Player Matchup

Cerberus
Cerberus
Ace_Wildfury
Cerberus
Level 68
God Stats
1W - 3L
1,511 SR
Queue Stats
13W - 17L
1,422 Elo+
Party 2
Merlin
Merlin
Dayon24-7
Merlin
Level 155
God Stats
0W - 2L
1,274 SR
Queue Stats
281W - 314L
1,492 Elo+
Party 2
Awilix
Awilix
RogueHero__
Awilix
Level 138
God Stats
3W - 3L
1,610 SR
Queue Stats
212W - 245L
1,431 Elo+
Party 2
Danzaburou
Danzaburou
djbubblez312
Danzaburou
Level 121
God Stats
7W - 8L
1,502 SR
Queue Stats
390W - 416L
1,426 Elo+
Solo
Hercules
Hercules
horrific II
Hercules
Level 104
God Stats
1W - 1L
1,655 SR
Queue Stats
136W - 112L
1,478 Elo+
Solo
Team Averages
Level 117
1,511 SR
1,450 Elo+

VS

Team Averages
Level 114
1,498 SR
1,457 Elo+
Horus
Horus
Drunk_Vikings
Horus
Level 126
God Stats
17W - 11L
1,506 SR
Queue Stats
344W - 387L
1,422 Elo+
Solo
Cerberus
Cerberus
Khalif_the_ruler
Cerberus
Level 160
God Stats
6W - 4L
1,620 SR
Queue Stats
144W - 126L
1,445 Elo+
Party 1
Susano
Susano
MarkyMarkFoun10
Susano
Level 143
God Stats
1W - 2L
1,386 SR
Queue Stats
22W - 22L
1,506 Elo+
Party 1
Rama
Rama
SWATxGHOST0x
Rama
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,476 Elo+
Solo
Discordia
Discordia
Vyceen
Discordia
Level 66
God Stats
32W - 24L
1,478 SR
Queue Stats
139W - 139L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ace_Wildfury
Cerberus
11
2 / 4 / 0
8,072
404
4,015
12,758
7,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Dayon24-7
Merlin
16
1 / 3 / 3
9,878
494
6,848
8,859
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
16
5 / 2 / 1
9,930
497
10,960
19,883
9,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
djbubblez312
Danzaburou
16
1 / 5 / 4
10,117
506
14,437
17,880
7,346
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
horrific II
Hercules
15
1 / 3 / 0
8,777
439
6,027
20,051
17,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 3
11,284
564
18,455
16,282
16,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 2 / 5
9,176
459
6,102
17,234
14,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
7 / 1 / 3
10,856
543
8,001
12,790
5,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
4 / 4 / 3
10,248
512
12,391
17,529
6,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Vyceen
Discordia
15
1 / 2 / 5
9,774
489
8,558
7,482
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
10
Kills
17
17
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Ace_Wildfury
Cerberus
2
4
0
0.5
L
Merlin
Dayon24-7
Merlin
1
3
3
0.83
W
3
1
3
4.5
W
2
2
5
2.25
W
7
1
3
8.5
L
Awilix
5
2
1
2.75
W
4
4
3
1.38
W
Discordia
Vyceen
Discordia
1
2
5
1.75
L
Danzaburou
djbubblez312
Danzaburou
1
5
4
0.6
L
Hercules
horrific II
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,287
Damage
53,507
79,431
Taken
71,317
44,977
Mitigated
46,164
24,183
Healing
27,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Ace_Wildfury
Cerberus
4,015
300
0
2,617
12,758
7,025
0
3,748
8,963
27,798
2,587
L
Merlin
Dayon24-7
Merlin
6,848
623
0
1,906
8,859
3,631
642
3,916
4,943
74,000
0
W
18,455
7,737
661
8,887
16,282
16,767
186
1,035
14,452
0
90,243
W
6,102
664
0
3,355
17,234
14,657
84
5,065
11,747
30,999
1,842
W
8,001
1,109
0
4,448
12,790
5,647
480
1,267
11,474
0
70,623
L
Awilix
10,960
4,828
0
8,852
19,883
9,041
0
4,026
15,656
0
82,420
W
12,391
9,991
0
8,262
17,529
6,191
621
1,414
16,115
0
72,444
W
Discordia
Vyceen
Discordia
8,558
339
0
1,414
7,482
2,902
512
2,120
5,362
77,545
0
L
Danzaburou
djbubblez312
Danzaburou
14,437
5,750
0
4,200
17,880
7,346
1,182
2,008
15,816
0
86,933
L
Hercules
horrific II
Hercules
6,027
1,929
0
6,608
20,051
17,934
0
357
18,594
191
58,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,774
Gold Earned
51,338
579
Minions Killed
580
0
Camps Cleared
0
1,811,189
Distance Traveled
1,927,117
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,072
404
75
4
0
316,899
3
L
Merlin
9,878
494
149
7
0
352,281
5
W
Horus
11,284
564
156
8
0
374,784
1
W
Cerberus
9,176
459
68
3
0
373,265
5
W
Susano
10,856
543
107
5
0
487,603
1
L
Awilix
9,930
497
125
6
0
451,064
1
W
Rama
10,248
512
112
6
0
338,898
2
W
Discordia
9,774
489
137
7
0
352,567
0
L
Danzaburou
10,117
506
132
7
0
344,280
11
L
Hercules
8,777
439
98
5
0
346,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role