Player Matchup

Thor
Thor
DerEinsame
Thor
Level 21
God Stats
2W - 0L
1,519 SR
Queue Stats
41W - 51L
1,400 Elo+
Solo
Hades
Hades
KillaQ5
Hades
Level 45
God Stats
9W - 1L
1,866 SR
Queue Stats
358W - 99L
1,757 Elo+
Party 1
Nu Wa
Nu Wa
NGHTMRES
Nu Wa
Level 101
God Stats
6W - 1L
1,762 SR
Queue Stats
307W - 78L
1,949 Elo+
Party 1
Horus
Horus
SledTurtle
Horus
Level 29
God Stats
3W - 0L
1,844 SR
Queue Stats
261W - 41L
1,970 Elo+
Party 1
Geb
Geb
SuckyDuckyy
Geb
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 43
1,698 SR
1,715 Elo+

VS

Team Averages
Level 128
1,450 SR
1,386 Elo+
Bacchus
Bacchus
BountyHunter797
Bacchus
Level 160
God Stats
10W - 5L
1,593 SR
Queue Stats
670W - 755L
1,426 Elo+
Party 2
Guan Yu
Guan Yu
DiAlpha
Guan Yu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,366 Elo+
Solo
Scylla
Scylla
Easy American
Scylla
Level 160
God Stats
11W - 21L
1,260 SR
Queue Stats
732W - 843L
1,394 Elo+
Party 2
Da Ji
Da Ji
GodLovesManKills
Da Ji
Level 145
God Stats
5W - 6L
1,387 SR
Queue Stats
336W - 360L
1,385 Elo+
Party 2
Geb
Geb
Superfrky
Geb
Level 157
God Stats
3W - 3L
1,512 SR
Queue Stats
678W - 771L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 18
9,937
903
17,508
9,465
5,146
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hades
KillaQ5
Hades
15
1 / 1 / 23
8,577
780
10,404
12,036
14,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
NGHTMRES
Nu Wa
17
10 / 2 / 14
10,088
917
21,677
8,227
3,763
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
16
7 / 1 / 17
9,525
866
9,528
13,533
14,044
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 1 / 20
9,256
841
4,505
12,583
12,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
8,119
738
8,643
12,371
7,741
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
DiAlpha
Guan Yu
14
1 / 7 / 3
7,060
642
6,022
18,321
22,336
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 3 / 3
7,798
709
13,717
7,043
3,062
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 7 / 2
6,809
619
5,476
11,919
5,592
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 7 / 4
7,286
662
4,595
18,869
20,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
21
30
Kills
6
6
Deaths
30
92
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
10
1
18
19
L
Guan Yu
DiAlpha
Guan Yu
1
7
3
0.36
L
2
3
3
1.17
L
1
7
2
0.29
W
Hades
KillaQ5
Hades
1
1
23
12.5
W
Nu Wa
NGHTMRES
Nu Wa
10
2
14
8.5
W
Horus
7
1
17
15.5
W
2
1
20
12
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,622
Damage
38,453
55,844
Taken
68,523
49,955
Mitigated
58,866
31,438
Healing
11,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,643
662
196
474
12,371
7,741
0
6,824
5,342
16,551
0
W
17,508
2,659
1,693
1,459
9,465
5,146
998
5,205
4,260
0
22,411
L
Guan Yu
DiAlpha
Guan Yu
6,022
1,024
1,432
3,806
18,321
22,336
0
10,198
7,921
0
12,051
L
13,717
722
238
396
7,043
3,062
0
4,106
2,820
34,108
0
L
5,476
780
677
715
11,919
5,592
0
5,754
5,982
0
11,134
W
Hades
KillaQ5
Hades
10,404
1,430
1,726
4,611
12,036
14,494
1,261
6,219
5,817
19,655
0
W
Nu Wa
NGHTMRES
Nu Wa
21,677
5,888
1,426
1,477
8,227
3,763
2,313
4,534
3,693
44,773
0
W
Horus
9,528
3,727
10,438
6,767
13,533
14,044
419
5,468
8,065
0
12,225
W
4,505
722
0
1,841
12,583
12,508
567
5,529
7,054
8,107
0
L
4,595
297
491
2,606
18,869
20,135
0
9,704
8,796
12,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,383
Gold Earned
37,072
104
Minions Killed
101
0
Camps Cleared
0
979,976
Distance Traveled
867,177
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,119
738
19
2
0
167,376
0
W
Thor
9,937
903
15
1
0
195,273
0
L
Guan Yu
7,060
642
8
1
0
177,097
1
L
Scylla
7,798
709
51
5
0
190,373
1
L
Da Ji
6,809
619
9
1
0
157,697
0
W
Hades
8,577
780
24
2
0
180,780
4
W
Nu Wa
10,088
917
53
5
0
174,011
1
W
Horus
9,525
866
6
1
0
173,740
0
W
Geb
9,256
841
6
1
0
256,172
1
L
Geb
7,286
662
14
1
0
174,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role