Player Matchup

Hades
Hades
HammaJang808571
Hades
Level 20
God Stats
2W - 1L
1,412 SR
Queue Stats
26W - 31L
1,318 Elo+
Party 2
Mercury
Mercury
McDonut4517
Mercury
Level 146
God Stats
1W - 1L
1,198 SR
Queue Stats
100W - 102L
1,416 Elo+
Party 2
Hercules
Hercules
REPPXKS
Hercules
Level 46
God Stats
2W - 1L
1,354 SR
Queue Stats
34W - 41L
1,394 Elo+
Solo
Olorun
Olorun
Sypris333
Olorun
Level 99
God Stats
9W - 5L
1,436 SR
Queue Stats
230W - 238L
1,403 Elo+
Solo
Sylvanus
Sylvanus
deserted_syntax2
Sylvanus
Level 49
God Stats
17W - 20L
1,455 SR
Queue Stats
78W - 95L
1,429 Elo+
Solo
Team Averages
Level 72
1,371 SR
1,392 Elo+

VS

Team Averages
Level 71
1,413 SR
1,406 Elo+
Tyr
Tyr
BensonTheLibra
Tyr
Level 38
God Stats
6W - 7L
1,673 SR
Queue Stats
83W - 82L
1,487 Elo+
Solo
Ganesha
Ganesha
Food4me247
Ganesha
Level 117
God Stats
1W - 3L
1,083 SR
Queue Stats
219W - 228L
1,379 Elo+
Solo
Nu Wa
Nu Wa
MaybeJake
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 87L
1,431 Elo+
Party 1
Medusa
Medusa
Step Aside Boyz
Medusa
Level 65
God Stats
21W - 21L
1,499 SR
Queue Stats
34W - 47L
1,368 Elo+
Party 1
Loki
Loki
ktownsfinest865
Loki
Level 106
God Stats
11W - 14L
1,309 SR
Queue Stats
733W - 796L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 2
14,556
539
21,861
24,804
15,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
McDonut4517
Mercury
20
1 / 2 / 6
13,258
491
5,902
22,448
10,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
REPPXKS
Hercules
20
0 / 0 / 10
13,463
499
13,314
24,303
22,684
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Olorun
Sypris333
Olorun
19
1 / 4 / 6
13,046
483
7,291
17,427
8,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 2 / 4
12,536
464
8,749
14,686
11,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
10,216
378
7,829
19,869
17,449
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Food4me247
Ganesha
4
0 / 3 / 0
7,118
264
230
4,623
2,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
MaybeJake
Nu Wa
19
5 / 5 / 2
12,525
464
29,339
16,310
6,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
0 / 2 / 2
10,994
407
6,379
21,401
10,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
2 / 3 / 3
12,128
449
16,248
23,726
10,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
16
Kills
8
8
Deaths
16
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Ganesha
Food4me247
Ganesha
0
3
0
0
W
8
0
2
9
L
Nu Wa
MaybeJake
Nu Wa
5
5
2
1.2
W
Mercury
McDonut4517
Mercury
1
2
6
2
W
Hercules
REPPXKS
Hercules
0
0
10
5
L
0
2
2
0.5
W
Olorun
Sypris333
Olorun
1
4
6
1
W
6
2
4
4
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,117
Damage
60,025
103,668
Taken
85,929
68,285
Mitigated
46,690
43,770
Healing
22,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,829
691
0
3,073
19,869
17,449
0
8,095
11,774
0
54,260
L
Ganesha
Food4me247
Ganesha
230
32
44
620
4,623
2,000
0
2,433
2,190
3,901
0
W
21,861
1,154
1,524
14,400
24,804
15,041
2,706
6,042
18,325
137,261
0
L
Nu Wa
MaybeJake
Nu Wa
29,339
8,220
0
1,294
16,310
6,633
16
8,207
8,103
106,069
0
W
Mercury
McDonut4517
Mercury
5,902
2,089
0
750
22,448
10,250
2,290
4,439
17,738
0
147,530
W
Hercules
REPPXKS
Hercules
13,314
4,435
0
8,730
24,303
22,684
863
7,091
16,851
0
93,130
L
6,379
2,202
0
8,512
21,401
10,202
180
6,737
14,664
0
105,109
W
Olorun
Sypris333
Olorun
7,291
3,477
730
6,426
17,427
8,822
6,503
5,990
11,176
82,506
7,817
W
8,749
2,111
5,147
6,063
14,686
11,488
1,798
5,221
9,125
47,930
15,985
L
16,248
2,903
0
8,546
23,726
10,406
0
10,561
13,165
0
108,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,859
Gold Earned
52,981
749
Minions Killed
558
0
Camps Cleared
0
2,420,933
Distance Traveled
1,975,633
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,216
378
91
3
0
365,949
0
L
Ganesha
7,118
264
3
0
0
68,569
0
W
Hades
14,556
539
204
8
0
516,218
8
L
Nu Wa
12,525
464
160
6
0
435,783
10
W
Mercury
13,258
491
170
6
0
644,852
4
W
Hercules
13,463
499
155
6
0
534,323
1
L
Medusa
10,994
407
143
5
0
518,715
13
W
Olorun
13,046
483
129
5
0
430,731
0
W
Sylvanus
12,536
464
91
3
0
294,809
8
L
Loki
12,128
449
161
6
0
586,617
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role