Player Matchup

Horus
Horus
BeatlesSuck
Horus
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,464 Elo+
Party 1
Baron Samedi
Baron Samedi
LigmaWasAHoax
Baron Samedi
Level 6
God Stats
4W - 2L
1,737 SR
Queue Stats
11W - 4L
1,714 Elo+
Party 1
Mulan
Mulan
gbwhiskey
Mulan
Level 68
God Stats
4W - 2L
1,378 SR
Queue Stats
19W - 13L
1,598 Elo+
Party 1
Team Averages
Level 26
1,538 SR
1,592 Elo+

VS

Team Averages
Level 54
1,370 SR
1,461 Elo+
Freya
Freya
EricMcawesome
Freya
Level 14
God Stats
1W - 5L
1,179 SR
Queue Stats
23W - 19L
1,513 Elo+
Party 2
Yemoja
Yemoja
EternalSummer333
Yemoja
Level 85
God Stats
3W - 6L
1,431 SR
Queue Stats
40W - 59L
1,373 Elo+
Solo
Serqet
Serqet
ZirboYT
Serqet
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 12
9,152
832
12,639
13,899
9,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Baron Samedi
LigmaWasAHoax
Baron Samedi
16
10 / 0 / 8
9,891
899
15,649
9,376
4,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
gbwhiskey
Mulan
13
3 / 3 / 11
8,188
744
8,833
9,619
6,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
7,048
641
5,529
14,594
5,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 4 / 1
7,509
683
4,304
14,603
9,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Serqet
ZirboYT
Serqet
11
1 / 8 / 1
6,805
619
5,219
14,145
6,687
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
18
Kills
3
3
Deaths
18
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
12
11
L
1
6
1
0.25
L
1
4
1
0.38
W
Baron Samedi
LigmaWasAHoax
Baron Samedi
10
0
8
14
L
Serqet
ZirboYT
Serqet
1
8
1
0.19
W
Mulan
gbwhiskey
Mulan
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,121
Damage
15,052
32,894
Taken
43,342
20,802
Mitigated
21,671
17,758
Healing
11,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,639
5,132
1,976
5,942
13,899
9,076
754
3,658
10,013
0
44,253
L
5,529
1,702
0
3,604
14,594
5,007
0
2,916
11,380
25,856
0
L
4,304
1,227
3,461
3,724
14,603
9,977
0
7,501
6,968
11,582
0
W
Baron Samedi
LigmaWasAHoax
Baron Samedi
15,649
2,029
3,338
4,468
9,376
4,989
848
2,288
6,730
46,779
0
L
Serqet
ZirboYT
Serqet
5,219
695
0
733
14,145
6,687
0
5,244
8,655
0
11,333
W
Mulan
gbwhiskey
Mulan
8,833
1,232
0
2,034
9,619
6,737
796
3,947
5,463
0
20,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,231
Gold Earned
21,362
138
Minions Killed
68
0
Camps Cleared
0
608,917
Distance Traveled
442,095
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,152
832
61
6
0
229,591
4
L
Freya
7,048
641
45
4
0
149,656
0
L
Yemoja
7,509
683
12
1
0
135,514
0
W
Baron Samedi
9,891
899
58
5
0
196,864
1
L
Serqet
6,805
619
11
1
0
156,925
0
W
Mulan
8,188
744
19
2
0
182,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role