Player Matchup

Serqet
Serqet
 
Serqet
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
DarthPhingerz12
Anhur
Level 160
God Stats
6W - 4L
1,533 SR
Queue Stats
521W - 516L
1,449 Elo+
Solo
Erlang Shen
Erlang Shen
Mattelite
Erlang Shen
Level 83
God Stats
1W - 0L
1,559 SR
Queue Stats
16W - 14L
1,530 Elo+
Solo
Geb
Geb
WEEDME69
Geb
Level 143
God Stats
3W - 3L
1,308 SR
Queue Stats
377W - 411L
1,486 Elo+
Party 1
Team Averages
Level 122
1,480 SR
1,493 Elo+

VS

Team Averages
Level 122
1,519 SR
1,475 Elo+
Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Hiro_reborn69
Fenrir
Level 99
God Stats
6W - 11L
1,377 SR
Queue Stats
546W - 653L
1,456 Elo+
Solo
Horus
Horus
MetaVolke
Horus
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 183L
1,456 Elo+
Solo
Heimdallr
Heimdallr
quitupao01
Heimdallr
Level 134
God Stats
70W - 61L
1,579 SR
Queue Stats
396W - 418L
1,458 Elo+
Solo
Thor
Thor
uwFeARwu
Thor
Level 91
God Stats
6W - 4L
1,641 SR
Queue Stats
429W - 435L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
6 / 0 / 1
7,914
565
5,623
10,304
3,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
 
Chronos
12
0 / 1 / 1
6,885
492
5,504
8,898
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 1 / 3
6,673
477
3,459
7,398
2,434
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Mattelite
Erlang Shen
13
0 / 4 / 3
6,987
499
8,038
15,423
12,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 0 / 1
6,868
491
4,131
10,168
8,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 2 / 0
7,326
523
4,571
5,949
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
5,670
405
2,685
8,146
2,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
MetaVolke
Horus
14
3 / 2 / 0
8,529
609
8,089
11,035
8,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
quitupao01
Heimdallr
12
1 / 1 / 1
7,065
505
8,078
10,625
4,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Thor
12
1 / 0 / 1
7,351
525
2,175
9,801
7,156
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
8
Kills
5
6
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
6
0
1
6.5
W
Chronos
 
Chronos
0
1
1
0.5
L
Janus
 
Janus
0
2
0
0
W
1
1
3
2.5
L
0
3
1
0.17
W
Erlang Shen
Mattelite
Erlang Shen
0
4
3
0.38
L
Horus
MetaVolke
Horus
3
2
0
1.5
W
1
0
1
1.5
L
Heimdallr
quitupao01
Heimdallr
1
1
1
1.5
L
Thor
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,755
Damage
25,598
52,191
Taken
45,556
31,099
Mitigated
25,358
16,168
Healing
14,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,623
1,690
0
3,644
10,304
3,981
1,074
463
9,841
0
44,222
W
Chronos
 
Chronos
5,504
1,194
0
2,449
8,898
3,660
0
3,171
5,727
54,552
0
L
Janus
 
Janus
4,571
529
0
1,250
5,949
2,590
0
3,417
2,397
58,280
0
W
3,459
1,829
0
1,674
7,398
2,434
0
346
7,052
0
38,817
L
2,685
747
216
1,461
8,146
2,592
0
149
7,700
0
23,722
W
Erlang Shen
Mattelite
Erlang Shen
8,038
5,297
0
6,132
15,423
12,882
0
0
15,423
0
51,145
L
Horus
MetaVolke
Horus
8,089
4,249
233
4,873
11,035
8,903
196
295
10,512
0
67,755
W
4,131
552
215
2,054
10,168
8,142
0
591
9,577
24,650
2,799
L
Heimdallr
quitupao01
Heimdallr
8,078
3,212
0
5,106
10,625
4,117
895
2,268
8,117
0
57,781
L
Thor
2,175
379
0
1,735
9,801
7,156
0
3,297
6,270
0
29,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,327
Gold Earned
35,941
351
Minions Killed
426
0
Camps Cleared
0
1,394,349
Distance Traveled
1,201,490
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,914
565
67
5
0
311,884
1
W
Chronos
6,885
492
92
7
0
292,965
3
L
Janus
7,326
523
126
9
0
213,067
0
W
Anhur
6,673
477
76
5
0
264,370
1
L
Fenrir
5,670
405
57
4
0
211,671
2
W
Erlang Shen
6,987
499
83
6
0
261,703
1
L
Horus
8,529
609
110
8
0
279,713
1
W
Geb
6,868
491
33
2
0
263,427
1
L
Heimdallr
7,065
505
80
6
0
229,021
2
L
Thor
7,351
525
53
4
0
268,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role