Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Hiso-Chan
Chang'e
Level 127
God Stats
10W - 8L
1,468 SR
Queue Stats
253W - 278L
1,435 Elo+
Party 2
Lancelot
Lancelot
Impulsive2126
Lancelot
Level 17
God Stats
7W - 3L
1,500 SR
Queue Stats
25W - 27L
1,368 Elo+
Party 1
Geb
Geb
Nixon231
Geb
Level 127
God Stats
6W - 11L
1,585 SR
Queue Stats
247W - 261L
1,456 Elo+
Party 1
Jing Wei
Jing Wei
TURFSMURF1
Jing Wei
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 54L
1,751 Elo+
Party 2
Team Averages
Level 81
1,511 SR
1,502 Elo+

VS

Team Averages
Level 56
1,557 SR
1,521 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Yemoja
Yemoja
Kamuz saint
Yemoja
Level 61
God Stats
107W - 125L
1,458 SR
Queue Stats
270W - 297L
1,416 Elo+
Solo
Horus
Horus
SirBootyLick
Horus
Level 53
God Stats
26W - 8L
1,829 SR
Queue Stats
147W - 115L
1,614 Elo+
Party 3
Medusa
Medusa
TheCoolLucifer
Medusa
Level 127
God Stats
12W - 12L
1,500 SR
Queue Stats
335W - 401L
1,425 Elo+
Party 4
Hel
Hel
theslawmachine
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,649 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
5 / 2 / 10
10,252
540
18,150
19,717
26,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chang'e
Hiso-Chan
Chang'e
15
0 / 3 / 6
9,175
483
10,746
14,037
6,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
Impulsive2126
Lancelot
17
12 / 4 / 6
11,042
581
14,432
16,118
7,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 2 / 8
10,048
529
9,363
16,242
16,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
TURFSMURF1
Jing Wei
17
3 / 0 / 3
10,213
538
11,132
11,639
5,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
3 / 7 / 1
8,469
446
7,500
21,177
7,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
14
1 / 2 / 1
8,465
446
5,560
10,425
7,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
0 / 5 / 3
8,170
430
11,111
20,134
11,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 5 / 1
8,752
461
6,099
16,637
5,593
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 4 / 3
9,422
496
18,112
19,736
8,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
23
Kills
11
11
Deaths
23
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
5
2
10
5
L
Hun Batz
 
Hun Batz
3
7
1
0.5
W
Chang'e
Hiso-Chan
Chang'e
0
3
6
1
W
Lancelot
Impulsive2126
Lancelot
12
4
6
3.75
L
Yemoja
1
2
1
0.75
W
3
2
8
3.5
L
0
5
3
0.3
W
Jing Wei
TURFSMURF1
Jing Wei
3
0
3
4.5
L
3
5
1
0.7
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,823
Damage
48,382
77,753
Taken
88,109
63,245
Mitigated
41,277
35,622
Healing
31,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
18,150
2,111
2,401
8,766
19,717
26,773
790
3,793
14,833
0
65,746
L
Hun Batz
 
Hun Batz
7,500
1,996
0
4,952
21,177
7,907
0
3,389
17,491
0
65,989
W
Chang'e
Hiso-Chan
Chang'e
10,746
644
2,166
4,831
14,037
6,252
2,237
4,725
9,312
74,361
0
W
Lancelot
Impulsive2126
Lancelot
14,432
3,576
0
4,774
16,118
7,703
1,389
3,532
12,402
0
66,991
L
Yemoja
5,560
182
2,176
991
10,425
7,862
518
1,290
9,135
38,992
0
W
9,363
880
0
4,965
16,242
16,749
426
5,186
11,056
51,473
8,813
L
11,111
4,420
482
5,375
20,134
11,669
608
2,560
16,469
0
58,478
W
Jing Wei
TURFSMURF1
Jing Wei
11,132
7,071
0
7,719
11,639
5,768
473
6,436
5,203
0
85,821
L
6,099
3,243
0
2,114
16,637
5,593
0
4,131
12,311
0
55,560
L
18,112
1,708
4,084
10,999
19,736
8,246
627
8,366
11,172
80,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,730
Gold Earned
43,278
557
Minions Killed
468
0
Camps Cleared
0
1,849,695
Distance Traveled
1,635,377
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,252
540
97
5
0
368,716
6
L
Hun Batz
8,469
446
99
5
0
363,435
4
W
Chang'e
9,175
483
119
6
0
344,259
5
W
Lancelot
11,042
581
126
7
0
404,270
7
L
Yemoja
8,465
446
68
4
0
275,068
0
W
Geb
10,048
529
69
4
0
343,477
2
L
Horus
8,170
430
80
4
0
315,345
0
W
Jing Wei
10,213
538
146
8
0
388,973
7
L
Medusa
8,752
461
90
5
0
325,279
8
L
Hel
9,422
496
131
7
0
356,250
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role