Player Matchup

Erlang Shen
Erlang Shen
MarineSeafox
Erlang Shen
Level 128
God Stats
0W - 1L
1,453 SR
Queue Stats
12W - 8L
1,562 Elo+
Party 1
King Arthur
King Arthur
NUTERRINOGM
King Arthur
Level 78
God Stats
0W - 1L
1,358 SR
Queue Stats
1W - 4L
1,135 Elo+
Party 1
Fafnir
Fafnir
OwO_Dagg
Fafnir
Level 108
God Stats
2W - 1L
1,905 SR
Queue Stats
96W - 77L
1,494 Elo+
Solo
Ne Zha
Ne Zha
Ziring Death
Ne Zha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,481 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xLetschillx
Ah Muzen Cab
Level 116
God Stats
0W - 1L
1,417 SR
Queue Stats
2W - 3L
1,381 Elo+
Solo
Team Averages
Level 107
1,526 SR
1,411 Elo+

VS

Team Averages
Level 90
1,470 SR
1,505 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
aguacatico94
Ao Kuang
Level 68
God Stats
1W - 2L
1,524 SR
Queue Stats
140W - 147L
1,506 Elo+
Solo
Yu Huang
Yu Huang
poolseidon24
Yu Huang
Level 43
God Stats
6W - 5L
1,366 SR
Queue Stats
279W - 312L
1,529 Elo+
Solo
Nike
Nike
xTNTxCARLOS
Nike
Level 160
God Stats
4W - 3L
1,459 SR
Queue Stats
240W - 230L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
MarineSeafox
Erlang Shen
20
3 / 2 / 8
12,651
666
13,715
36,234
32,271
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
NUTERRINOGM
King Arthur
17
1 / 4 / 8
11,798
621
11,721
25,208
24,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
OwO_Dagg
Fafnir
19
3 / 3 / 9
13,087
689
14,207
21,685
34,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
20
4 / 5 / 8
12,450
655
18,417
25,225
14,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
xLetschillx
Ah Muzen Cab
19
5 / 7 / 2
12,227
644
32,737
21,499
13,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
20
4 / 4 / 14
13,352
703
22,101
25,387
53,994
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
 
Nu Wa
20
5 / 3 / 13
12,393
652
30,879
16,584
8,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
aguacatico94
Ao Kuang
18
4 / 2 / 9
11,638
613
17,847
22,392
15,192
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yu Huang
poolseidon24
Yu Huang
19
4 / 5 / 10
12,577
662
24,322
19,175
12,837
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
4 / 2 / 15
13,487
710
21,984
27,597
39,541
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
82
16
Kills
21
21
Deaths
16
35
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
4
14
2.75
W
Nu Wa
 
Nu Wa
5
3
13
3.83
L
Erlang Shen
MarineSeafox
Erlang Shen
3
2
8
3.5
L
King Arthur
NUTERRINOGM
King Arthur
1
4
8
1.25
L
Fafnir
OwO_Dagg
Fafnir
3
3
9
2.5
L
Ne Zha
4
5
8
1.6
W
Ao Kuang
aguacatico94
Ao Kuang
4
2
9
4.25
W
Yu Huang
poolseidon24
Yu Huang
4
5
10
1.8
L
Ah Muzen Cab
xLetschillx
Ah Muzen Cab
5
7
2
0.86
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,797
Damage
117,133
129,851
Taken
111,135
119,964
Mitigated
129,972
67,183
Healing
45,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
22,101
6,822
3,122
2,856
25,387
53,994
640
2,704
21,979
37,566
0
W
Nu Wa
 
Nu Wa
30,879
11,191
646
2,380
16,584
8,408
2,086
2,390
13,723
52,236
0
L
Erlang Shen
MarineSeafox
Erlang Shen
13,715
6,380
4,583
21,345
36,234
32,271
948
25,094
10,588
0
29,043
L
King Arthur
NUTERRINOGM
King Arthur
11,721
1,267
4,624
9,100
25,208
24,538
359
19,010
5,756
0
24,389
L
Fafnir
OwO_Dagg
Fafnir
14,207
5,229
948
6,942
21,685
34,886
0
14,643
6,506
29,175
0
L
Ne Zha
18,417
7,649
1,951
10,426
25,225
14,615
1,161
17,386
7,555
0
49,393
W
Ao Kuang
aguacatico94
Ao Kuang
17,847
4,644
3,963
10,419
22,392
15,192
2,892
2,349
19,692
22,728
0
W
Yu Huang
poolseidon24
Yu Huang
24,322
2,619
2,437
4,841
19,175
12,837
2,110
1,389
17,193
53,469
0
L
Ah Muzen Cab
xLetschillx
Ah Muzen Cab
32,737
5,030
1,499
5,765
21,499
13,654
1,982
16,908
4,297
0
83,971
W
21,984
2,844
6,954
7,721
27,597
39,541
1,221
5,375
21,560
0
44,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,213
Gold Earned
63,447
227
Minions Killed
239
0
Camps Cleared
0
1,760,112
Distance Traveled
1,595,570
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
13,352
703
32
2
0
355,546
4
W
Nu Wa
12,393
652
61
3
0
295,964
0
L
Erlang Shen
12,651
666
26
1
0
397,204
0
L
King Arthur
11,798
621
21
1
0
369,408
0
L
Fafnir
13,087
689
22
1
0
345,869
0
L
Ne Zha
12,450
655
56
3
0
339,751
0
W
Ao Kuang
11,638
613
34
2
0
343,502
2
W
Yu Huang
12,577
662
64
3
0
264,339
0
L
Ah Muzen Cab
12,227
644
102
5
0
307,880
0
W
Nike
13,487
710
48
3
0
336,219
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role