
9,070
380
7,246
8,022
0
13,646
W
9,523
2,718
649
2,308
15,560
16,138
225
3,606
11,954
0
13,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,768
Gold Earned
50,569
85
Minions Killed
110
0
Camps Cleared
0
914,199
Distance Traveled
991,635
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,135
1,012
29
3
0
212,502
0
W
Olorun
9,424
857
20
2
0
189,243
0
W
Anubis
10,797
982
47
4
0
176,794
0
L
Hachiman
9,015
820
25
2
0
188,232
0
W
Bacchus
10,206
928
5
0
0
222,170
0
L
Hades
9,071
825
26
2
0
180,334
2
L
Shiva
9,373
852
21
2
0
167,949
0
L
King Arthur
7,482
680
4
0
0
178,714
2
L
Ne Zha
7,827
712
9
1
0
198,970
1
W
Hercules
9,007
819
9
1
0
190,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role