Player Matchup

Bakasura
Bakasura
Gold V
Aschenkueppel
Bakasura
Gold V
Level 138
God Stats
65W - 56L
1,557 SR
Queue Stats
235W - 237L
1,336 MMR
Party 3
Cerberus
Cerberus
Gold III
Trafalgar_D_Kory
Cerberus
Gold III
Level 86
God Stats
4W - 9L
1,471 SR
Queue Stats
182W - 186L
1,470 MMR
Solo
Amaterasu
Amaterasu
Gold V
XhenisAL111
Amaterasu
Gold V
Level 91
God Stats
9W - 6L
1,756 SR
Queue Stats
306W - 324L
1,399 MMR
Solo
Chang'e
Chang'e
Platinum V
kacknase287
Chang'e
Platinum V
Level 127
God Stats
2W - 2L
1,580 SR
Queue Stats
106W - 104L
1,765 MMR
Party 3
Heimdallr
Heimdallr
Bronze III
virlouzgeg
Heimdallr
Bronze III
Level 46
God Stats
0W - 1L
1,233 SR
Queue Stats
0W - 6L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,519 SR
1,494 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,640 SR
1,498 MMR
Ne Zha
Ne Zha
Gold IV
FRY-38
Ne Zha
Gold IV
Level 154
God Stats
12W - 13L
1,504 SR
Queue Stats
198W - 197L
1,454 MMR
Solo
Anhur
Anhur
Gold IV
NINJA___O_o
Anhur
Gold IV
Level 159
God Stats
16W - 21L
1,482 SR
Queue Stats
413W - 412L
1,427 MMR
Party 1
Agni
Agni
Gold IV
altinkiller1
Agni
Gold IV
Level 128
God Stats
1W - 0L
1,752 SR
Queue Stats
32W - 32L
1,624 MMR
Party 2
Chronos
Chronos
Gold V
ehabr98
Chronos
Gold V
Level 157
God Stats
4W - 2L
1,706 SR
Queue Stats
264W - 264L
1,306 MMR
Party 1
Fafnir
Fafnir
Gold III
eyaw55
Fafnir
Gold III
Level 106
God Stats
1W - 0L
1,753 SR
Queue Stats
32W - 32L
1,676 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aschenkueppel
Bakasura
18
4 / 6 / 1
11,545
462
11,812
25,434
11,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
4 / 5 / 3
12,023
481
16,049
27,258
26,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Amaterasu
XhenisAL111
Amaterasu
18
2 / 10 / 2
11,187
447
7,583
31,760
21,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
kacknase287
Chang'e
17
3 / 7 / 3
11,365
455
15,503
27,305
10,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
virlouzgeg
Heimdallr
16
2 / 9 / 4
10,589
424
11,404
24,010
8,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
HadesShivaVulcanSun Wukong

VS

Bans
SkadiSusanoAh Muzen CabCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FRY-38
Ne Zha
20
4 / 5 / 8
13,818
553
13,751
23,816
11,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
6 / 4 / 10
12,888
516
14,829
17,196
9,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
10 / 2 / 10
14,245
570
29,977
16,593
8,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos
ehabr98
Chronos
20
11 / 2 / 10
15,174
607
40,682
25,722
11,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
eyaw55
Fafnir
18
6 / 2 / 11
13,589
544
8,136
24,742
39,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
86
15
Kills
37
37
Deaths
15
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Aschenkueppel
Bakasura
4
6
1
0.75
W
Ne Zha
FRY-38
Ne Zha
4
5
8
1.6
W
6
4
10
2.75
L
4
5
3
1.1
L
Amaterasu
XhenisAL111
Amaterasu
2
10
2
0.3
W
10
2
10
7.5
W
Chronos
ehabr98
Chronos
11
2
10
8
W
Fafnir
eyaw55
Fafnir
6
2
11
5.75
L
Chang'e
kacknase287
Chang'e
3
7
3
0.64
L
Heimdallr
virlouzgeg
Heimdallr
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,351
Damage
107,375
135,767
Taken
108,069
78,336
Mitigated
79,752
37,935
Healing
43,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Aschenkueppel
Bakasura
11,812
6,643
0
3,815
25,434
11,319
0
14,627
10,657
0
71,717
W
Ne Zha
FRY-38
Ne Zha
13,751
5,354
0
12,578
23,816
11,842
6,143
6,849
16,505
0
122,103
W
14,829
7,985
0
4,536
17,196
9,050
3,047
4,916
11,702
0
95,150
L
16,049
191
430
6,879
27,258
26,786
0
15,268
11,631
41,751
1,946
L
Amaterasu
XhenisAL111
Amaterasu
7,583
3,963
0
11,599
31,760
21,272
0
19,481
12,098
0
91,875
W
29,977
2,188
0
7,177
16,593
8,053
1,059
6,306
10,112
151,109
0
W
Chronos
ehabr98
Chronos
40,682
15,549
0
11,669
25,722
11,580
7,033
7,659
17,212
147,690
0
W
Fafnir
eyaw55
Fafnir
8,136
2,255
724
7,017
24,742
39,227
213
5,853
18,041
27,938
0
L
Chang'e
kacknase287
Chang'e
15,503
557
1,871
9,074
27,305
10,245
4
16,800
10,143
76,786
0
L
Heimdallr
virlouzgeg
Heimdallr
11,404
2,333
95
4,172
24,010
8,714
1,430
11,347
12,443
0
56,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,709
Gold Earned
69,714
563
Minions Killed
734
0
Camps Cleared
0
2,188,083
Distance Traveled
2,422,923
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,545
462
138
6
0
495,790
4
W
Ne Zha
13,818
553
180
7
0
494,636
1
W
Anhur
12,888
516
123
5
0
450,968
0
L
Cerberus
12,023
481
90
4
0
434,063
8
L
Amaterasu
11,187
447
137
5
0
409,370
1
W
Agni
14,245
570
194
8
0
496,437
3
W
Chronos
15,174
607
207
8
0
492,237
1
W
Fafnir
13,589
544
30
1
0
488,645
3
L
Chang'e
11,365
455
121
5
0
446,548
4
L
Heimdallr
10,589
424
77
3
0
402,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role