Player Matchup

Heimdallr
Heimdallr
Bellessar
Heimdallr
Level 154
God Stats
9W - 5L
1,639 SR
Queue Stats
328W - 295L
1,564 Elo+
Party 1
Baron Samedi
Baron Samedi
Caylese
Baron Samedi
Level 80
God Stats
12W - 17L
1,482 SR
Queue Stats
87W - 98L
1,530 Elo+
Party 1
Osiris
Osiris
Psythro
Osiris
Level 141
God Stats
4W - 1L
1,302 SR
Queue Stats
373W - 267L
1,617 Elo+
Party 1
Team Averages
Level 125
1,474 SR
1,570 Elo+

VS

Team Averages
Level 81
1,440 SR
1,412 Elo+
Danzaburou
Danzaburou
CHASUSBOI
Danzaburou
Level 88
God Stats
5W - 4L
1,424 SR
Queue Stats
29W - 54L
1,403 Elo+
Party 2
Tyr
Tyr
Smiteguy321
Tyr
Level 86
God Stats
23W - 19L
1,479 SR
Queue Stats
107W - 153L
1,427 Elo+
Party 2
Raijin
Raijin
xXleathalfireXx
Raijin
Level 69
God Stats
5W - 10L
1,419 SR
Queue Stats
122W - 173L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bellessar
Heimdallr
15
6 / 2 / 7
9,932
828
12,931
9,121
4,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Caylese
Baron Samedi
13
3 / 3 / 10
9,041
753
5,002
7,122
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
Psythro
Osiris
15
6 / 3 / 8
10,129
844
10,938
15,280
15,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CHASUSBOI
Danzaburou
12
0 / 4 / 5
7,861
655
4,332
9,045
4,462
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 5
8,008
667
7,754
14,829
9,592
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
7 / 6 / 0
9,986
832
9,546
8,872
4,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
15
Kills
8
8
Deaths
15
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bellessar
Heimdallr
6
2
7
4.75
L
Danzaburou
CHASUSBOI
Danzaburou
0
4
5
0.63
W
Baron Samedi
Caylese
Baron Samedi
3
3
10
2.67
W
Osiris
Psythro
Osiris
6
3
8
3.33
L
1
5
5
0.7
L
7
6
0
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,871
Damage
21,632
31,523
Taken
32,746
22,838
Mitigated
18,291
8,070
Healing
3,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bellessar
Heimdallr
12,931
6,070
0
2,172
9,121
4,300
171
2,364
6,757
0
45,676
L
Danzaburou
CHASUSBOI
Danzaburou
4,332
1,672
0
2,237
9,045
4,462
0
317
8,724
0
20,610
W
Baron Samedi
Caylese
Baron Samedi
5,002
433
469
975
7,122
3,195
420
2,129
4,993
26,033
0
W
Osiris
Psythro
Osiris
10,938
3,445
0
4,454
15,280
15,343
57
5,174
9,915
0
45,064
L
7,754
1,445
0
1,154
14,829
9,592
0
3,792
11,037
0
19,691
L
9,546
1,024
0
498
8,872
4,237
0
910
7,960
26,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,102
Gold Earned
25,855
180
Minions Killed
106
0
Camps Cleared
0
626,251
Distance Traveled
741,053
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,932
828
69
6
0
209,843
2
L
Danzaburou
7,861
655
39
3
0
223,431
0
W
Baron Samedi
9,041
753
50
4
0
183,459
0
W
Osiris
10,129
844
61
5
0
232,949
3
L
Tyr
8,008
667
26
2
0
272,970
4
L
Raijin
9,986
832
41
3
0
244,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role