Player Matchup

Cupid
Cupid
 
Cupid
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Cervicorn
Merlin
Level 107
God Stats
26W - 26L
1,587 SR
Queue Stats
58W - 60L
1,596 Elo+
Party 2
Thanatos
Thanatos
DontVVVC
Thanatos
Level 86
God Stats
8W - 11L
1,490 SR
Queue Stats
53W - 54L
1,609 Elo+
Party 2
Team Averages
Level 112
1,526 SR
1,568 Elo+

VS

Team Averages
Level 101
1,587 SR
1,554 Elo+
Bacchus
Bacchus
NubiaCLB
Bacchus
Level 52
God Stats
27W - 33L
1,485 SR
Queue Stats
180W - 200L
1,557 Elo+
Solo
Awilix
Awilix
rabbidwhale
Awilix
Level 147
God Stats
2W - 1L
1,576 SR
Queue Stats
13W - 11L
1,576 Elo+
Party 1
Horus
Horus
sirbluedoge
Horus
Level 105
God Stats
7W - 4L
1,701 SR
Queue Stats
67W - 54L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
7
0 / 3 / 0
5,115
639
2,490
4,721
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Merlin
Cervicorn
Merlin
10
1 / 4 / 1
6,235
779
3,798
5,701
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
DontVVVC
Thanatos
11
1 / 5 / 0
5,918
740
4,030
7,438
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NubiaCLB
Bacchus
11
1 / 1 / 6
6,943
868
3,696
8,645
7,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
12
9 / 2 / 3
7,954
994
7,508
6,374
3,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
2 / 0 / 10
7,054
882
4,766
7,889
6,487
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
12
12
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
3
0
0
L
Merlin
Cervicorn
Merlin
1
4
1
0.38
L
Thanatos
DontVVVC
Thanatos
1
5
0
0.2
W
Bacchus
NubiaCLB
Bacchus
1
1
6
4
W
Awilix
9
2
3
5.25
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,318
Damage
15,970
17,860
Taken
22,908
6,226
Mitigated
17,483
3,439
Healing
7,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,490
1,267
163
920
4,721
1,476
0
1,305
3,416
0
8,150
L
Merlin
Cervicorn
Merlin
3,798
571
0
534
5,701
1,614
0
864
4,837
14,095
0
L
Thanatos
DontVVVC
Thanatos
4,030
1,058
0
1,822
7,438
3,136
0
1,535
5,903
0
13,272
W
Bacchus
NubiaCLB
Bacchus
3,696
556
366
3,230
8,645
7,430
231
901
7,579
12,704
0
W
Awilix
7,508
3,229
0
22
6,374
3,566
675
689
5,503
0
33,648
W
4,766
1,830
1,569
2,612
7,889
6,487
55
1,709
5,910
0
19,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,268
Gold Earned
21,951
72
Minions Killed
92
0
Camps Cleared
0
359,321
Distance Traveled
516,767
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,115
639
16
2
0
89,463
1
L
Merlin
6,235
779
36
5
0
133,029
3
L
Thanatos
5,918
740
20
3
0
136,829
2
W
Bacchus
6,943
868
16
2
0
162,346
1
W
Awilix
7,954
994
49
6
0
169,487
3
W
Horus
7,054
882
27
3
0
184,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role