Player Matchup

King Arthur
King Arthur
Gelilie
King Arthur
Level 26
God Stats
43W - 27L
1,615 SR
Queue Stats
71W - 47L
1,538 Elo+
Party 1
Cernunnos
Cernunnos
HydraVega
Cernunnos
Level 69
God Stats
22W - 10L
1,688 SR
Queue Stats
146W - 103L
1,518 Elo+
Party 1
Merlin
Merlin
Shade7x3
Merlin
Level 125
God Stats
10W - 2L
1,838 SR
Queue Stats
181W - 116L
1,525 Elo+
Party 1
Team Averages
Level 73
1,714 SR
1,527 Elo+

VS

Team Averages
Level 43
1,369 SR
1,268 Elo+
Kuzenbo
Kuzenbo
BrentVz
Kuzenbo
Level 18
God Stats
4W - 4L
1,529 SR
Queue Stats
25W - 57L
1,243 Elo+
Party 2
Persephone
Persephone
Maruchan209
Persephone
Level 43
God Stats
2W - 7L
1,285 SR
Queue Stats
99W - 153L
1,315 Elo+
Solo
Lancelot
Lancelot
Tomato67
Lancelot
Level 68
God Stats
1W - 3L
1,293 SR
Queue Stats
54W - 112L
1,248 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gelilie
King Arthur
15
6 / 2 / 7
10,090
776
8,998
10,158
8,873
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
HydraVega
Cernunnos
16
4 / 1 / 11
10,177
783
17,623
12,519
5,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Shade7x3
Merlin
16
5 / 1 / 9
10,497
807
16,094
9,861
4,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BrentVz
Kuzenbo
15
2 / 4 / 2
9,880
760
6,886
19,748
34,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
Maruchan209
Persephone
12
0 / 6 / 3
8,646
665
5,226
14,596
10,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
Tomato67
Lancelot
14
2 / 5 / 0
9,209
708
10,335
16,719
7,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
15
Kills
4
4
Deaths
15
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BrentVz
Kuzenbo
2
4
2
0.75
W
King Arthur
Gelilie
King Arthur
6
2
7
4.75
W
Cernunnos
HydraVega
Cernunnos
4
1
11
9.5
L
Persephone
Maruchan209
Persephone
0
6
3
0.25
W
Merlin
Shade7x3
Merlin
5
1
9
9.5
L
Lancelot
Tomato67
Lancelot
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,715
Damage
22,447
32,538
Taken
51,063
19,467
Mitigated
52,273
15,191
Healing
2,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BrentVz
Kuzenbo
6,886
1,969
0
890
19,748
34,775
162
6,313
13,435
17,758
0
W
King Arthur
Gelilie
King Arthur
8,998
1,635
672
2,431
10,158
8,873
689
4,079
6,079
0
20,020
W
Cernunnos
HydraVega
Cernunnos
17,623
10,024
623
7,564
12,519
5,971
1,554
6,146
6,373
0
45,136
L
Persephone
Maruchan209
Persephone
5,226
256
0
539
14,596
10,158
189
4,217
10,373
21,842
0
W
Merlin
Shade7x3
Merlin
16,094
1,718
474
3,427
9,861
4,623
463
2,567
7,089
64,027
0
L
Lancelot
Tomato67
Lancelot
10,335
1,407
0
609
16,719
7,340
0
5,610
11,109
0
51,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,764
Gold Earned
27,735
165
Minions Killed
106
0
Camps Cleared
0
707,180
Distance Traveled
722,631
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,880
760
14
1
0
256,144
0
W
King Arthur
10,090
776
20
2
0
249,833
3
W
Cernunnos
10,177
783
49
4
0
223,667
3
L
Persephone
8,646
665
29
2
0
187,393
1
W
Merlin
10,497
807
96
7
0
233,680
1
L
Lancelot
9,209
708
63
5
0
279,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role