Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yu Huang
Yu Huang
 
Yu Huang
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
javisantrax
Freya
Level 127
God Stats
0W - 1L
1,827 SR
Queue Stats
189W - 189L
1,575 Elo+
Party 3
Bellona
Bellona
onlymyself
Bellona
Level 46
God Stats
7W - 4L
1,763 SR
Queue Stats
76W - 62L
1,594 Elo+
Solo
Team Averages
Level 124
1,618 SR
1,534 Elo+

VS

Team Averages
Level 97
1,683 SR
1,599 Elo+
Achilles
Achilles
Letris
Achilles
Level 67
God Stats
8W - 3L
1,832 SR
Queue Stats
81W - 78L
1,544 Elo+
Party 1
Set
Set
RSchmiddy
Set
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 62L
1,459 Elo+
Party 1
Anubis
Anubis
Womparoni
Anubis
Level 128
God Stats
25W - 9L
1,798 SR
Queue Stats
70W - 35L
1,702 Elo+
Party 2
Cerberus
Cerberus
Yakerrr
Cerberus
Level 155
God Stats
11W - 2L
1,955 SR
Queue Stats
150W - 121L
1,686 Elo+
Party 2
Xbalanque
Xbalanque
bentley28
Xbalanque
Level 31
God Stats
1W - 2L
1,329 SR
Queue Stats
36W - 25L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 3 / 1
6,480
589
3,804
9,759
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
 
Atlas
10
3 / 3 / 0
6,206
564
7,284
9,812
6,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yu Huang
 
Yu Huang
10
1 / 2 / 1
5,828
530
3,123
5,632
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 1 / 0
6,150
559
4,737
7,944
2,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
onlymyself
Bellona
9
1 / 3 / 2
5,513
501
5,850
10,965
9,384
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Letris
Achilles
10
2 / 5 / 1
5,844
531
4,977
11,121
6,158
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 4 / 2
5,821
529
5,040
10,953
4,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Womparoni
Anubis
11
4 / 1 / 2
6,679
607
8,318
7,926
4,098
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Yakerrr
Cerberus
10
1 / 0 / 7
6,612
601
4,754
9,066
6,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xbalanque
bentley28
Xbalanque
12
4 / 1 / 0
6,792
617
6,155
8,065
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
11
Kills
12
12
Deaths
11
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
3
1
1.83
L
Atlas
 
Atlas
3
3
0
1
L
Yu Huang
 
Yu Huang
1
2
1
0.75
W
Achilles
Letris
Achilles
2
5
1
0.5
W
1
4
2
0.5
W
Anubis
Womparoni
Anubis
4
1
2
5
W
Cerberus
Yakerrr
Cerberus
1
0
7
4.5
W
Xbalanque
bentley28
Xbalanque
4
1
0
4
L
1
1
0
1
L
Bellona
onlymyself
Bellona
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,798
Damage
29,244
44,112
Taken
47,131
23,762
Mitigated
24,335
7,979
Healing
18,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,804
1,115
0
1,848
9,759
3,753
0
3,244
6,515
0
35,343
L
Atlas
 
Atlas
7,284
2,797
0
405
9,812
6,104
0
0
9,812
36,098
0
L
Yu Huang
 
Yu Huang
3,123
576
0
520
5,632
1,853
0
3,466
2,166
40,244
0
W
Achilles
Letris
Achilles
4,977
1,455
0
1,654
11,121
6,158
0
5,377
5,744
0
26,762
W
5,040
2,447
0
3,340
10,953
4,587
0
2,471
8,482
0
34,531
W
Anubis
Womparoni
Anubis
8,318
901
0
4,786
7,926
4,098
370
2,123
5,803
57,783
0
W
Cerberus
Yakerrr
Cerberus
4,754
455
0
3,376
9,066
6,570
28
1,757
7,309
20,571
0
W
Xbalanque
bentley28
Xbalanque
6,155
3,038
0
5,034
8,065
2,922
684
3,416
4,649
0
52,404
L
4,737
1,985
0
4,129
7,944
2,668
0
1,113
6,831
44,403
0
L
Bellona
onlymyself
Bellona
5,850
1,126
125
952
10,965
9,384
0
5,249
5,716
0
24,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,177
Gold Earned
31,748
325
Minions Killed
319
0
Camps Cleared
0
1,082,571
Distance Traveled
1,056,241
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,480
589
72
7
0
218,318
2
L
Atlas
6,206
564
56
5
0
207,314
2
L
Yu Huang
5,828
530
80
7
0
206,571
4
W
Achilles
5,844
531
34
3
0
207,454
2
W
Set
5,821
529
68
6
0
228,678
0
W
Anubis
6,679
607
91
8
0
200,590
4
W
Cerberus
6,612
601
22
2
0
221,802
5
W
Xbalanque
6,792
617
104
9
0
197,717
1
L
Freya
6,150
559
81
7
0
215,604
3
L
Bellona
5,513
501
36
3
0
234,764
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role