Player Matchup

Bacchus
Bacchus
AllTrIckNoTrEat
Bacchus
Level 80
God Stats
0W - 3L
1,205 SR
Queue Stats
162W - 143L
1,464 Elo+
Solo
Merlin
Merlin
Errorset_
Merlin
Level 156
God Stats
6W - 2L
1,622 SR
Queue Stats
155W - 114L
1,596 Elo+
Party 1
Neith
Neith
F_Demiside
Neith
Level 126
God Stats
1W - 1L
1,448 SR
Queue Stats
53W - 42L
1,573 Elo+
Party 1
Team Averages
Level 121
1,425 SR
1,544 Elo+

VS

Team Averages
Level 119
1,401 SR
1,465 Elo+
Merlin
Merlin
Dr Volacious
Merlin
Level 88
God Stats
1W - 0L
1,474 SR
Queue Stats
4W - 4L
1,333 Elo+
Solo
Artemis
Artemis
RubyGem
Artemis
Level 124
God Stats
24W - 22L
1,559 SR
Queue Stats
156W - 180L
1,501 Elo+
Party 2
Yemoja
Yemoja
UndineBlue
Yemoja
Level 144
God Stats
2W - 2L
1,170 SR
Queue Stats
596W - 623L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 2
10,233
682
7,540
17,930
28,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Errorset_
Merlin
16
2 / 3 / 0
10,106
674
10,638
9,735
4,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
14
0 / 2 / 1
9,072
605
7,061
9,823
5,054
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
2 / 2 / 3
10,066
671
15,456
8,655
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
RubyGem
Artemis
15
0 / 1 / 4
9,447
630
9,476
11,082
5,548
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
UndineBlue
Yemoja
17
3 / 0 / 2
11,166
744
8,558
10,874
11,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
5
5
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
Merlin
2
2
3
1.75
L
Merlin
Errorset_
Merlin
2
3
0
0.67
L
Neith
0
2
1
0.25
W
Artemis
RubyGem
Artemis
0
1
4
2
W
Yemoja
UndineBlue
Yemoja
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,239
Damage
33,490
37,488
Taken
30,611
38,168
Mitigated
21,714
8,295
Healing
7,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,540
1,089
394
5,673
17,930
28,406
0
12,224
5,706
18,744
0
W
Merlin
15,456
1,028
0
844
8,655
4,455
0
5,398
2,959
60,267
0
L
Merlin
Errorset_
Merlin
10,638
245
0
632
9,735
4,708
0
6,691
3,044
46,955
0
L
Neith
7,061
873
0
1,596
9,823
5,054
0
5,141
4,682
0
38,882
W
Artemis
RubyGem
Artemis
9,476
2,860
0
975
11,082
5,548
0
6,786
3,959
0
45,000
W
Yemoja
UndineBlue
Yemoja
8,558
1,585
918
4,313
10,874
11,711
0
4,942
5,485
24,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,411
Gold Earned
30,679
177
Minions Killed
190
0
Camps Cleared
0
865,092
Distance Traveled
784,869
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,233
682
16
1
0
325,463
2
W
Merlin
10,066
671
100
7
0
248,767
1
L
Merlin
10,106
674
100
7
0
263,342
1
L
Neith
9,072
605
61
4
0
276,287
2
W
Artemis
9,447
630
66
4
0
258,202
4
W
Yemoja
11,166
744
24
2
0
277,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role