Player Matchup

Janus
Janus
ATeddyRuxpin
Janus
Level 80
God Stats
2W - 9L
1,344 SR
Queue Stats
136W - 107L
1,645 Elo+
Solo
Ravana
Ravana
Kingsburg
Ravana
Level 123
God Stats
27W - 21L
1,609 SR
Queue Stats
213W - 235L
1,573 Elo+
Solo
Horus
Horus
STP MadD
Horus
Level 127
God Stats
1W - 5L
1,373 SR
Queue Stats
507W - 487L
1,600 Elo+
Solo
Hachiman
Hachiman
leomont018
Hachiman
Level 142
God Stats
5W - 8L
1,616 SR
Queue Stats
114W - 114L
1,550 Elo+
Solo
Freya
Freya
namechanged9619
Freya
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 48L
1,650 Elo+
Solo
Team Averages
Level 116
1,488 SR
1,604 Elo+

VS

Team Averages
Level 136
1,507 SR
1,619 Elo+
Danzaburou
Danzaburou
Bagieraah
Danzaburou
Level 109
God Stats
6W - 1L
1,621 SR
Queue Stats
126W - 109L
1,575 Elo+
Solo
Persephone
Persephone
Diggl3s
Persephone
Level 137
God Stats
5W - 5L
1,602 SR
Queue Stats
222W - 194L
1,637 Elo+
Party 1
Sylvanus
Sylvanus
Flowers1828
Sylvanus
Level 149
God Stats
6W - 7L
1,317 SR
Queue Stats
205W - 182L
1,604 Elo+
Solo
Fenrir
Fenrir
PerilousPeps
Fenrir
Level 142
God Stats
4W - 2L
1,424 SR
Queue Stats
407W - 354L
1,694 Elo+
Party 1
Awilix
Awilix
SATINYDUCKLORD
Awilix
Level 143
God Stats
14W - 11L
1,572 SR
Queue Stats
197W - 185L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 2
7,212
515
4,809
9,724
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
Kingsburg
Ravana
12
3 / 3 / 2
7,260
519
6,275
9,743
4,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
STP MadD
Horus
11
0 / 1 / 3
6,505
465
3,141
14,161
10,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
leomont018
Hachiman
13
0 / 4 / 1
7,231
517
8,666
12,186
4,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 5 / 0
7,242
517
6,553
13,571
5,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bagieraah
Danzaburou
13
1 / 1 / 2
7,511
537
9,205
10,200
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Persephone
Diggl3s
Persephone
12
3 / 3 / 0
7,812
558
10,351
6,150
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Flowers1828
Sylvanus
11
1 / 1 / 4
7,053
504
6,025
8,395
4,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
14
3 / 2 / 4
8,253
590
8,860
12,811
8,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 1 / 4
8,220
587
7,409
11,084
4,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
8
Kills
14
14
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
1
2
5
W
Danzaburou
Bagieraah
Danzaburou
1
1
2
2
W
Persephone
Diggl3s
Persephone
3
3
0
1
W
Sylvanus
Flowers1828
Sylvanus
1
1
4
3
L
Ravana
Kingsburg
Ravana
3
3
2
1.33
W
Fenrir
3
2
4
2.5
W
6
1
4
8
L
Horus
STP MadD
Horus
0
1
3
1.5
L
Hachiman
leomont018
Hachiman
0
4
1
0.13
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,444
Damage
41,850
59,385
Taken
48,640
28,164
Mitigated
23,912
16,726
Healing
20,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,809
646
0
382
9,724
3,743
0
5,463
4,035
43,983
0
W
Danzaburou
Bagieraah
Danzaburou
9,205
5,300
0
5,544
10,200
4,183
0
410
9,790
0
67,076
W
Persephone
Diggl3s
Persephone
10,351
313
0
1,159
6,150
2,182
0
1,425
4,722
60,645
0
W
Sylvanus
Flowers1828
Sylvanus
6,025
1,427
2,651
4,082
8,395
4,401
15
637
7,758
25,922
6,990
L
Ravana
Kingsburg
Ravana
6,275
1,956
0
1,286
9,743
4,363
0
2,520
7,137
0
49,769
W
Fenrir
8,860
3,838
0
6,766
12,811
8,787
0
6,252
5,999
0
50,199
W
7,409
3,651
0
490
11,084
4,359
0
2,155
8,897
0
64,627
L
Horus
STP MadD
Horus
3,141
1,483
2,768
4,436
14,161
10,878
0
5,841
8,120
110
17,596
L
Hachiman
leomont018
Hachiman
8,666
4,811
0
4,176
12,186
4,026
0
1,096
11,090
0
63,409
L
6,553
2,067
0
3,678
13,571
5,154
0
126
13,445
42,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,450
Gold Earned
38,849
403
Minions Killed
441
0
Camps Cleared
0
1,323,159
Distance Traveled
1,357,332
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,212
515
86
6
0
279,527
7
W
Danzaburou
7,511
537
101
7
0
256,345
3
W
Persephone
7,812
558
102
7
0
249,453
4
W
Sylvanus
7,053
504
55
4
0
257,445
1
L
Ravana
7,260
519
78
6
0
274,983
5
W
Fenrir
8,253
590
87
6
0
249,247
2
W
Awilix
8,220
587
96
7
0
344,842
2
L
Horus
6,505
465
23
2
0
288,109
2
L
Hachiman
7,231
517
127
9
0
241,495
3
L
Freya
7,242
517
89
6
0
239,045
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role