Player Matchup

Rama
Rama
MrKutya
Rama
Level 117
God Stats
0W - 1L
1,183 SR
Queue Stats
355W - 317L
1,620 Elo+
Party 1
Cliodhna
Cliodhna
MrSevander
Cliodhna
Level 111
God Stats
6W - 7L
1,243 SR
Queue Stats
344W - 315L
1,614 Elo+
Party 1
Ymir
Ymir
Sharkface300
Ymir
Level 120
God Stats
9W - 8L
1,585 SR
Queue Stats
196W - 197L
1,526 Elo+
Solo
Janus
Janus
TommyºShelby
Janus
Level 128
God Stats
17W - 31L
1,384 SR
Queue Stats
305W - 331L
1,515 Elo+
Solo
Chaac
Chaac
noisman
Chaac
Level 126
God Stats
33W - 28L
1,620 SR
Queue Stats
274W - 275L
1,580 Elo+
Solo
Team Averages
Level 120
1,403 SR
1,571 Elo+

VS

Team Averages
Level 144
1,655 SR
1,522 Elo+
Thor
Thor
 
Thor
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BabyFaceAššaššin
Poseidon
Level 159
God Stats
16W - 12L
1,717 SR
Queue Stats
193W - 179L
1,600 Elo+
Solo
Chang'e
Chang'e
CStargazer
Chang'e
Level 127
God Stats
5W - 2L
1,570 SR
Queue Stats
36W - 27L
1,467 Elo+
Solo
Neith
Neith
Gatsu1995
Neith
Level 158
God Stats
2W - 0L
1,990 SR
Queue Stats
21W - 17L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
MrKutya
Rama
10
1 / 3 / 2
6,011
501
2,915
10,358
3,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cliodhna
MrSevander
Cliodhna
6
0 / 2 / 0
4,620
385
716
5,441
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 1 / 3
6,170
514
3,743
9,302
7,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 2 / 4
6,285
524
7,753
4,549
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
noisman
Chaac
13
4 / 3 / 0
7,540
628
3,458
12,453
7,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
6 / 1 / 0
7,375
615
4,369
7,937
3,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
 
Cerberus
10
1 / 2 / 2
6,395
533
4,226
9,565
6,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 2 / 4
7,849
654
6,903
4,237
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
CStargazer
Chang'e
11
1 / 2 / 5
6,845
570
3,322
7,606
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Gatsu1995
Neith
12
2 / 0 / 6
7,259
605
7,130
5,267
2,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
7
Kills
11
11
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
1
0
6
W
Cerberus
 
Cerberus
1
2
2
1
W
1
2
4
1.5
W
Chang'e
CStargazer
Chang'e
1
2
5
1.75
W
Neith
Gatsu1995
Neith
2
0
6
5
L
Rama
MrKutya
Rama
1
3
2
0.67
L
Cliodhna
MrSevander
Cliodhna
0
2
0
0
L
1
1
3
2.5
L
1
2
4
1.5
L
Chaac
noisman
Chaac
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,585
Damage
25,950
42,103
Taken
34,612
21,254
Mitigated
16,545
15,729
Healing
13,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,369
1,257
0
4,420
7,937
3,133
0
1,272
6,611
0
41,876
W
Cerberus
 
Cerberus
4,226
56
0
2,826
9,565
6,506
0
3,901
5,578
23,690
0
W
6,903
858
0
500
4,237
1,615
1,224
410
3,803
60,326
0
W
Chang'e
CStargazer
Chang'e
3,322
193
583
2,930
7,606
3,075
0
4,148
3,266
35,677
0
W
Neith
Gatsu1995
Neith
7,130
2,535
0
2,684
5,267
2,216
0
1,711
3,506
0
51,992
L
Rama
MrKutya
Rama
2,915
2,523
0
4,160
10,358
3,353
0
2,975
7,301
0
44,939
L
Cliodhna
MrSevander
Cliodhna
716
308
0
2,059
5,441
1,739
0
1,170
4,185
0
13,860
L
3,743
655
0
3,384
9,302
7,344
0
2,707
6,475
20,105
2,265
L
7,753
541
0
1,143
4,549
1,514
0
2,192
2,156
48,112
0
L
Chaac
noisman
Chaac
3,458
621
0
4,983
12,453
7,304
0
4,675
7,535
0
49,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,626
Gold Earned
35,723
354
Minions Killed
400
0
Camps Cleared
0
1,049,114
Distance Traveled
1,144,272
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,375
615
78
7
0
244,969
2
W
Cerberus
6,395
533
50
4
0
226,709
1
W
Poseidon
7,849
654
110
9
0
219,924
5
W
Chang'e
6,845
570
79
7
0
242,719
3
W
Neith
7,259
605
83
7
0
209,951
4
L
Rama
6,011
501
84
7
0
198,479
1
L
Cliodhna
4,620
385
41
3
0
151,509
1
L
Ymir
6,170
514
23
2
0
238,076
3
L
Janus
6,285
524
103
9
0
228,022
4
L
Chaac
7,540
628
103
9
0
233,028
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role