Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
BrunσBucciarati
Ravana
Level 160
God Stats
1W - 0L
1,401 SR
Queue Stats
174W - 77L
1,793 Elo+
Party 1
Mulan
Mulan
GiornoGiovannaRQ
Mulan
Level 160
God Stats
27W - 8L
1,752 SR
Queue Stats
107W - 40L
1,765 Elo+
Party 1
Team Averages
Level 159
1,551 SR
1,686 Elo+

VS

Team Averages
Level 99
1,440 SR
1,619 Elo+
Neith
Neith
JunpeiEnjoyer
Neith
Level 82
God Stats
0W - 1L
1,438 SR
Queue Stats
19W - 40L
1,348 Elo+
Solo
Bacchus
Bacchus
Stumpfy
Bacchus
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
He Bo
He Bo
Zackgasm
He Bo
Level 145
God Stats
0W - 2L
1,381 SR
Queue Stats
93W - 18L
2,008 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 0 / 7
8,230
823
10,645
9,482
4,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
4 / 0 / 4
8,467
847
7,959
7,627
5,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 1 / 5
8,111
811
6,500
9,865
8,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,834
683
8,715
7,086
3,122
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
Stumpfy
Bacchus
11
0 / 4 / 1
6,922
692
3,819
11,782
13,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

He Bo
Zackgasm
He Bo
11
0 / 5 / 1
6,568
657
7,189
10,284
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
1
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
7
5.5
W
4
0
4
6
W
4
1
5
6.5
L
1
1
0
1
L
Bacchus
Stumpfy
Bacchus
0
4
1
0.13
L
He Bo
Zackgasm
He Bo
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,104
Damage
19,723
26,974
Taken
29,152
18,580
Mitigated
20,571
12,270
Healing
6,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,645
3,682
0
7,032
9,482
4,807
2,037
3,353
6,129
42,668
4,144
W
7,959
1,139
0
3,138
7,627
5,724
865
3,681
3,946
0
30,658
W
6,500
883
0
2,100
9,865
8,049
49
4,006
5,859
0
17,678
L
8,715
3,232
0
2,098
7,086
3,122
0
2,460
4,374
0
32,422
L
Bacchus
Stumpfy
Bacchus
3,819
326
0
2,800
11,782
13,910
0
4,407
6,694
8,397
0
L
He Bo
Zackgasm
He Bo
7,189
753
0
1,660
10,284
3,539
0
2,720
7,042
26,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,808
Gold Earned
20,324
144
Minions Killed
107
0
Camps Cleared
0
615,139
Distance Traveled
558,094
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,230
823
80
8
0
197,029
4
W
Ravana
8,467
847
41
4
0
208,911
2
W
Mulan
8,111
811
23
2
0
209,199
4
L
Neith
6,834
683
55
6
0
194,601
4
L
Bacchus
6,922
692
5
1
0
195,737
0
L
He Bo
6,568
657
47
5
0
167,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role