Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ArcaneSarcastic
Neith
Level 18
God Stats
13W - 0L
1,872 SR
Queue Stats
105W - 49L
1,573 Elo+
Party 1
Cthulhu
Cthulhu
BaIlum
Cthulhu
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 85L
1,538 Elo+
Solo
Team Averages
Level 82
1,624 SR
1,537 Elo+

VS

Team Averages
Level 81
1,459 SR
1,483 Elo+
Tiamat
Tiamat
 
Tiamat
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Besodun
Shiva
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Erieck
Heimdallr
Level 46
God Stats
0W - 1L
1,378 SR
Queue Stats
16W - 24L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
5 / 1 / 6
8,934
893
9,735
7,142
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
5 / 1 / 9
9,106
911
8,890
6,196
2,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
BaIlum
Cthulhu
14
4 / 0 / 10
9,449
945
8,679
10,156
10,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 4 / 0
6,884
688
4,896
9,278
5,461
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shiva
Besodun
Shiva
11
0 / 4 / 1
6,934
693
2,815
13,713
11,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Heimdallr
Erieck
Heimdallr
10
0 / 6 / 1
6,483
648
3,952
10,119
4,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
14
Kills
1
2
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
6
8
L
Tiamat
 
Tiamat
1
4
0
0.25
W
5
1
9
9.5
W
Cthulhu
BaIlum
Cthulhu
4
0
10
9
L
Shiva
Besodun
Shiva
0
4
1
0.13
L
Heimdallr
Erieck
Heimdallr
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,304
Damage
11,663
23,494
Taken
33,110
16,440
Mitigated
21,502
8,449
Healing
4,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
9,735
543
1,437
3,435
7,142
3,082
702
1,411
5,731
47,421
0
L
Tiamat
 
Tiamat
4,896
465
0
1,426
9,278
5,461
0
5,189
4,089
24,053
0
W
8,890
3,168
0
1,182
6,196
2,617
1,587
964
5,232
0
33,303
W
Cthulhu
BaIlum
Cthulhu
8,679
373
534
1,861
10,156
10,741
112
2,557
7,599
23,044
0
L
Shiva
Besodun
Shiva
2,815
768
86
1,851
13,713
11,775
0
6,930
6,783
0
8,851
L
Heimdallr
Erieck
Heimdallr
3,952
708
0
1,090
10,119
4,266
0
6,341
3,778
0
23,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,489
Gold Earned
20,301
147
Minions Killed
95
0
Camps Cleared
0
724,006
Distance Traveled
518,926
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,934
893
68
7
0
243,867
4
L
Tiamat
6,884
688
31
3
0
183,937
2
W
Neith
9,106
911
61
6
0
215,743
3
W
Cthulhu
9,449
945
18
2
0
264,396
1
L
Shiva
6,934
693
18
2
0
183,315
1
L
Heimdallr
6,483
648
46
5
0
151,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role