Player Matchup

Chronos
Chronos
 
Chronos
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
NovaLeNN
Sylvanus
Level 129
God Stats
19W - 5L
1,797 SR
Queue Stats
177W - 98L
1,704 Elo+
Party 1
Ares
Ares
Samuss369
Ares
Level 147
God Stats
24W - 14L
1,588 SR
Queue Stats
346W - 282L
1,662 Elo+
Party 1
Team Averages
Level 143
1,628 SR
1,622 Elo+

VS

Team Averages
Level 133
1,329 SR
1,563 Elo+
Ao Kuang
Ao Kuang
Byrooon
Ao Kuang
Level 89
God Stats
0W - 2L
1,268 SR
Queue Stats
20W - 23L
1,472 Elo+
Solo
Nox
Nox
LostSpellcaster
Nox
Level 160
God Stats
0W - 3L
1,342 SR
Queue Stats
72W - 66L
1,631 Elo+
Solo
Vulcan
Vulcan
RomerD2h
Vulcan
Level 149
God Stats
0W - 2L
1,378 SR
Queue Stats
4W - 4L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
0 / 1 / 3
7,294
729
5,933
8,699
4,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
NovaLeNN
Sylvanus
13
4 / 0 / 0
7,890
789
6,700
9,607
8,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ares
12
2 / 2 / 3
7,964
796
7,882
11,006
11,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Byrooon
Ao Kuang
11
2 / 2 / 0
7,328
733
6,476
15,438
8,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 2 / 1
7,173
717
5,544
5,663
2,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
RomerD2h
Vulcan
12
0 / 2 / 3
6,872
687
12,172
6,952
2,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
6
Kills
3
3
Deaths
6
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
0
1
3
1.5
L
Ao Kuang
Byrooon
Ao Kuang
2
2
0
1
L
1
2
1
0.75
W
Sylvanus
NovaLeNN
Sylvanus
4
0
0
4
L
Vulcan
RomerD2h
Vulcan
0
2
3
0.75
W
Ares
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,515
Damage
24,192
29,312
Taken
28,053
24,847
Mitigated
14,112
9,290
Healing
6,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
5,933
1,888
0
585
8,699
4,663
0
7,854
845
30,515
0
L
Ao Kuang
Byrooon
Ao Kuang
6,476
1,745
1,202
4,352
15,438
8,726
0
9,486
5,712
19,020
0
L
5,544
668
0
170
5,663
2,492
0
4,034
1,489
25,855
0
W
Sylvanus
NovaLeNN
Sylvanus
6,700
2,710
2,466
2,814
9,607
8,967
44
7,851
1,714
21,094
6,769
L
Vulcan
RomerD2h
Vulcan
12,172
4,727
0
826
6,952
2,894
0
5,484
1,409
36,886
0
W
Ares
7,882
1,191
0
3,425
11,006
11,217
0
8,583
2,423
19,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,148
Gold Earned
21,373
143
Minions Killed
119
0
Camps Cleared
0
601,862
Distance Traveled
588,262
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,294
729
82
8
0
200,757
5
L
Ao Kuang
7,328
733
27
3
0
183,754
0
L
Nox
7,173
717
46
5
0
180,867
4
W
Sylvanus
7,890
789
44
4
0
194,181
2
L
Vulcan
6,872
687
46
5
0
223,641
2
W
Ares
7,964
796
17
2
0
206,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role