Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
BigDak5503
Morgan Le Fay
Level 67
God Stats
1W - 0L
1,613 SR
Queue Stats
96W - 99L
1,327 Elo+
Party 2
Cthulhu
Cthulhu
DirtyNikki
Cthulhu
Level 107
God Stats
39W - 43L
1,422 SR
Queue Stats
449W - 443L
1,322 Elo+
Solo
Charybdis
Charybdis
bethzylol
Charybdis
Level 66
God Stats
28W - 17L
1,431 SR
Queue Stats
194W - 195L
1,345 Elo+
Solo
Chaac
Chaac
skydiction
Chaac
Level 103
God Stats
2W - 1L
1,445 SR
Queue Stats
152W - 172L
1,337 Elo+
Solo
Team Averages
Level 85
1,482 SR
1,366 Elo+

VS

Team Averages
Level 54
1,356 SR
1,277 Elo+
Horus
Horus
Jose_Games88
Horus
Level 81
God Stats
6W - 4L
1,498 SR
Queue Stats
146W - 131L
1,444 Elo+
Party 1
Hercules
Hercules
KasaiStar
Hercules
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 107L
1,267 Elo+
Party 1
Ishtar
Ishtar
LeVaneEmpire
Ishtar
Level 23
God Stats
3W - 14L
1,216 SR
Queue Stats
7W - 19L
1,154 Elo+
Party 1
Chang'e
Chang'e
SkyEagleRC
Chang'e
Level 41
God Stats
0W - 4L
1,123 SR
Queue Stats
33W - 57L
1,187 Elo+
Party 1
Ne Zha
Ne Zha
YumeTensei
Ne Zha
Level 80
God Stats
4W - 5L
1,445 SR
Queue Stats
166W - 177L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
9 / 0 / 5
10,911
546
12,929
13,344
6,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
BigDak5503
Morgan Le Fay
16
6 / 3 / 6
10,178
509
23,151
12,312
6,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
DirtyNikki
Cthulhu
14
1 / 3 / 13
9,086
454
10,694
19,035
23,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
bethzylol
Charybdis
16
5 / 1 / 3
10,526
526
14,085
11,538
5,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
15
0 / 3 / 5
9,802
490
11,315
19,800
13,852
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 8
7,607
380
6,218
23,659
18,569
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
KasaiStar
Hercules
12
1 / 2 / 3
7,929
396
8,387
18,829
17,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Ishtar
15
4 / 2 / 0
9,026
451
8,459
15,067
5,651
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
SkyEagleRC
Chang'e
13
4 / 8 / 1
8,655
433
9,117
23,191
9,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
YumeTensei
Ne Zha
14
1 / 4 / 5
8,348
417
9,013
18,100
7,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
21
Kills
10
10
Deaths
21
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
9
0
5
11.5
W
Morgan Le Fay
BigDak5503
Morgan Le Fay
6
3
6
3
W
Cthulhu
DirtyNikki
Cthulhu
1
3
13
2.5
L
0
5
8
0.8
L
Hercules
KasaiStar
Hercules
1
2
3
1.25
L
Ishtar
4
2
0
2
L
Chang'e
SkyEagleRC
Chang'e
4
8
1
0.56
L
Ne Zha
YumeTensei
Ne Zha
1
4
5
0.88
W
Charybdis
bethzylol
Charybdis
5
1
3
6.5
W
Chaac
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,174
Damage
41,194
76,029
Taken
98,846
56,143
Mitigated
58,734
21,169
Healing
27,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
12,929
3,113
0
3,044
13,344
6,712
1,931
1,670
11,674
0
70,455
W
Morgan Le Fay
BigDak5503
Morgan Le Fay
23,151
2,949
208
2,183
12,312
6,638
1,343
3,885
8,427
75,581
0
W
Cthulhu
DirtyNikki
Cthulhu
10,694
1,212
907
3,490
19,035
23,555
481
2,119
16,916
41,886
0
L
6,218
2,844
2,972
4,611
23,659
18,569
0
6,501
16,699
0
40,901
L
Hercules
KasaiStar
Hercules
8,387
2,147
0
5,061
18,829
17,363
0
5,668
12,892
81
35,776
L
Ishtar
8,459
4,964
0
3,864
15,067
5,651
0
6,154
8,359
0
57,341
L
Chang'e
SkyEagleRC
Chang'e
9,117
692
1,451
8,753
23,191
9,194
308
10,177
12,731
48,573
0
L
Ne Zha
YumeTensei
Ne Zha
9,013
2,560
0
916
18,100
7,957
0
3,417
14,320
0
61,417
W
Charybdis
bethzylol
Charybdis
14,085
5,824
0
2,006
11,538
5,386
3,094
1,085
10,453
0
82,796
W
Chaac
11,315
2,370
0
9,331
19,800
13,852
1,790
439
19,361
0
76,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,503
Gold Earned
41,565
497
Minions Killed
362
0
Camps Cleared
0
1,916,492
Distance Traveled
1,824,020
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,911
546
113
6
0
449,165
0
W
Morgan Le Fay
10,178
509
84
4
0
340,250
0
W
Cthulhu
9,086
454
59
3
0
385,962
0
L
Horus
7,607
380
43
2
0
384,710
7
L
Hercules
7,929
396
63
3
0
346,467
1
L
Ishtar
9,026
451
101
5
0
372,361
3
L
Chang'e
8,655
433
74
4
0
313,751
1
L
Ne Zha
8,348
417
81
4
0
406,731
1
W
Charybdis
10,526
526
131
7
0
356,499
4
W
Chaac
9,802
490
110
6
0
384,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role