Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Harlem2kBoss
Achilles
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 119L
1,379 Elo+
Party 1
Cliodhna
Cliodhna
OBGBOSS
Cliodhna
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 200L
1,343 Elo+
Solo
Merlin
Merlin
SBN RusTic
Merlin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 37L
1,382 Elo+
Solo
Team Averages
Level 98
1,500 SR
1,421 Elo+

VS

Team Averages
Level 59
1,521 SR
1,411 Elo+
Morgan Le Fay
Morgan Le Fay
C5_Groove
Morgan Le Fay
Level 66
God Stats
23W - 21L
1,555 SR
Queue Stats
269W - 262L
1,390 Elo+
Solo
Athena
Athena
ChrlnicleZ
Athena
Level 59
God Stats
7W - 3L
1,599 SR
Queue Stats
200W - 214L
1,422 Elo+
Party 2
Chronos
Chronos
Remmstein2548
Chronos
Level 99
God Stats
3W - 4L
1,393 SR
Queue Stats
85W - 99L
1,374 Elo+
Solo
King Arthur
King Arthur
Supreme-_-Szn
King Arthur
Level 66
God Stats
6W - 3L
1,559 SR
Queue Stats
173W - 175L
1,366 Elo+
Solo
Hun Batz
Hun Batz
neo_-fity
Hun Batz
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
3 / 1 / 0
9,028
451
8,651
14,916
6,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
 
Ymir
14
0 / 1 / 1
8,843
442
6,519
14,972
17,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Harlem2kBoss
Achilles
14
0 / 3 / 3
8,217
411
9,676
21,141
23,532
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
OBGBOSS
Cliodhna
15
4 / 3 / 1
9,124
456
9,547
18,298
8,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
SBN RusTic
Merlin
14
1 / 4 / 3
8,881
444
11,545
12,532
5,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
C5_Groove
Morgan Le Fay
17
3 / 3 / 4
10,279
514
11,679
12,894
7,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
ChrlnicleZ
Athena
14
2 / 0 / 6
9,978
499
8,746
15,511
16,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
15
1 / 2 / 0
9,755
488
9,139
9,981
4,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Supreme-_-Szn
King Arthur
16
4 / 0 / 5
10,295
515
15,603
18,716
21,742
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
neo_-fity
Hun Batz
14
2 / 4 / 4
8,638
432
6,330
16,600
7,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
8
Kills
12
12
Deaths
9
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
3
1
0
3
L
Ymir
 
Ymir
0
1
1
0.5
W
Morgan Le Fay
C5_Groove
Morgan Le Fay
3
3
4
1.67
W
Athena
ChrlnicleZ
Athena
2
0
6
5
L
Achilles
Harlem2kBoss
Achilles
0
3
3
0.5
L
Cliodhna
OBGBOSS
Cliodhna
4
3
1
1.5
W
Chronos
1
2
0
0.5
L
Merlin
SBN RusTic
Merlin
1
4
3
0.63
W
King Arthur
Supreme-_-Szn
King Arthur
4
0
5
6.5
W
Hun Batz
neo_-fity
Hun Batz
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,938
Damage
51,497
81,859
Taken
73,702
62,332
Mitigated
57,391
22,493
Healing
10,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
8,651
3,880
0
7,579
14,916
6,556
920
5,562
9,354
0
78,597
L
Ymir
 
Ymir
6,519
1,023
129
4,887
14,972
17,646
0
8,628
6,344
48,927
0
W
Morgan Le Fay
C5_Groove
Morgan Le Fay
11,679
863
0
2,352
12,894
7,553
0
2,750
10,144
88,023
0
W
Athena
ChrlnicleZ
Athena
8,746
2,585
0
2,350
15,511
16,468
0
4,800
10,711
45,731
0
L
Achilles
Harlem2kBoss
Achilles
9,676
2,065
0
2,837
21,141
23,532
0
5,648
15,493
48
49,774
L
Cliodhna
OBGBOSS
Cliodhna
9,547
481
0
6,438
18,298
8,757
0
4,113
14,185
0
75,972
W
Chronos
9,139
2,753
0
3,333
9,981
4,027
1,028
2,615
7,366
84,939
0
L
Merlin
SBN RusTic
Merlin
11,545
241
0
623
12,532
5,841
664
6,012
6,520
67,774
0
W
King Arthur
Supreme-_-Szn
King Arthur
15,603
1,671
0
2,054
18,716
21,742
0
4,889
13,827
367
69,423
W
Hun Batz
neo_-fity
Hun Batz
6,330
2,759
0
0
16,600
7,601
0
3,058
13,542
32
52,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,093
Gold Earned
48,945
511
Minions Killed
558
0
Camps Cleared
0
1,754,230
Distance Traveled
1,879,433
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,028
451
145
7
0
305,067
2
L
Ymir
8,843
442
59
3
0
355,600
6
W
Morgan Le Fay
10,279
514
154
8
0
341,940
9
W
Athena
9,978
499
60
3
0
429,945
1
L
Achilles
8,217
411
79
4
0
349,596
6
L
Cliodhna
9,124
456
112
6
0
406,703
1
W
Chronos
9,755
488
150
8
0
332,007
9
L
Merlin
8,881
444
116
6
0
337,264
1
W
King Arthur
10,295
515
120
6
0
383,499
2
W
Hun Batz
8,638
432
74
4
0
392,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role