Player Matchup

Set
Set
MisterTrex777
Set
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 176L
1,349 Elo+
Solo
Cerberus
Cerberus
Plainglobe815
Cerberus
Level 160
God Stats
2W - 2L
1,452 SR
Queue Stats
413W - 453L
1,324 Elo+
Solo
Yemoja
Yemoja
PopcornMemes
Yemoja
Level 148
God Stats
5W - 3L
1,476 SR
Queue Stats
31W - 43L
1,322 Elo+
Solo
Xbalanque
Xbalanque
SK0RCHO
Xbalanque
Level 102
God Stats
26W - 26L
1,420 SR
Queue Stats
434W - 488L
1,319 Elo+
Solo
Chiron
Chiron
angel1995tu_tata
Chiron
Level 83
God Stats
20W - 20L
1,528 SR
Queue Stats
349W - 396L
1,353 Elo+
Solo
Team Averages
Level 114
1,475 SR
1,333 Elo+

VS

Team Averages
Level 82
1,460 SR
1,333 Elo+
Fenrir
Fenrir
CrystaIust-
Fenrir
Level 49
God Stats
1W - 2L
1,224 SR
Queue Stats
92W - 89L
1,325 Elo+
Solo
Thor
Thor
Dla
Thor
Level 128
God Stats
25W - 22L
1,517 SR
Queue Stats
941W - 1,043L
1,345 Elo+
Solo
Kuzenbo
Kuzenbo
PqdtElnor
Kuzenbo
Level 104
God Stats
4W - 4L
1,572 SR
Queue Stats
146W - 179L
1,336 Elo+
Solo
King Arthur
King Arthur
SSG_Kinetic
King Arthur
Level 63
God Stats
12W - 22L
1,411 SR
Queue Stats
123W - 158L
1,300 Elo+
Solo
Baron Samedi
Baron Samedi
TearDatUp08
Baron Samedi
Level 67
God Stats
6W - 3L
1,577 SR
Queue Stats
111W - 115L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
7,378
527
8,606
11,604
4,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Plainglobe815
Cerberus
12
2 / 1 / 2
7,728
552
6,150
13,957
9,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
11
1 / 0 / 3
7,190
514
2,954
8,743
6,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Xbalanque
SK0RCHO
Xbalanque
12
0 / 1 / 4
7,036
503
5,222
8,183
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 3
7,014
501
5,680
11,861
8,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 1 / 2
7,177
513
7,746
12,098
5,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thor
Dla
Thor
2
1 / 1 / 0
4,612
329
528
1,002
283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
PqdtElnor
Kuzenbo
10
0 / 1 / 0
5,798
414
4,678
9,315
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
SSG_Kinetic
King Arthur
11
0 / 2 / 0
6,372
455
6,323
13,599
8,220
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
TearDatUp08
Baron Samedi
10
2 / 2 / 2
6,237
446
8,862
9,034
3,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
7
Kills
8
8
Deaths
7
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
1
2
6
L
Thor
Dla
Thor
1
1
0
1
W
2
4
3
0.88
W
Cerberus
Plainglobe815
Cerberus
2
1
2
3
W
Yemoja
1
0
3
2.5
L
Kuzenbo
PqdtElnor
Kuzenbo
0
1
0
0
W
Xbalanque
SK0RCHO
Xbalanque
0
1
4
2
L
King Arthur
SSG_Kinetic
King Arthur
0
2
0
0
L
Baron Samedi
TearDatUp08
Baron Samedi
2
2
2
1.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,612
Damage
28,137
54,348
Taken
45,048
32,812
Mitigated
25,109
19,141
Healing
11,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,746
2,613
0
2,984
12,098
5,214
0
731
11,331
0
44,659
L
Thor
Dla
Thor
528
259
15
61
1,002
283
0
0
1,002
0
2,407
W
8,606
4,362
0
500
11,604
4,904
0
2,652
8,952
0
53,120
W
Cerberus
Plainglobe815
Cerberus
6,150
883
0
5,801
13,957
9,956
21
1,390
12,567
40,960
0
W
Yemoja
2,954
558
3,482
2,270
8,743
6,531
786
2,693
6,050
23,309
0
L
Kuzenbo
PqdtElnor
Kuzenbo
4,678
1,476
0
1,132
9,315
7,393
0
1,834
7,396
24,182
0
W
Xbalanque
SK0RCHO
Xbalanque
5,222
1,286
0
2,069
8,183
3,287
2,849
1,945
6,238
0
53,673
L
King Arthur
SSG_Kinetic
King Arthur
6,323
1,384
0
2,388
13,599
8,220
0
4,294
8,430
0
40,893
L
Baron Samedi
TearDatUp08
Baron Samedi
8,862
566
504
4,011
9,034
3,999
0
1,204
7,785
36,668
0
W
5,680
2,210
449
4,570
11,861
8,134
2,003
4,860
6,969
0
40,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,346
Gold Earned
30,196
399
Minions Killed
222
0
Camps Cleared
0
1,232,920
Distance Traveled
1,282,509
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,177
513
71
5
0
272,984
0
L
Thor
4,612
329
5
0
0
269,257
0
W
Set
7,378
527
85
6
0
295,022
0
W
Cerberus
7,728
552
127
9
0
234,171
0
W
Yemoja
7,190
514
28
2
0
238,005
4
L
Kuzenbo
5,798
414
33
2
0
251,486
1
W
Xbalanque
7,036
503
98
7
0
243,349
0
L
King Arthur
6,372
455
63
5
0
249,275
2
L
Baron Samedi
6,237
446
50
4
0
239,507
2
W
Chiron
7,014
501
61
4
0
222,373
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role