Player Matchup

Sobek
Sobek
Aspharzy
Sobek
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,525 Elo+
Solo
Yu Huang
Yu Huang
HighAndSmighty
Yu Huang
Level 158
God Stats
9W - 7L
1,601 SR
Queue Stats
973W - 969L
1,585 Elo+
Solo
Ganesha
Ganesha
KittyMuncher
Ganesha
Level 134
God Stats
11W - 8L
1,632 SR
Queue Stats
573W - 548L
1,556 Elo+
Party 1
Aphrodite
Aphrodite
MagicalAna
Aphrodite
Level 123
God Stats
3W - 3L
1,629 SR
Queue Stats
130W - 105L
1,512 Elo+
Party 1
Bastet
Bastet
StankMastr69
Bastet
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,606 Elo+
Solo
Team Averages
Level 130
1,572 SR
1,557 Elo+

VS

Team Averages
Level 122
1,469 SR
1,551 Elo+
Hel
Hel
 
Hel
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
ExpertAlmond635
Zeus
Level 126
God Stats
2W - 0L
1,310 SR
Queue Stats
35W - 34L
1,535 Elo+
Party 2
Hercules
Hercules
LokiKirb
Hercules
Level 103
God Stats
1W - 3L
1,557 SR
Queue Stats
40W - 31L
1,589 Elo+
Party 2
Awilix
Awilix
MR Wub Wub 02
Awilix
Level 154
God Stats
1W - 6L
1,456 SR
Queue Stats
168W - 172L
1,527 Elo+
Solo
Charybdis
Charybdis
SauceTakashi
Charybdis
Level 108
God Stats
1W - 0L
1,523 SR
Queue Stats
46W - 34L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aspharzy
Sobek
16
4 / 7 / 3
9,765
751
12,424
23,053
34,573
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
16
2 / 6 / 4
8,760
674
12,085
14,662
8,833
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
KittyMuncher
Ganesha
15
0 / 7 / 11
8,950
688
8,845
21,320
28,747
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
MagicalAna
Aphrodite
15
1 / 6 / 10
8,577
660
8,367
18,478
12,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bastet
16
6 / 8 / 6
9,488
730
19,328
18,480
9,040
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
3 / 4 / 14
9,689
745
7,896
15,528
7,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
4 / 2 / 17
10,308
793
19,327
10,276
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
LokiKirb
Hercules
18
7 / 2 / 19
11,906
916
15,026
29,400
29,547
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
8 / 5 / 13
10,823
833
13,510
15,632
9,561
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
SauceTakashi
Charybdis
20
12 / 1 / 18
12,262
943
30,498
18,734
8,662
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
115
13
Kills
34
34
Deaths
14
34
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
4
14
2.5
L
Sobek
Aspharzy
Sobek
4
7
3
0.79
W
4
2
17
6.25
L
Yu Huang
2
6
4
0.67
L
Ganesha
KittyMuncher
Ganesha
0
7
11
0.79
W
Hercules
LokiKirb
Hercules
7
2
19
8.25
W
8
5
13
2.9
L
Aphrodite
MagicalAna
Aphrodite
1
6
10
1
W
Charybdis
SauceTakashi
Charybdis
12
1
18
21
L
Bastet
6
8
6
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,049
Damage
86,257
95,993
Taken
89,570
93,785
Mitigated
59,027
26,927
Healing
51,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,896
501
13,493
6,638
15,528
7,225
562
6,786
8,742
13,112
0
L
Sobek
Aspharzy
Sobek
12,424
799
0
2,637
23,053
34,573
0
7,393
15,660
18,251
0
W
19,327
1,660
1,607
1,600
10,276
4,032
391
5,522
4,754
38,787
0
L
Yu Huang
12,085
1,336
877
920
14,662
8,833
0
2,761
11,901
26,570
0
L
Ganesha
KittyMuncher
Ganesha
8,845
458
528
1,730
21,320
28,747
0
6,867
14,453
17,980
0
W
Hercules
LokiKirb
Hercules
15,026
5,503
4,786
12,171
29,400
29,547
591
12,981
16,419
0
22,322
W
13,510
4,341
1,326
1,617
15,632
9,561
2,109
6,006
9,626
0
23,377
L
Aphrodite
MagicalAna
Aphrodite
8,367
268
6,962
8,225
18,478
12,592
0
4,903
13,575
19,594
0
W
Charybdis
SauceTakashi
Charybdis
30,498
19,231
853
7,809
18,734
8,662
3,800
10,426
8,308
0
64,887
L
Bastet
19,328
2,501
586
4,462
18,480
9,040
0
5,299
13,181
0
32,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,540
Gold Earned
54,988
100
Minions Killed
146
0
Camps Cleared
0
1,095,995
Distance Traveled
1,203,358
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,689
745
14
1
0
242,370
2
L
Sobek
9,765
751
13
1
0
214,945
1
W
Zeus
10,308
793
31
2
0
235,228
0
L
Yu Huang
8,760
674
32
2
0
210,168
0
L
Ganesha
8,950
688
0
0
0
220,871
0
W
Hercules
11,906
916
13
1
0
256,583
1
W
Awilix
10,823
833
32
2
0
237,584
1
L
Aphrodite
8,577
660
29
2
0
213,330
0
W
Charybdis
12,262
943
56
4
0
231,593
0
L
Bastet
9,488
730
26
2
0
236,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role