Player Matchup

Lancelot
Lancelot
BeeJayyC
Lancelot
Level 128
God Stats
6W - 1L
1,763 SR
Queue Stats
85W - 106L
1,517 Elo+
Party 3
Thor
Thor
CreamCorn895
Thor
Level 15
God Stats
2W - 0L
1,823 SR
Queue Stats
5W - 3L
1,669 Elo+
Party 3
Agni
Agni
Hiso-Chan
Agni
Level 127
God Stats
7W - 1L
1,544 SR
Queue Stats
253W - 278L
1,423 Elo+
Party 1
Chaac
Chaac
TURFSMURF1
Chaac
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 54L
1,676 Elo+
Party 1
Ymir
Ymir
TheeFinesseKing
Ymir
Level 122
God Stats
3W - 11L
1,476 SR
Queue Stats
49W - 58L
1,540 Elo+
Party 3
Team Averages
Level 80
1,621 SR
1,565 Elo+

VS

Team Averages
Level 79
1,536 SR
1,470 Elo+
Geb
Geb
DjohnsonUncaged
Geb
Level 26
God Stats
2W - 7L
1,469 SR
Queue Stats
4W - 7L
1,489 Elo+
Party 2
Bellona
Bellona
Jalapenoblaster
Bellona
Level 114
God Stats
2W - 1L
1,576 SR
Queue Stats
16W - 18L
1,589 Elo+
Party 2
The Morrigan
The Morrigan
Koko_Yubari
The Morrigan
Level 140
God Stats
0W - 1L
1,584 SR
Queue Stats
7W - 12L
1,384 Elo+
Solo
Bakasura
Bakasura
LIKASOMEBOOTI
Bakasura
Level 105
God Stats
10W - 5L
1,653 SR
Queue Stats
50W - 43L
1,586 Elo+
Party 2
Danzaburou
Danzaburou
PorkchopBOT
Danzaburou
Level 8
God Stats
0W - 2L
1,397 SR
Queue Stats
1W - 2L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BeeJayyC
Lancelot
10
4 / 0 / 0
6,293
572
2,933
6,535
2,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
8 / 2 / 2
7,123
648
5,588
7,217
3,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
11
1 / 1 / 4
6,629
603
4,473
3,612
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
9
0 / 3 / 1
5,690
517
5,509
11,173
5,693
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
4 / 0 / 6
6,395
581
5,279
8,329
6,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
4,430
403
2,338
9,467
4,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 1 / 0
6,491
590
8,492
10,036
10,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
Koko_Yubari
The Morrigan
8
1 / 3 / 0
5,047
459
1,480
5,847
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
LIKASOMEBOOTI
Bakasura
8
1 / 2 / 2
5,726
521
4,091
8,730
3,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
PorkchopBOT
Danzaburou
6
1 / 6 / 0
4,579
416
2,987
7,551
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
17
Kills
6
6
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BeeJayyC
Lancelot
4
0
0
4
W
8
2
2
4.5
L
0
5
1
0.1
W
Agni
1
1
4
3
L
3
1
0
3
L
The Morrigan
Koko_Yubari
The Morrigan
1
3
0
0.33
L
Bakasura
LIKASOMEBOOTI
Bakasura
1
2
2
1
L
Danzaburou
PorkchopBOT
Danzaburou
1
6
0
0.17
W
Chaac
0
3
1
0.17
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,782
Damage
19,388
36,866
Taken
41,631
19,532
Mitigated
22,469
10,560
Healing
8,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BeeJayyC
Lancelot
2,933
1,124
0
500
6,535
2,366
222
646
5,849
0
35,177
W
5,588
1,634
0
2,420
7,217
3,288
0
634
6,129
0
41,909
L
2,338
1,189
0
1,430
9,467
4,577
0
1,954
7,513
5,841
0
W
Agni
4,473
115
0
750
3,612
1,331
988
1,248
2,309
46,614
0
L
8,492
4,722
0
3,609
10,036
10,452
0
1,145
8,891
0
46,730
L
The Morrigan
Koko_Yubari
The Morrigan
1,480
312
0
710
5,847
2,377
0
2,464
3,383
23,407
1,208
L
Bakasura
LIKASOMEBOOTI
Bakasura
4,091
2,693
0
1,731
8,730
3,057
0
1,219
7,511
0
23,211
L
Danzaburou
PorkchopBOT
Danzaburou
2,987
1,229
0
770
7,551
2,006
0
2,056
5,495
0
15,988
W
Chaac
5,509
1,764
0
3,680
11,173
5,693
0
0
11,173
0
31,558
W
5,279
1,823
365
2,845
8,329
6,854
0
1,666
6,498
17,935
3,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,130
Gold Earned
26,273
300
Minions Killed
214
0
Camps Cleared
0
1,087,720
Distance Traveled
947,460
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,293
572
60
5
0
254,910
1
W
Thor
7,123
648
72
7
0
202,527
0
L
Geb
4,430
403
4
0
0
173,672
0
W
Agni
6,629
603
98
9
0
199,702
2
L
Bellona
6,491
590
81
7
0
179,903
2
L
The Morrigan
5,047
459
47
4
0
169,621
2
L
Bakasura
5,726
521
58
5
0
231,484
1
L
Danzaburou
4,579
416
24
2
0
192,780
1
W
Chaac
5,690
517
46
4
0
211,397
5
W
Ymir
6,395
581
24
2
0
219,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role