Player Matchup

Hades
Hades
FadeyCouric
Hades
Level 95
God Stats
18W - 17L
1,617 SR
Queue Stats
60W - 79L
1,222 Elo+
Party 1
Baron Samedi
Baron Samedi
Kaizy Qc
Baron Samedi
Level 47
God Stats
0W - 1L
1,407 SR
Queue Stats
9W - 27L
1,196 Elo+
Party 2
Danzaburou
Danzaburou
fiscalhoxion
Danzaburou
Level 26
God Stats
4W - 7L
1,426 SR
Queue Stats
8W - 19L
1,234 Elo+
Party 2
Sylvanus
Sylvanus
theyurtz
Sylvanus
Level 125
God Stats
0W - 5L
1,076 SR
Queue Stats
100W - 118L
1,218 Elo+
Solo
Izanami
Izanami
uhyasureok
Izanami
Level 48
God Stats
14W - 19L
1,331 SR
Queue Stats
55W - 84L
1,163 Elo+
Party 1
Team Averages
Level 68
1,372 SR
1,207 Elo+

VS

Team Averages
Level 77
1,378 SR
1,265 Elo+
Cerberus
Cerberus
ChaosFFXII
Cerberus
Level 89
God Stats
22W - 19L
1,550 SR
Queue Stats
308W - 350L
1,353 Elo+
Solo
Jormungandr
Jormungandr
Leakedgantz91
Jormungandr
Level 104
God Stats
2W - 2L
1,512 SR
Queue Stats
337W - 368L
1,351 Elo+
Solo
Hera
Hera
MilitantBobby
Hera
Level 115
God Stats
3W - 2L
1,425 SR
Queue Stats
170W - 178L
1,252 Elo+
Solo
Ishtar
Ishtar
nakeddrumma
Ishtar
Level 40
God Stats
2W - 1L
1,217 SR
Queue Stats
14W - 19L
1,173 Elo+
Party 3
Arachne
Arachne
tipsyruben
Arachne
Level 39
God Stats
1W - 1L
1,188 SR
Queue Stats
14W - 20L
1,199 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
6,376
319
3,355
7,073
3,090
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Kaizy Qc
Baron Samedi
17
4 / 2 / 4
9,580
479
11,234
13,524
8,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
fiscalhoxion
Danzaburou
17
7 / 5 / 2
10,481
524
14,729
17,019
7,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
theyurtz
Sylvanus
15
1 / 1 / 5
8,973
449
7,203
15,410
14,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
uhyasureok
Izanami
1
0 / 0 / 0
3,633
182
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChaosFFXII
Cerberus
13
0 / 3 / 6
9,170
459
7,608
17,781
20,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Leakedgantz91
Jormungandr
16
0 / 1 / 2
10,269
513
6,593
11,372
6,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 3 / 1
8,457
423
4,385
9,126
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
13
1 / 5 / 3
8,316
416
4,279
12,925
6,105
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
tipsyruben
Arachne
18
8 / 1 / 1
11,661
583
11,172
19,101
9,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
12
Kills
9
9
Deaths
13
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ChaosFFXII
Cerberus
0
3
6
1
L
0
1
0
0
L
Baron Samedi
Kaizy Qc
Baron Samedi
4
2
4
3
W
Jormungandr
Leakedgantz91
Jormungandr
0
1
2
1
W
0
3
1
0.17
L
Danzaburou
fiscalhoxion
Danzaburou
7
5
2
1.6
W
Ishtar
1
5
3
0.5
L
Sylvanus
theyurtz
Sylvanus
1
1
5
3.5
W
Arachne
tipsyruben
Arachne
8
1
1
8.5
L
Izanami
uhyasureok
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,521
Damage
34,037
53,026
Taken
70,305
34,730
Mitigated
46,328
20,948
Healing
16,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ChaosFFXII
Cerberus
7,608
300
306
4,408
17,781
20,933
101
7,137
10,644
28,911
0
L
3,355
995
0
3,674
7,073
3,090
0
3,179
3,502
23,786
0
L
Baron Samedi
Kaizy Qc
Baron Samedi
11,234
1,333
597
4,321
13,524
8,861
0
5,637
7,747
66,663
0
W
Jormungandr
Leakedgantz91
Jormungandr
6,593
1,668
481
2,254
11,372
6,202
798
6,572
4,800
76,921
0
W
4,385
1,224
64
1,527
9,126
3,713
432
3,645
5,481
41,521
0
L
Danzaburou
fiscalhoxion
Danzaburou
14,729
7,561
0
4,550
17,019
7,800
266
2,662
14,357
0
81,829
W
Ishtar
4,279
2,321
0
2,285
12,925
6,105
852
2,594
10,331
0
45,520
L
Sylvanus
theyurtz
Sylvanus
7,203
2,301
1,278
6,528
15,410
14,979
46
6,502
8,834
43,464
0
W
Arachne
tipsyruben
Arachne
11,172
6,595
0
5,056
19,101
9,375
5,634
1,844
17,257
0
87,363
L
Izanami
uhyasureok
Izanami
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,043
Gold Earned
47,873
342
Minions Killed
458
0
Camps Cleared
0
1,026,557
Distance Traveled
1,603,149
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,170
459
42
2
0
363,057
2
L
Hades
6,376
319
39
2
0
134,305
0
L
Baron Samedi
9,580
479
129
6
0
337,531
1
W
Jormungandr
10,269
513
153
8
0
326,980
0
W
Hera
8,457
423
70
4
0
276,298
0
L
Danzaburou
10,481
524
127
6
0
275,528
1
W
Ishtar
8,316
416
68
3
0
290,774
3
L
Sylvanus
8,973
449
47
2
0
279,193
5
W
Arachne
11,661
583
125
6
0
346,040
2
L
Izanami
3,633
182
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role