Player Matchup

He Bo
He Bo
CordakTheGreat
He Bo
Level 82
God Stats
3W - 0L
1,798 SR
Queue Stats
130W - 155L
1,380 Elo+
Party 2
Artemis
Artemis
GodUnited
Artemis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,703 Elo+
Party 2
Bellona
Bellona
ProHaloPlayer21
Bellona
Level 29
God Stats
3W - 2L
1,610 SR
Queue Stats
89W - 113L
1,374 Elo+
Party 2
Team Averages
Level 45
1,636 SR
1,486 Elo+

VS

Team Averages
Level 45
1,597 SR
1,418 Elo+
Horus
Horus
JESKO2377
Horus
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,314 Elo+
Party 1
Thanatos
Thanatos
SwiftThe117
Thanatos
Level 64
God Stats
1W - 1L
1,752 SR
Queue Stats
6W - 4L
1,629 Elo+
Party 1
Olorun
Olorun
lbsarcangel
Olorun
Level 66
God Stats
0W - 1L
1,539 SR
Queue Stats
3W - 4L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 10
9,748
812
6,919
11,188
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
GodUnited
Artemis
16
6 / 1 / 10
10,405
867
20,406
14,632
7,230
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
7 / 1 / 8
10,742
895
7,750
14,848
15,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JESKO2377
Horus
12
1 / 6 / 2
7,832
653
8,667
17,123
14,990
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
SwiftThe117
Thanatos
15
5 / 5 / 0
10,061
838
10,351
13,760
7,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
13
0 / 5 / 2
8,163
680
5,640
11,811
5,161
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
16
Kills
6
6
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
4
10
2
W
Artemis
GodUnited
Artemis
6
1
10
11
L
Horus
JESKO2377
Horus
1
6
2
0.33
W
7
1
8
11
L
Thanatos
SwiftThe117
Thanatos
5
5
0
1
L
Olorun
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,075
Damage
24,658
40,668
Taken
42,694
26,174
Mitigated
27,626
15,039
Healing
13,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,919
827
0
2,200
11,188
3,892
828
1,073
10,115
38,967
0
W
Artemis
GodUnited
Artemis
20,406
12,982
0
6,881
14,632
7,230
2,081
1,989
12,643
0
60,417
L
Horus
JESKO2377
Horus
8,667
3,960
402
2,091
17,123
14,990
0
2,917
14,206
0
17,301
W
7,750
1,781
2,715
3,243
14,848
15,052
400
2,605
12,243
0
16,869
L
Thanatos
SwiftThe117
Thanatos
10,351
2,257
0
5,873
13,760
7,475
0
3,059
10,701
0
31,058
L
Olorun
5,640
2,679
1,298
3,411
11,811
5,161
0
1,037
10,774
31,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,895
Gold Earned
26,056
161
Minions Killed
110
0
Camps Cleared
0
701,393
Distance Traveled
554,338
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,748
812
70
6
0
210,055
4
W
Artemis
10,405
867
72
6
0
204,049
3
L
Horus
7,832
653
14
1
0
189,164
0
W
Bellona
10,742
895
19
2
0
287,289
1
L
Thanatos
10,061
838
47
4
0
197,805
0
L
Olorun
8,163
680
49
4
0
167,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role