Player Matchup

Neith
Neith
LatestHurdle
Neith
Level 160
God Stats
4W - 2L
1,612 SR
Queue Stats
416W - 437L
1,563 Elo+
Solo
Poseidon
Poseidon
Mieshkae
Poseidon
Level 160
God Stats
12W - 9L
1,635 SR
Queue Stats
816W - 829L
1,591 Elo+
Solo
Ganesha
Ganesha
Polthemin
Ganesha
Level 146
God Stats
2W - 1L
1,724 SR
Queue Stats
92W - 85L
1,652 Elo+
Solo
Horus
Horus
TinGomi
Horus
Level 154
God Stats
5W - 1L
1,569 SR
Queue Stats
138W - 135L
1,604 Elo+
Solo
Hachiman
Hachiman
TrnForSkin
Hachiman
Level 142
God Stats
7W - 2L
1,682 SR
Queue Stats
300W - 244L
1,622 Elo+
Solo
Team Averages
Level 152
1,644 SR
1,607 Elo+

VS

Team Averages
Level 151
1,564 SR
1,605 Elo+
Cthulhu
Cthulhu
CrackedVision789
Cthulhu
Level 153
God Stats
1W - 2L
1,237 SR
Queue Stats
446W - 463L
1,591 Elo+
Solo
Odin
Odin
KillABee699
Odin
Level 160
God Stats
14W - 12L
1,613 SR
Queue Stats
1,256W - 1,364L
1,602 Elo+
Solo
Rama
Rama
OnyxTheTurtle
Rama
Level 157
God Stats
4W - 1L
1,930 SR
Queue Stats
515W - 531L
1,639 Elo+
Solo
Charybdis
Charybdis
SLADELESS
Charybdis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,638 Elo+
Solo
Ra
Ra
TiNspire
Ra
Level 157
God Stats
1W - 4L
1,542 SR
Queue Stats
81W - 89L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 16
9,563
797
13,014
13,502
8,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Mieshkae
Poseidon
17
6 / 3 / 15
10,565
880
22,879
13,471
8,803
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ganesha
Polthemin
Ganesha
15
0 / 4 / 20
9,654
805
7,121
18,745
27,152
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
TinGomi
Horus
16
2 / 4 / 16
9,768
814
4,806
17,943
21,465
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
TrnForSkin
Hachiman
18
11 / 3 / 9
10,805
900
18,606
12,878
7,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 8
10,124
844
10,442
20,261
21,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 4 / 9
9,074
756
5,266
17,536
15,853
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
5 / 4 / 5
10,239
853
16,352
13,091
6,186
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charybdis
SLADELESS
Charybdis
16
4 / 3 / 8
9,761
813
12,720
14,729
7,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 6 / 7
9,427
786
9,762
13,915
6,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
51
23
Kills
14
16
Deaths
23
76
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
6
8
1
L
0
4
9
1.13
W
4
2
16
6
W
Poseidon
Mieshkae
Poseidon
6
3
15
4.5
L
5
4
5
1.88
W
Ganesha
Polthemin
Ganesha
0
4
20
2.5
L
Charybdis
SLADELESS
Charybdis
4
3
8
2.67
L
3
6
7
1.08
W
Horus
TinGomi
Horus
2
4
16
2.5
W
Hachiman
TrnForSkin
Hachiman
11
3
9
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,426
Damage
54,542
76,539
Taken
79,532
73,183
Mitigated
57,291
31,607
Healing
26,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,442
357
2,732
2,151
20,261
21,027
546
7,707
12,554
26,373
0
L
5,266
946
2,177
3,017
17,536
15,853
227
4,855
12,681
0
8,132
W
13,014
5,292
3,448
5,248
13,502
8,418
2,515
4,422
9,080
0
33,752
W
Poseidon
Mieshkae
Poseidon
22,879
5,152
3,052
2,585
13,471
8,803
1,794
3,364
10,107
43,537
0
L
16,352
8,973
297
1,601
13,091
6,186
3,760
5,660
7,431
0
24,964
W
Ganesha
Polthemin
Ganesha
7,121
600
1,237
2,452
18,745
27,152
276
4,534
14,211
15,216
0
L
Charybdis
SLADELESS
Charybdis
12,720
5,372
2,323
3,676
14,729
7,313
3,417
4,204
10,525
0
26,546
L
9,762
907
5,531
3,493
13,915
6,912
653
7,574
6,341
24,059
0
W
Horus
TinGomi
Horus
4,806
2,294
5,589
4,825
17,943
21,465
702
4,963
12,980
0
12,222
W
Hachiman
TrnForSkin
Hachiman
18,606
12,722
0
3,171
12,878
7,345
3,749
2,921
9,957
0
32,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,355
Gold Earned
48,625
129
Minions Killed
128
0
Camps Cleared
0
1,082,768
Distance Traveled
967,153
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,124
844
33
3
0
201,566
1
L
Odin
9,074
756
7
1
0
232,854
2
W
Neith
9,563
797
37
3
0
211,992
4
W
Poseidon
10,565
880
42
4
0
224,046
2
L
Rama
10,239
853
19
2
0
165,997
0
W
Ganesha
9,654
805
0
0
0
218,207
0
L
Charybdis
9,761
813
32
3
0
211,235
0
L
Ra
9,427
786
37
3
0
155,501
6
W
Horus
9,768
814
19
2
0
214,584
3
W
Hachiman
10,805
900
31
3
0
213,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role