Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
VanChronos
Xbalanque
Level 95
God Stats
0W - 4L
1,199 SR
Queue Stats
97W - 111L
1,459 Elo+
Solo
Neith
Neith
hexoversach
Neith
Level 103
God Stats
2W - 1L
1,595 SR
Queue Stats
163W - 155L
1,414 Elo+
Solo
Guan Yu
Guan Yu
jayden-gold21
Guan Yu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,512 Elo+
Solo
Team Averages
Level 121
1,459 SR
1,477 Elo+

VS

Team Averages
Level 135
1,413 SR
1,482 Elo+
Horus
Horus
KaczySan
Horus
Level 155
God Stats
10W - 16L
1,386 SR
Queue Stats
1,323W - 1,380L
1,499 Elo+
Solo
Zeus
Zeus
Luuu9393
Zeus
Level 129
God Stats
2W - 1L
1,404 SR
Queue Stats
46W - 45L
1,494 Elo+
Party 1
Skadi
Skadi
Scope450
Skadi
Level 114
God Stats
2W - 2L
1,386 SR
Queue Stats
46W - 43L
1,552 Elo+
Solo
Freya
Freya
ultimat3kill3r
Freya
Level 146
God Stats
2W - 1L
1,294 SR
Queue Stats
36W - 30L
1,430 Elo+
Solo
Fenrir
Fenrir
yoshimanifesto
Fenrir
Level 133
God Stats
5W - 0L
1,593 SR
Queue Stats
190W - 212L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
3 / 5 / 9
9,008
819
7,265
15,949
16,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
 
Arachne
15
1 / 5 / 8
8,374
761
6,487
12,254
6,643
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
VanChronos
Xbalanque
17
6 / 6 / 5
9,803
891
11,490
13,107
4,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 6 / 5
9,403
855
12,523
12,765
4,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
12
0 / 7 / 7
7,543
686
4,267
18,532
18,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KaczySan
Horus
14
2 / 3 / 18
8,707
792
5,790
15,631
24,018
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
17
12 / 3 / 11
10,824
984
22,425
8,994
4,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Skadi
Scope450
Skadi
16
3 / 2 / 16
9,290
845
14,625
9,103
4,936
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

17
7 / 3 / 15
10,290
935
12,775
14,629
7,345
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
4 / 3 / 17
9,685
880
7,442
16,248
19,288
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
105
14
Kills
28
29
Deaths
14
34
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
3
5
9
1.5
L
Arachne
 
Arachne
1
5
8
1
W
Horus
KaczySan
Horus
2
3
18
3.67
W
Zeus
12
3
11
5.83
W
Skadi
Scope450
Skadi
3
2
16
5.5
L
Xbalanque
VanChronos
Xbalanque
6
6
5
1.42
L
4
6
5
1.08
L
Guan Yu
0
7
7
0.5
W
7
3
15
4.83
W
4
3
17
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,032
Damage
63,057
72,607
Taken
64,605
51,670
Mitigated
60,135
22,986
Healing
27,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
7,265
1,822
1,447
3,948
15,949
16,631
443
7,808
8,141
0
13,786
L
Arachne
 
Arachne
6,487
5,158
616
2,518
12,254
6,643
1,140
5,765
6,489
0
15,342
W
Horus
KaczySan
Horus
5,790
2,441
7,373
6,570
15,631
24,018
301
0
15,409
0
10,042
W
Zeus
22,425
930
1,518
1,314
8,994
4,548
950
0
8,905
41,457
0
W
Skadi
Scope450
Skadi
14,625
4,504
519
874
9,103
4,936
3,529
0
8,757
0
44,028
L
Xbalanque
VanChronos
Xbalanque
11,490
4,356
1,421
1,666
13,107
4,830
1,728
6,860
6,247
0
21,610
L
12,523
4,184
671
2,808
12,765
4,959
1,476
7,711
5,054
0
25,570
L
Guan Yu
4,267
152
3,240
4,651
18,532
18,607
0
7,844
10,688
0
8,447
W
12,775
4,023
739
5,394
14,629
7,345
1,527
0
14,506
26,393
0
W
7,442
1,235
838
1,924
16,248
19,288
798
0
16,203
3,314
10,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,131
Gold Earned
48,796
96
Minions Killed
163
0
Camps Cleared
0
969,381
Distance Traveled
966,077
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,008
819
10
1
0
194,440
0
L
Arachne
8,374
761
23
2
0
216,076
0
W
Horus
8,707
792
5
0
0
181,244
0
W
Zeus
10,824
984
52
5
0
208,775
1
W
Skadi
9,290
845
56
5
0
176,961
0
L
Xbalanque
9,803
891
31
3
0
180,484
0
L
Neith
9,403
855
29
3
0
193,013
3
L
Guan Yu
7,543
686
3
0
0
185,368
0
W
Freya
10,290
935
32
3
0
198,424
0
W
Fenrir
9,685
880
18
2
0
200,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role