Player Matchup

Mulan
Mulan
BigTony849
Mulan
Level 102
God Stats
12W - 8L
1,470 SR
Queue Stats
195W - 224L
1,438 Elo+
Solo
Fenrir
Fenrir
DRMaty
Fenrir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,621 Elo+
Solo
Sol
Sol
Icedragonair
Sol
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,766 Elo+
Solo
Izanami
Izanami
Johnny0224
Izanami
Level 83
God Stats
30W - 15L
1,576 SR
Queue Stats
169W - 160L
1,521 Elo+
Solo
Athena
Athena
Myncher
Athena
Level 95
God Stats
2W - 3L
1,267 SR
Queue Stats
149W - 157L
1,592 Elo+
Solo
Team Averages
Level 109
1,462 SR
1,588 Elo+

VS

Team Averages
Level 92
1,536 SR
1,527 Elo+
Bellona
Bellona
ChaoticJarod
Bellona
Level 49
God Stats
1W - 0L
1,842 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
DontPickAMC
Tsukuyomi
Level 28
God Stats
1W - 0L
1,298 SR
Queue Stats
50W - 34L
1,615 Elo+
Party 1
Jormungandr
Jormungandr
Iuciuss
Jormungandr
Level 153
God Stats
3W - 2L
1,570 SR
Queue Stats
132W - 116L
1,589 Elo+
Party 1
Hel
Hel
Mygreen
Hel
Level 160
God Stats
121W - 165L
1,440 SR
Queue Stats
397W - 416L
1,434 Elo+
Solo
Neith
Neith
Zacapuntas
Neith
Level 69
God Stats
2W - 4L
1,527 SR
Queue Stats
142W - 148L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
0 / 5 / 1
8,676
578
6,142
15,325
10,916
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
DRMaty
Fenrir
10
1 / 2 / 2
6,757
450
3,279
8,606
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 1 / 0
6,696
446
4,187
7,036
2,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Johnny0224
Izanami
13
1 / 5 / 2
7,585
506
6,198
12,921
4,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
Myncher
Athena
11
2 / 2 / 1
7,738
516
5,782
12,497
9,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ChaoticJarod
Bellona
13
3 / 0 / 1
7,902
527
6,690
9,650
9,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
DontPickAMC
Tsukuyomi
15
8 / 2 / 1
9,248
617
7,641
14,228
5,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Iuciuss
Jormungandr
13
1 / 1 / 5
8,384
559
5,440
12,684
10,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hel
13
1 / 1 / 3
7,999
533
4,882
7,971
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
15
2 / 0 / 4
9,217
614
9,569
9,081
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
15
15
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
0
5
1
0.1
W
Bellona
ChaoticJarod
Bellona
3
0
1
3.5
L
Fenrir
DRMaty
Fenrir
1
2
2
1
W
Tsukuyomi
DontPickAMC
Tsukuyomi
8
2
1
4.25
L
0
1
0
0
W
Jormungandr
Iuciuss
Jormungandr
1
1
5
3.5
L
Izanami
Johnny0224
Izanami
1
5
2
0.4
W
Hel
1
1
3
2.5
L
Athena
Myncher
Athena
2
2
1
1.25
W
Neith
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,588
Damage
34,222
56,385
Taken
53,614
31,360
Mitigated
33,630
15,845
Healing
24,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
6,142
693
0
5,583
15,325
10,916
432
114
15,211
0
63,989
W
Bellona
ChaoticJarod
Bellona
6,690
2,259
0
2,473
9,650
9,894
459
427
9,223
0
30,565
L
Fenrir
DRMaty
Fenrir
3,279
662
0
554
8,606
3,204
0
996
7,610
0
36,768
W
Tsukuyomi
DontPickAMC
Tsukuyomi
7,641
2,684
0
6,294
14,228
5,653
0
1,767
12,461
0
65,767
L
4,187
1,275
0
2,778
7,036
2,875
0
2,384
4,652
41,313
5,129
W
Jormungandr
Iuciuss
Jormungandr
5,440
2,292
1,922
3,171
12,684
10,808
211
4,314
8,370
46,068
0
L
Izanami
Johnny0224
Izanami
6,198
3,950
0
3,594
12,921
4,956
0
2,054
10,867
0
63,918
W
Hel
4,882
140
2,762
4,970
7,971
3,167
1,169
2,329
5,642
44,949
0
L
Athena
Myncher
Athena
5,782
1,760
0
3,336
12,497
9,409
0
4,774
7,723
24,875
3,423
W
Neith
9,569
4,624
0
2,716
9,081
4,108
3,495
513
8,568
0
91,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,452
Gold Earned
42,750
421
Minions Killed
454
0
Camps Cleared
0
1,313,917
Distance Traveled
1,572,280
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,676
578
129
9
0
250,461
5
W
Bellona
7,902
527
42
3
0
328,925
2
L
Fenrir
6,757
450
78
5
0
221,508
2
W
Tsukuyomi
9,248
617
99
7
0
346,410
4
L
Sol
6,696
446
74
5
0
278,464
7
W
Jormungandr
8,384
559
78
5
0
309,489
3
L
Izanami
7,585
506
103
7
0
254,182
1
W
Hel
7,999
533
94
6
0
309,091
0
L
Athena
7,738
516
37
2
0
309,302
2
W
Neith
9,217
614
141
9
0
278,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role