Player Matchup

Kali
Kali
 
Kali
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Bukubukuchaguma
Charybdis
Level 84
God Stats
28W - 22L
1,587 SR
Queue Stats
226W - 218L
1,441 Elo+
Party 3
Horus
Horus
LordJamezx
Horus
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 164L
1,433 Elo+
Party 3
Tiamat
Tiamat
suprman540
Tiamat
Level 24
God Stats
0W - 4L
1,057 SR
Queue Stats
17W - 22L
1,325 Elo+
Party 1
Erlang Shen
Erlang Shen
xavi8682
Erlang Shen
Level 64
God Stats
34W - 40L
1,517 SR
Queue Stats
200W - 221L
1,387 Elo+
Solo
Team Averages
Level 61
1,432 SR
1,417 Elo+

VS

Team Averages
Level 69
1,355 SR
1,347 Elo+
Artemis
Artemis
Arcanis456789
Artemis
Level 43
God Stats
64W - 85L
1,432 SR
Queue Stats
114W - 156L
1,286 Elo+
Solo
Cerberus
Cerberus
BlGGIE Tuna
Cerberus
Level 86
God Stats
3W - 1L
1,517 SR
Queue Stats
27W - 20L
1,444 Elo+
Solo
Arachne
Arachne
hydro21212
Arachne
Level 11
God Stats
1W - 2L
1,314 SR
Queue Stats
3W - 8L
1,248 Elo+
Party 2
Zeus
Zeus
milinkishow2
Zeus
Level 63
God Stats
5W - 8L
1,116 SR
Queue Stats
79W - 106L
1,342 Elo+
Solo
Sol
Sol
wiLLieD0707
Sol
Level 141
God Stats
4W - 2L
1,394 SR
Queue Stats
49W - 63L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
7
2 / 0 / 0
4,835
604
1,895
4,405
1,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Bukubukuchaguma
Charybdis
7
1 / 3 / 1
4,102
513
4,428
4,573
1,116
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
6
1 / 2 / 1
4,193
524
2,141
5,731
3,527
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tiamat
suprman540
Tiamat
7
0 / 2 / 1
4,151
519
1,278
3,973
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
xavi8682
Erlang Shen
6
0 / 2 / 1
4,175
522
2,222
4,624
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
8
3 / 0 / 2
4,657
582
3,786
4,069
1,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cerberus
BlGGIE Tuna
Cerberus
7
1 / 2 / 4
4,464
558
1,628
5,843
2,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
hydro21212
Arachne
8
2 / 0 / 3
4,836
605
3,025
6,189
1,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
2 / 1 / 3
4,751
594
2,384
2,878
753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 1 / 1
4,863
608
2,685
3,988
1,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
9
9
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
0
0
2
W
Artemis
3
0
2
4
W
Cerberus
BlGGIE Tuna
Cerberus
1
2
4
1.5
L
Charybdis
Bukubukuchaguma
Charybdis
1
3
1
0.5
L
Horus
1
2
1
0.75
W
Arachne
hydro21212
Arachne
2
0
3
3.5
W
2
1
3
3.5
L
Tiamat
suprman540
Tiamat
0
2
1
0.25
W
1
1
1
1.5
L
Erlang Shen
xavi8682
Erlang Shen
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,964
Damage
13,508
23,306
Taken
22,967
9,693
Mitigated
7,611
6,335
Healing
6,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
1,895
1,360
0
1,375
4,405
1,427
0
468
3,937
0
24,213
W
Artemis
3,786
1,004
224
1,851
4,069
1,248
0
0
4,069
0
20,224
W
Cerberus
BlGGIE Tuna
Cerberus
1,628
270
0
1,361
5,843
2,280
90
0
5,843
13,119
0
L
Charybdis
Bukubukuchaguma
Charybdis
4,428
1,947
0
729
4,573
1,116
0
1,188
3,345
0
27,440
L
Horus
2,141
993
355
1,343
5,731
3,527
0
1,514
4,171
0
8,480
W
Arachne
hydro21212
Arachne
3,025
2,359
0
839
6,189
1,995
0
133
6,030
0
26,442
W
2,384
621
0
81
2,878
753
333
1,027
1,759
20,380
0
L
Tiamat
suprman540
Tiamat
1,278
180
0
552
3,973
1,785
0
995
2,901
17,203
0
W
2,685
1,142
0
1,903
3,988
1,335
1,194
0
3,988
23,303
3,704
L
Erlang Shen
xavi8682
Erlang Shen
2,222
1,578
0
1,981
4,624
1,838
0
1,975
2,649
0
18,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,456
Gold Earned
23,571
183
Minions Killed
198
0
Camps Cleared
0
735,638
Distance Traveled
704,661
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,835
604
51
6
0
190,252
0
W
Artemis
4,657
582
43
5
0
129,105
3
W
Cerberus
4,464
558
17
2
0
118,941
0
L
Charybdis
4,102
513
40
5
0
131,681
0
L
Horus
4,193
524
20
3
0
150,965
1
W
Arachne
4,836
605
50
6
0
180,800
0
W
Zeus
4,751
594
41
5
0
151,444
4
L
Tiamat
4,151
519
38
5
0
146,602
1
W
Sol
4,863
608
47
6
0
124,371
0
L
Erlang Shen
4,175
522
34
4
0
116,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role