Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
EDegek17
Hades
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 46L
1,587 Elo+
Solo
Nu Wa
Nu Wa
Heaven118
Nu Wa
Level 123
God Stats
1W - 6L
1,298 SR
Queue Stats
175W - 162L
1,533 Elo+
Party 2
Maui
Maui
Superedpanda
Maui
Level 148
God Stats
1W - 2L
1,323 SR
Queue Stats
246W - 251L
1,496 Elo+
Party 2
Team Averages
Level 130
1,424 SR
1,523 Elo+

VS

Team Averages
Level 117
1,467 SR
1,529 Elo+
Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Makeoutz
Sun Wukong
Level 129
God Stats
13W - 8L
1,567 SR
Queue Stats
465W - 448L
1,546 Elo+
Solo
Freya
Freya
ThatSkrubAustin
Freya
Level 83
God Stats
2W - 1L
1,301 SR
Queue Stats
60W - 53L
1,596 Elo+
Party 1
Cernunnos
Cernunnos
malikc11
Cernunnos
Level 109
God Stats
6W - 2L
1,465 SR
Queue Stats
204W - 185L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
5
0 / 1 / 0
3,180
636
499
4,006
1,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
 
Rama
4
0 / 0 / 0
2,900
580
1,175
3,007
683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hades
EDegek17
Hades
6
0 / 0 / 0
3,503
701
1,389
3,063
1,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
Heaven118
Nu Wa
5
1 / 1 / 0
3,402
680
2,583
2,326
727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

4
0 / 0 / 0
3,118
624
293
2,492
1,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
6
2 / 0 / 0
4,031
806
1,698
2,871
1,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
 
Sol
5
0 / 0 / 0
3,216
643
2,075
1,344
321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Makeoutz
Sun Wukong
6
0 / 0 / 0
3,437
687
2,231
3,860
1,673
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 1 / 1
3,472
694
1,477
3,530
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
malikc11
Cernunnos
5
0 / 0 / 0
3,222
644
1,445
2,512
558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
2
2
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
1
0
0
L
Rama
 
Rama
0
0
0
0
W
Bakasura
 
Bakasura
2
0
0
2
W
Sol
 
Sol
0
0
0
0
L
Hades
EDegek17
Hades
0
0
0
0
L
Nu Wa
Heaven118
Nu Wa
1
1
0
1
W
Sun Wukong
Makeoutz
Sun Wukong
0
0
0
0
L
0
0
0
0
W
0
1
1
0.5
W
Cernunnos
malikc11
Cernunnos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,939
Damage
8,926
14,894
Taken
14,117
5,285
Mitigated
5,049
7,504
Healing
6,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
499
0
0
1,691
4,006
1,215
0
0
3,927
0
13,904
L
Rama
 
Rama
1,175
1,113
0
1,956
3,007
683
0
916
2,091
0
14,436
W
Bakasura
 
Bakasura
1,698
1,166
0
1,912
2,871
1,234
0
147
2,724
0
13,327
W
Sol
 
Sol
2,075
1,026
0
826
1,344
321
676
247
1,097
14,199
2,912
L
Hades
EDegek17
Hades
1,389
533
0
2,080
3,063
1,597
0
0
3,063
18,884
0
L
Nu Wa
Heaven118
Nu Wa
2,583
1,270
0
500
2,326
727
0
1,353
789
15,801
0
W
Sun Wukong
Makeoutz
Sun Wukong
2,231
0
0
1,272
3,860
1,673
0
1,467
2,393
0
21,052
L
293
145
148
1,129
2,492
1,063
0
743
1,749
5,178
0
W
1,477
687
0
937
3,530
1,263
0
2,180
1,350
11,364
0
W
Cernunnos
malikc11
Cernunnos
1,445
621
0
1,943
2,512
558
416
224
2,288
0
14,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,103
Gold Earned
17,378
131
Minions Killed
151
0
Camps Cleared
0
411,650
Distance Traveled
501,183
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,180
636
34
7
0
105,762
1
L
Rama
2,900
580
25
5
0
64,328
1
W
Bakasura
4,031
806
37
7
0
107,635
2
W
Sol
3,216
643
29
6
0
101,629
0
L
Hades
3,503
701
34
7
0
82,630
2
L
Nu Wa
3,402
680
22
4
0
93,484
0
W
Sun Wukong
3,437
687
26
5
0
111,326
1
L
Maui
3,118
624
16
3
0
65,446
0
W
Freya
3,472
694
30
6
0
99,610
0
W
Cernunnos
3,222
644
29
6
0
80,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role