Player Matchup

Neith
Neith
RandalBeans
Neith
Level 137
God Stats
2W - 0L
1,734 SR
Queue Stats
49W - 38L
1,632 Elo+
Party 2
Maui
Maui
ThousandShoe
Maui
Level 121
God Stats
23W - 25L
1,614 SR
Queue Stats
99W - 84L
1,642 Elo+
Party 2
Sol
Sol
WayPointMatrix
Sol
Level 128
God Stats
1W - 0L
1,744 SR
Queue Stats
76W - 57L
1,645 Elo+
Party 2
Team Averages
Level 129
1,697 SR
1,640 Elo+

VS

Team Averages
Level 92
1,560 SR
1,481 Elo+
Chronos
Chronos
JollyWreckor11
Chronos
Level 93
God Stats
1W - 4L
1,424 SR
Queue Stats
74W - 88L
1,586 Elo+
Party 1
Lancelot
Lancelot
Starburst61
Lancelot
Level 126
God Stats
6W - 3L
2,006 SR
Queue Stats
61W - 97L
1,406 Elo+
Party 1
Sylvanus
Sylvanus
boxboxboxboxboxb
Sylvanus
Level 57
God Stats
1W - 5L
1,250 SR
Queue Stats
60W - 82L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 5
10,342
739
19,919
9,039
4,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 5 / 5
9,622
687
4,974
19,699
21,566
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 2 / 2
11,203
800
22,771
13,814
6,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 7
9,642
689
10,867
17,001
8,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
Starburst61
Lancelot
14
7 / 4 / 1
10,218
730
15,174
19,570
15,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 3 / 6
9,488
678
5,465
18,235
20,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
8
Kills
8
8
Deaths
8
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
1
7
4.5
W
2
1
5
4.5
L
Lancelot
Starburst61
Lancelot
7
4
1
1.88
W
0
5
5
0.5
W
6
2
2
3.5
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,664
Damage
31,506
42,552
Taken
54,806
32,237
Mitigated
44,123
10,276
Healing
17,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,867
3,013
0
6,806
17,001
8,556
0
5,695
11,306
45,194
0
W
19,919
9,288
0
2,135
9,039
4,350
2,357
1,908
6,870
0
64,282
L
Lancelot
Starburst61
Lancelot
15,174
3,549
0
2,089
19,570
15,276
0
11,743
7,827
33
37,504
W
4,974
1,539
1,442
2,031
19,699
21,566
154
7,153
11,434
14,100
0
W
22,771
12,049
0
4,668
13,814
6,321
1,576
6,464
6,806
56,678
0
L
5,465
913
3,425
4,945
18,235
20,291
28
10,337
7,898
17,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,167
Gold Earned
29,348
200
Minions Killed
136
0
Camps Cleared
0
799,472
Distance Traveled
822,941
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,642
689
69
5
0
286,685
2
W
Neith
10,342
739
120
9
0
270,488
0
L
Lancelot
10,218
730
37
3
0
280,254
1
W
Maui
9,622
687
15
1
0
267,886
1
W
Sol
11,203
800
65
5
0
261,098
0
L
Sylvanus
9,488
678
30
2
0
256,002
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role