Player Matchup

Hades
Hades
Platinum I
 
Hades
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum III
EfraínAM
Danzaburou
Platinum III
Level 159
God Stats
21W - 11L
1,680 SR
Queue Stats
611W - 606L
1,859 MMR
Solo
Geb
Geb
Platinum III
Julioisback
Geb
Platinum III
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
2,045 MMR
Party 1
Camazotz
Camazotz
Gold IV
RîasØppaiLσv3r
Camazotz
Gold IV
Level 59
God Stats
7W - 6L
1,719 SR
Queue Stats
95W - 80L
1,598 MMR
Party 1
Hera
Hera
Diamond IV
urstepfather0
Hera
Diamond IV
Level 135
God Stats
5W - 5L
1,632 SR
Queue Stats
242W - 234L
2,139 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,606 SR
1,828 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,665 SR
1,782 MMR
Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold IV
CazologyV2
Shiva
Gold IV
Level 37
God Stats
2W - 2L
1,697 SR
Queue Stats
36W - 40L
1,835 MMR
Solo
Agni
Agni
Platinum III
RemixedVibess
Agni
Platinum III
Level 148
God Stats
4W - 3L
1,926 SR
Queue Stats
45W - 32L
2,040 MMR
Solo
Medusa
Medusa
Gold III
SentPain
Medusa
Gold III
Level 140
God Stats
25W - 13L
1,666 SR
Queue Stats
226W - 238L
1,554 MMR
Party 2
Artio
Artio
Platinum II
Slurpiefac3
Artio
Platinum II
Level 153
God Stats
6W - 9L
1,538 SR
Queue Stats
215W - 222L
1,983 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
4 / 1 / 5
7,019
702
6,065
8,151
4,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
EfraínAM
Danzaburou
12
2 / 0 / 2
6,614
661
4,467
6,425
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 0 / 6
6,200
620
3,859
5,821
3,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
5 / 1 / 6
6,404
640
4,673
8,881
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 3
6,435
644
4,159
4,622
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ThanatosGuan YuGaneshaDa Ji

VS

Bans
ThorNe ZhaLancelotTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 3 / 0
6,019
602
3,526
7,374
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
9
0 / 6 / 2
4,997
500
3,583
9,431
4,305
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 3
5,309
531
5,140
4,755
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
SentPain
Medusa
9
0 / 3 / 0
4,940
494
2,980
7,132
2,072
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 3
5,086
509
2,813
7,501
4,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
16
Kills
3
3
Deaths
16
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
1
5
6.5
L
Fenrir
 
Fenrir
3
3
0
1
L
Shiva
0
6
2
0.17
W
Danzaburou
EfraínAM
Danzaburou
2
0
2
3
W
2
0
6
5
L
0
3
3
0.5
W
5
1
6
8
L
Medusa
SentPain
Medusa
0
3
0
0
L
0
1
3
1.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,223
Damage
18,042
33,900
Taken
36,193
16,176
Mitigated
16,011
16,474
Healing
7,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
6,065
1,474
124
4,097
8,151
4,628
0
592
7,559
45,867
0
L
Fenrir
 
Fenrir
3,526
615
0
864
7,374
3,158
0
2,936
4,438
0
26,551
L
Shiva
3,583
403
94
1,058
9,431
4,305
0
5,043
4,388
0
33,274
W
Danzaburou
EfraínAM
Danzaburou
4,467
1,853
0
4,378
6,425
2,481
1,152
826
5,599
0
50,685
W
3,859
591
0
2,199
5,821
3,881
0
1,697
4,124
18,677
2,190
L
5,140
530
0
419
4,755
1,890
0
2,609
2,146
42,311
0
W
4,673
1,933
0
4,966
8,881
3,379
0
2,672
6,209
0
39,173
L
Medusa
SentPain
Medusa
2,980
1,626
0
1,159
7,132
2,072
0
655
6,477
0
39,959
L
2,813
591
340
3,770
7,501
4,586
0
2,548
4,953
12,485
0
W
4,159
734
0
710
4,622
1,807
250
2,166
2,456
41,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,672
Gold Earned
26,351
370
Minions Killed
279
0
Camps Cleared
0
1,041,698
Distance Traveled
1,026,904
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,019
702
89
9
0
192,500
6
L
Fenrir
6,019
602
58
6
0
223,289
0
L
Shiva
4,997
500
47
5
0
186,745
2
W
Danzaburou
6,614
661
95
10
0
173,405
1
W
Geb
6,200
620
23
2
0
236,098
2
L
Agni
5,309
531
81
8
0
201,492
2
W
Camazotz
6,404
640
67
7
0
239,147
1
L
Medusa
4,940
494
71
7
0
196,338
3
L
Artio
5,086
509
22
2
0
219,040
1
W
Hera
6,435
644
96
10
0
200,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role