Player Matchup

Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CowManChu
Artemis
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,339 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NoMoreCommBans
Ah Muzen Cab
Level 156
God Stats
10W - 3L
1,787 SR
Queue Stats
404W - 332L
1,475 Elo+
Solo
Nike
Nike
Nobeloo
Nike
Level 141
God Stats
2W - 3L
1,563 SR
Queue Stats
222W - 209L
1,522 Elo+
Solo
Agni
Agni
Rizmonster
Agni
Level 141
God Stats
0W - 2L
1,326 SR
Queue Stats
109W - 117L
1,444 Elo+
Solo
Team Averages
Level 122
1,535 SR
1,456 Elo+

VS

Team Averages
Level 142
1,610 SR
1,525 Elo+
Zeus
Zeus
BLOODYBOOTI
Zeus
Level 160
God Stats
21W - 16L
1,620 SR
Queue Stats
833W - 742L
1,548 Elo+
Party 1
Gilgamesh
Gilgamesh
Doddzie
Gilgamesh
Level 124
God Stats
2W - 1L
1,489 SR
Queue Stats
153W - 174L
1,467 Elo+
Solo
Arachne
Arachne
Wolf Strike71
Arachne
Level 107
God Stats
6W - 1L
1,802 SR
Queue Stats
230W - 239L
1,501 Elo+
Solo
Chaac
Chaac
petpuppy
Chaac
Level 160
God Stats
18W - 12L
1,593 SR
Queue Stats
858W - 772L
1,545 Elo+
Party 1
Medusa
Medusa
xSOAx ONFIR3
Medusa
Level 157
God Stats
20W - 15L
1,546 SR
Queue Stats
364W - 307L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
5 / 3 / 9
11,093
693
20,012
11,088
6,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
CowManChu
Artemis
17
4 / 8 / 6
10,303
644
15,297
15,863
9,995
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
NoMoreCommBans
Ah Muzen Cab
19
4 / 2 / 13
11,198
700
27,175
13,586
7,562
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
Nobeloo
Nike
17
2 / 5 / 9
10,649
666
8,857
23,500
36,416
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 7 / 7
9,400
588
13,542
12,397
6,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 12
12,838
802
25,386
14,159
7,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
Doddzie
Gilgamesh
16
1 / 4 / 14
11,131
696
8,947
28,678
26,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
16
5 / 7 / 11
10,874
680
9,052
22,928
13,088
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Chaac
petpuppy
Chaac
18
1 / 5 / 20
10,838
677
11,879
33,204
37,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
20
6 / 1 / 13
12,194
762
16,536
16,220
8,664
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
94
17
Kills
24
25
Deaths
20
44
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
3
9
3.17
W
11
3
12
5.67
L
Artemis
CowManChu
Artemis
4
8
6
0.88
W
Gilgamesh
Doddzie
Gilgamesh
1
4
14
2
L
Ah Muzen Cab
NoMoreCommBans
Ah Muzen Cab
4
2
13
5.25
L
Nike
Nobeloo
Nike
2
5
9
1.3
L
2
7
7
0.79
W
Arachne
5
7
11
1.5
W
Chaac
petpuppy
Chaac
1
5
20
2.2
W
Medusa
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,883
Damage
71,800
76,434
Taken
115,189
67,819
Mitigated
93,126
13,164
Healing
49,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
20,012
295
609
800
11,088
6,892
0
4,527
6,265
45,445
0
W
25,386
1,042
3,192
2,910
14,159
7,303
2,577
4,130
10,029
51,479
0
L
Artemis
CowManChu
Artemis
15,297
5,513
363
654
15,863
9,995
112
5,136
10,389
0
27,584
W
Gilgamesh
Doddzie
Gilgamesh
8,947
1,721
4,928
9,685
28,678
26,290
961
10,408
18,270
0
15,793
L
Ah Muzen Cab
NoMoreCommBans
Ah Muzen Cab
27,175
2,356
1,106
4,221
13,586
7,562
132
3,583
9,816
0
58,675
L
Nike
Nobeloo
Nike
8,857
351
397
3,224
23,500
36,416
0
8,640
14,442
108
14,888
L
13,542
595
740
1,050
12,397
6,954
0
3,500
8,665
25,753
0
W
Arachne
9,052
5,624
1,519
5,096
22,928
13,088
496
6,484
16,444
0
17,310
W
Chaac
petpuppy
Chaac
11,879
688
1,762
11,562
33,204
37,781
1,148
8,808
24,396
0
25,855
W
Medusa
16,536
5,008
3,584
5,444
16,220
8,664
4,406
3,832
12,388
0
47,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,643
Gold Earned
57,875
217
Minions Killed
217
0
Camps Cleared
0
1,393,851
Distance Traveled
1,525,083
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,093
693
44
3
0
279,637
0
W
Zeus
12,838
802
68
4
0
297,985
4
L
Artemis
10,303
644
31
2
0
240,528
0
W
Gilgamesh
11,131
696
27
2
0
264,861
1
L
Ah Muzen Cab
11,198
700
92
6
0
319,991
0
L
Nike
10,649
666
19
1
0
301,622
0
L
Agni
9,400
588
31
2
0
252,073
2
W
Arachne
10,874
680
21
1
0
319,633
4
W
Chaac
10,838
677
18
1
0
306,647
0
W
Medusa
12,194
762
83
5
0
335,957
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role