Player Matchup

Tiamat
Tiamat
Ledudeoverthere
Tiamat
Level 132
God Stats
5W - 2L
1,674 SR
Queue Stats
214W - 177L
1,625 Elo+
Party 2
Scylla
Scylla
Nikon1k
Scylla
Level 160
God Stats
2W - 0L
1,508 SR
Queue Stats
161W - 124L
1,643 Elo+
Party 2
Sylvanus
Sylvanus
Silenhuntr
Sylvanus
Level 144
God Stats
1W - 0L
1,896 SR
Queue Stats
114W - 76L
1,623 Elo+
Party 2
Jormungandr
Jormungandr
ThatStupidNerd
Jormungandr
Level 128
God Stats
3W - 0L
1,925 SR
Queue Stats
127W - 94L
1,635 Elo+
Party 2
Gilgamesh
Gilgamesh
lloyd81
Gilgamesh
Level 140
God Stats
2W - 2L
1,690 SR
Queue Stats
93W - 63L
1,688 Elo+
Party 2
Team Averages
Level 141
1,738 SR
1,643 Elo+

VS

Team Averages
Level 145
1,572 SR
1,624 Elo+
Khepri
Khepri
Imrahil5
Khepri
Level 147
God Stats
5W - 2L
1,796 SR
Queue Stats
285W - 290L
1,562 Elo+
Solo
He Bo
He Bo
PhantomSol
He Bo
Level 158
God Stats
1W - 1L
1,652 SR
Queue Stats
24W - 21L
1,727 Elo+
Party 1
Terra
Terra
Zersees
Terra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,797 Elo+
Party 1
Pele
Pele
iMjolnir
Pele
Level 136
God Stats
0W - 3L
1,232 SR
Queue Stats
149W - 167L
1,514 Elo+
Solo
Sol
Sol
theycallmeShy
Sol
Level 157
God Stats
1W - 1L
1,680 SR
Queue Stats
12W - 19L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 17
11,911
662
25,502
20,166
16,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Scylla
Nikon1k
Scylla
20
11 / 1 / 7
13,216
734
37,604
15,438
10,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Silenhuntr
Sylvanus
18
3 / 3 / 16
12,424
690
9,361
27,115
39,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
ThatStupidNerd
Jormungandr
20
2 / 1 / 21
12,973
721
18,756
23,281
28,962
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
lloyd81
Gilgamesh
19
6 / 5 / 10
12,361
687
15,703
24,253
21,550
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Imrahil5
Khepri
19
1 / 3 / 10
11,880
660
9,872
22,916
35,806
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

He Bo
17
3 / 8 / 9
10,917
607
21,489
22,819
12,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Terra
Zersees
Terra
17
3 / 4 / 8
10,333
574
18,720
24,919
14,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
17
1 / 5 / 8
10,480
582
12,800
23,677
12,799
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
4 / 4 / 7
11,286
627
27,756
23,268
11,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
54
24
Kills
12
12
Deaths
24
71
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Khepri
Imrahil5
Khepri
1
3
10
2
W
2
2
17
5.25
W
Scylla
Nikon1k
Scylla
11
1
7
14.5
L
He Bo
3
8
9
0.94
W
Sylvanus
Silenhuntr
Sylvanus
3
3
16
3.67
W
Jormungandr
ThatStupidNerd
Jormungandr
2
1
21
12.5
L
Terra
Zersees
Terra
3
4
8
1.75
L
Pele
1
5
8
1
W
Gilgamesh
lloyd81
Gilgamesh
6
5
10
2.2
L
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,926
Damage
90,637
110,253
Taken
117,599
116,459
Mitigated
86,841
64,976
Healing
65,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Imrahil5
Khepri
9,872
136
2,915
2,545
22,916
35,806
42
16,121
6,551
24,124
0
W
25,502
851
3,147
5,025
20,166
16,546
751
14,927
5,239
44,854
0
W
Scylla
Nikon1k
Scylla
37,604
3,126
3,654
4,198
15,438
10,312
2,745
13,348
2,090
70,739
0
L
He Bo
21,489
3,016
689
3,114
22,819
12,002
410
16,412
6,307
33,921
0
W
Sylvanus
Silenhuntr
Sylvanus
9,361
734
19,595
10,222
27,115
39,089
780
17,052
10,063
12,502
0
W
Jormungandr
ThatStupidNerd
Jormungandr
18,756
1,399
7,100
4,516
23,281
28,962
1,197
14,156
9,125
50,045
0
L
Terra
Zersees
Terra
18,720
250
28,502
11,763
24,919
14,283
43
20,669
3,971
30,897
0
L
Pele
12,800
437
3,197
4,396
23,677
12,799
357
20,064
3,562
0
34,799
W
Gilgamesh
lloyd81
Gilgamesh
15,703
2,953
4,892
2,627
24,253
21,550
2,625
18,354
5,899
0
22,828
L
27,756
6,612
1,873
6,598
23,268
11,951
1,331
17,957
5,311
47,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,885
Gold Earned
54,896
186
Minions Killed
205
0
Camps Cleared
0
1,759,786
Distance Traveled
1,556,961
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,880
660
44
2
0
320,053
5
W
Tiamat
11,911
662
50
3
0
368,214
0
W
Scylla
13,216
734
73
4
0
364,077
0
L
He Bo
10,917
607
41
2
0
286,546
1
W
Sylvanus
12,424
690
4
0
0
338,888
0
W
Jormungandr
12,973
721
46
3
0
359,569
5
L
Terra
10,333
574
20
1
0
313,693
0
L
Pele
10,480
582
39
2
0
323,158
1
W
Gilgamesh
12,361
687
13
1
0
329,038
0
L
Sol
11,286
627
61
3
0
313,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role