Player Matchup

Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Destroyew
Neith
Level 15
God Stats
2W - 4L
1,306 SR
Queue Stats
33W - 30L
1,434 Elo+
Party 3
Ra
Ra
kingcrimson567
Ra
Level 69
God Stats
1W - 3L
1,261 SR
Queue Stats
69W - 92L
1,440 Elo+
Party 2
Pele
Pele
misteralduin
Pele
Level 18
God Stats
2W - 4L
1,385 SR
Queue Stats
11W - 13L
1,544 Elo+
Party 2
Tiamat
Tiamat
yGustavo
Tiamat
Level 129
God Stats
2W - 3L
1,479 SR
Queue Stats
121W - 129L
1,508 Elo+
Party 3
Team Averages
Level 75
1,386 SR
1,485 Elo+

VS

Team Averages
Level 89
1,502 SR
1,477 Elo+
Ishtar
Ishtar
 
Ishtar
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Lucifer6434
Bacchus
Level 106
God Stats
27W - 23L
1,423 SR
Queue Stats
716W - 639L
1,553 Elo+
Party 1
Ah Puch
Ah Puch
Mendjgo
Ah Puch
Level 128
God Stats
25W - 42L
1,403 SR
Queue Stats
313W - 374L
1,383 Elo+
Solo
Poseidon
Poseidon
RodrigoAV14
Poseidon
Level 120
God Stats
11W - 5L
1,687 SR
Queue Stats
196W - 208L
1,430 Elo+
Solo
Ravana
Ravana
kratosbrslz
Ravana
Level 27
God Stats
8W - 8L
1,500 SR
Queue Stats
184W - 123L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
1 / 1 / 1
5,332
533
2,146
6,574
3,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Neith
Destroyew
Neith
8
1 / 2 / 1
4,807
481
1,896
4,505
1,649
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 3 / 0
5,698
570
2,432
5,273
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
0 / 3 / 0
5,175
518
3,042
9,994
3,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
yGustavo
Tiamat
10
0 / 1 / 0
5,814
581
2,616
6,516
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
1 / 2 / 1
5,330
533
2,313
3,573
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Lucifer6434
Bacchus
9
0 / 0 / 6
5,787
579
5,375
6,472
6,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
Mendjgo
Ah Puch
11
2 / 0 / 1
5,938
594
4,929
4,855
1,947
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
RodrigoAV14
Poseidon
11
0 / 1 / 2
5,998
600
948
4,030
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
12
7 / 0 / 2
6,788
679
7,610
4,760
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
10
10
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
1
1.5
W
Ishtar
 
Ishtar
1
2
1
0.75
L
Neith
Destroyew
Neith
1
2
1
0.75
W
Bacchus
Lucifer6434
Bacchus
0
0
6
3
W
Ah Puch
Mendjgo
Ah Puch
2
0
1
2.5
W
Poseidon
RodrigoAV14
Poseidon
0
1
2
1
L
1
3
0
0.33
W
Ravana
7
0
2
8
L
0
3
0
0
L
Tiamat
yGustavo
Tiamat
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,132
Damage
21,175
32,862
Taken
23,690
13,768
Mitigated
13,855
7,741
Healing
9,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,146
691
0
2,304
6,574
3,897
0
2,407
4,167
0
12,161
W
Ishtar
 
Ishtar
2,313
1,644
0
654
3,573
1,615
170
0
3,573
0
24,663
L
Neith
Destroyew
Neith
1,896
616
0
702
4,505
1,649
0
1,859
2,646
0
20,693
W
Bacchus
Lucifer6434
Bacchus
5,375
1,031
0
1,873
6,472
6,620
0
0
6,472
18,544
5,185
W
Ah Puch
Mendjgo
Ah Puch
4,929
163
0
3,523
4,855
1,947
0
2,162
2,497
38,633
0
W
Poseidon
RodrigoAV14
Poseidon
948
115
0
615
4,030
1,525
0
1,702
2,328
47,019
0
L
2,432
547
110
831
5,273
1,691
280
1,044
4,229
33,770
0
W
Ravana
7,610
2,981
0
2,540
4,760
2,148
0
965
3,772
0
43,861
L
3,042
821
0
1,992
9,994
3,172
0
1,536
8,458
0
39,766
L
Tiamat
yGustavo
Tiamat
2,616
593
0
1,802
6,516
3,359
180
3,930
2,586
31,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,826
Gold Earned
29,841
268
Minions Killed
358
0
Camps Cleared
0
930,121
Distance Traveled
1,052,673
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,332
533
14
1
0
183,910
2
W
Ishtar
5,330
533
57
6
0
198,319
1
L
Neith
4,807
481
37
4
0
176,341
1
W
Bacchus
5,787
579
39
4
0
199,912
3
W
Ah Puch
5,938
594
81
8
0
203,808
1
W
Poseidon
5,998
600
99
10
0
218,218
5
L
Ra
5,698
570
68
7
0
185,139
0
W
Ravana
6,788
679
82
8
0
232,416
0
L
Pele
5,175
518
60
6
0
196,369
2
L
Tiamat
5,814
581
89
9
0
188,362
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role