Player Matchup

Arachne
Arachne
StPUrWorstEnemy
Arachne
Level 153
God Stats
65W - 74L
1,430 SR
Queue Stats
304W - 397L
1,395 Elo+
Solo
Athena
Athena
cleiton_Rasta241
Athena
Level 80
God Stats
25W - 10L
1,588 SR
Queue Stats
274W - 269L
1,420 Elo+
Party 1
Baron Samedi
Baron Samedi
salvatoriano
Baron Samedi
Level 122
God Stats
21W - 9L
1,504 SR
Queue Stats
216W - 214L
1,420 Elo+
Party 1
Team Averages
Level 118
1,507 SR
1,412 Elo+

VS

Team Averages
Level 46
1,481 SR
1,319 Elo+
King Arthur
King Arthur
AzBvtty
King Arthur
Level 32
God Stats
25W - 42L
1,430 SR
Queue Stats
25W - 44L
1,325 Elo+
Party 2
Sun Wukong
Sun Wukong
ExiIium
Sun Wukong
Level 38
God Stats
22W - 27L
1,467 SR
Queue Stats
90W - 154L
1,295 Elo+
Party 2
Baron Samedi
Baron Samedi
Squinneth
Baron Samedi
Level 69
God Stats
13W - 10L
1,545 SR
Queue Stats
114W - 185L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 6
14,211
711
14,491
24,331
14,436
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
0 / 2 / 8
13,606
680
9,818
23,882
30,014
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
salvatoriano
Baron Samedi
19
6 / 1 / 2
14,005
700
27,029
17,565
8,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AzBvtty
King Arthur
16
0 / 6 / 4
11,208
560
11,503
26,655
21,158
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
ExiIium
Sun Wukong
18
2 / 1 / 4
12,154
608
13,202
18,786
17,495
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Squinneth
Baron Samedi
20
4 / 3 / 2
13,343
667
22,186
13,732
7,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
10
Kills
6
6
Deaths
10
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AzBvtty
King Arthur
0
6
4
0.33
L
Sun Wukong
ExiIium
Sun Wukong
2
1
4
4
L
Baron Samedi
Squinneth
Baron Samedi
4
3
2
1.67
W
4
3
6
2.33
W
0
2
8
2
W
Baron Samedi
salvatoriano
Baron Samedi
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,338
Damage
46,891
65,778
Taken
59,173
53,410
Mitigated
46,335
36,732
Healing
14,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AzBvtty
King Arthur
11,503
634
0
3,789
26,655
21,158
0
15,940
10,715
0
41,014
L
Sun Wukong
ExiIium
Sun Wukong
13,202
2,461
0
6,007
18,786
17,495
0
12,376
6,410
0
50,465
L
Baron Samedi
Squinneth
Baron Samedi
22,186
1,810
1,752
2,797
13,732
7,682
0
8,629
5,103
78,428
0
W
14,491
10,303
0
10,846
24,331
14,436
1,504
7,176
17,155
0
106,401
W
9,818
1,857
1,608
7,746
23,882
30,014
684
9,138
14,255
36,429
0
W
Baron Samedi
salvatoriano
Baron Samedi
27,029
2,875
5,163
11,369
17,565
8,960
705
5,974
10,975
72,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,822
Gold Earned
36,705
243
Minions Killed
259
0
Camps Cleared
0
1,058,401
Distance Traveled
1,014,290
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,208
560
56
3
0
329,423
0
L
Sun Wukong
12,154
608
60
3
0
344,099
0
L
Baron Samedi
13,343
667
143
7
0
340,768
0
W
Arachne
14,211
711
125
6
0
403,067
2
W
Athena
13,606
680
47
2
0
364,479
0
W
Baron Samedi
14,005
700
71
4
0
290,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role