Player Matchup

Horus
Horus
Diamond III
ForgerVulcan
Horus
Diamond III
Level 160
God Stats
7W - 2L
1,928 SR
Queue Stats
578W - 565L
2,038 MMR
Party 2
Ullr
Ullr
Platinum II
MeowMeowKiow
Ullr
Platinum II
Level 87
God Stats
2W - 1L
1,568 SR
Queue Stats
29W - 7L
2,273 MMR
Party 2
Kukulkan
Kukulkan
Diamond III
SacrificialPit
Kukulkan
Diamond III
Level 149
God Stats
20W - 23L
1,547 SR
Queue Stats
249W - 266L
2,167 MMR
Solo
Thor
Thor
Diamond III
byJaff
Thor
Diamond III
Level 129
God Stats
8W - 2L
1,861 SR
Queue Stats
140W - 127L
2,170 MMR
Solo
Cabrakan
Cabrakan
Diamond V
urstepfather0
Cabrakan
Diamond V
Level 135
God Stats
3W - 3L
1,633 SR
Queue Stats
242W - 234L
2,093 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,707 SR
2,148 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,690 SR
2,020 MMR
Guan Yu
Guan Yu
Diamond V
 
Guan Yu
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Platinum I
Dyslex67po
Ganesha
Platinum I
Level 158
God Stats
31W - 17L
1,769 SR
Queue Stats
298W - 293L
2,030 MMR
Solo
Hun Batz
Hun Batz
Diamond V
Lañcer
Hun Batz
Diamond V
Level 160
God Stats
1W - 1L
1,930 SR
Queue Stats
81W - 66L
2,164 MMR
Solo
Baba Yaga
Baba Yaga
Diamond V
Rodross
Baba Yaga
Diamond V
Level 147
God Stats
2W - 3L
1,652 SR
Queue Stats
143W - 136L
2,216 MMR
Party 1
Chiron
Chiron
Diamond IV
beSenpai
Chiron
Diamond IV
Level 159
God Stats
78W - 75L
1,601 SR
Queue Stats
414W - 412L
2,188 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 14
10,919
496
10,046
20,813
24,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

20
12 / 1 / 7
13,019
592
29,788
16,606
7,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Kukulkan
20
4 / 2 / 7
12,685
577
12,559
10,940
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
byJaff
Thor
18
4 / 2 / 10
11,313
514
9,295
17,656
7,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
urstepfather0
Cabrakan
18
5 / 3 / 7
12,358
562
14,896
17,505
19,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
MulanVulcanDa JiNe Zha

VS

Bans
MerlinYmirCernunnosHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
2 / 6 / 3
11,314
514
11,457
26,447
29,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ganesha
Dyslex67po
Ganesha
14
0 / 6 / 5
9,246
420
6,018
23,132
23,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
Lañcer
Hun Batz
16
3 / 4 / 2
10,530
479
13,795
16,460
6,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baba Yaga
Rodross
Baba Yaga
17
1 / 5 / 2
10,436
474
10,746
16,658
8,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
beSenpai
Chiron
17
2 / 7 / 1
11,375
517
7,087
20,235
6,542
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
21
28
Kills
8
9
Deaths
28
45
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
6
3
0.58
L
Ganesha
Dyslex67po
Ganesha
0
6
5
0.42
W
3
1
14
10
L
Hun Batz
Lañcer
Hun Batz
3
4
2
1
W
12
1
7
15.5
L
Baba Yaga
Rodross
Baba Yaga
1
5
2
0.4
W
Kukulkan
4
2
7
3.75
L
Chiron
beSenpai
Chiron
2
7
1
0.36
W
Thor
byJaff
Thor
4
2
10
4.5
W
Cabrakan
urstepfather0
Cabrakan
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,584
Damage
49,103
83,520
Taken
102,932
64,527
Mitigated
74,802
25,884
Healing
26,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
11,457
3,613
850
6,762
26,447
29,156
726
11,583
14,864
0
93,789
L
Ganesha
Dyslex67po
Ganesha
6,018
1,111
3,217
3,180
23,132
23,977
0
6,317
16,815
25,701
0
W
10,046
3,944
3,609
7,805
20,813
24,645
26
5,398
15,211
287
24,908
L
Hun Batz
Lañcer
Hun Batz
13,795
4,240
0
5,806
16,460
6,962
0
1,169
15,166
0
95,781
W
29,788
16,107
0
2,732
16,606
7,560
854
2,237
14,265
101
126,407
L
Baba Yaga
Rodross
Baba Yaga
10,746
0
0
2,414
16,658
8,165
0
7,181
9,477
103,067
0
W
Kukulkan
12,559
1,223
0
1,125
10,940
5,237
625
4,346
6,594
132,786
0
L
Chiron
beSenpai
Chiron
7,087
3,208
292
3,875
20,235
6,542
956
1,593
18,642
0
96,343
W
Thor
byJaff
Thor
9,295
2,278
0
5,350
17,656
7,619
570
2,285
15,371
0
89,463
W
Cabrakan
urstepfather0
Cabrakan
14,896
2,067
0
5,263
17,505
19,466
0
3,215
13,407
101,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,294
Gold Earned
52,901
736
Minions Killed
656
0
Camps Cleared
0
2,142,271
Distance Traveled
2,073,917
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,314
514
176
8
0
398,937
5
L
Ganesha
9,246
420
4
0
0
412,698
9
W
Horus
10,919
496
19
1
0
462,825
2
L
Hun Batz
10,530
479
134
6
0
438,974
6
W
Ullr
13,019
592
170
8
0
409,768
1
L
Baba Yaga
10,436
474
187
9
0
441,458
5
W
Kukulkan
12,685
577
250
11
0
442,077
10
L
Chiron
11,375
517
155
7
0
381,850
3
W
Thor
11,313
514
128
6
0
459,762
7
W
Cabrakan
12,358
562
169
8
0
367,839
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role