Player Matchup

Atlas
Atlas
 
Atlas
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Inarem
Ne Zha
Level 141
God Stats
5W - 1L
1,743 SR
Queue Stats
766W - 467L
1,715 Elo+
Party 1
Kukulkan
Kukulkan
LTthaGoaT
Kukulkan
Level 106
God Stats
131W - 79L
1,718 SR
Queue Stats
445W - 301L
1,648 Elo+
Party 1
Team Averages
Level 133
1,654 SR
1,621 Elo+

VS

Team Averages
Level 114
1,547 SR
1,566 Elo+
Baron Samedi
Baron Samedi
Newscitys
Baron Samedi
Level 66
God Stats
15W - 10L
1,606 SR
Queue Stats
370W - 335L
1,594 Elo+
Solo
Loki
Loki
blitzer652_
Loki
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Merlin
Merlin
king-Luck23
Merlin
Level 133
God Stats
18W - 16L
1,534 SR
Queue Stats
186W - 144L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
3 / 0 / 7
11,244
750
8,242
20,395
24,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
Inarem
Ne Zha
17
7 / 1 / 4
11,132
742
14,351
9,875
6,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
LTthaGoaT
Kukulkan
16
1 / 5 / 8
10,567
704
5,632
9,012
4,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Newscitys
Baron Samedi
12
1 / 10 / 3
8,975
598
6,403
17,002
10,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 1 / 0
10,827
722
8,099
8,004
3,182
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
17
1 / 0 / 4
10,243
683
14,556
9,534
3,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
11
Kills
6
6
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
0
7
6.5
W
Ne Zha
Inarem
Ne Zha
7
1
4
9
W
Kukulkan
LTthaGoaT
Kukulkan
1
5
8
1
L
Baron Samedi
Newscitys
Baron Samedi
1
10
3
0.25
L
4
1
0
4
L
Merlin
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,225
Damage
29,058
39,282
Taken
34,540
35,686
Mitigated
17,587
13,227
Healing
7,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,242
2,381
233
8,586
20,395
24,906
478
10,510
9,885
27,888
0
W
Ne Zha
Inarem
Ne Zha
14,351
3,972
0
3,778
9,875
6,459
1,332
4,717
5,158
0
59,178
W
Kukulkan
LTthaGoaT
Kukulkan
5,632
224
0
630
9,012
4,321
1,152
6,065
2,947
53,341
0
L
Baron Samedi
Newscitys
Baron Samedi
6,403
121
160
2,285
17,002
10,978
0
5,704
11,298
21,346
0
L
8,099
1,592
0
1,346
8,004
3,182
0
3,903
4,101
0
42,236
L
Merlin
14,556
109
110
3,936
9,534
3,427
250
4,338
5,196
58,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,943
Gold Earned
30,045
196
Minions Killed
177
0
Camps Cleared
0
902,057
Distance Traveled
764,487
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,244
750
30
2
0
305,531
3
W
Ne Zha
11,132
742
68
5
0
328,440
2
W
Kukulkan
10,567
704
98
7
0
268,086
3
L
Baron Samedi
8,975
598
32
2
0
185,854
0
L
Loki
10,827
722
49
3
0
295,796
4
L
Merlin
10,243
683
96
6
0
282,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role