Player Matchup

Heimdallr
Heimdallr
Djion
Heimdallr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,418 Elo+
Solo
Skadi
Skadi
MGL Afterlife
Skadi
Level 119
God Stats
0W - 1L
1,349 SR
Queue Stats
134W - 142L
1,442 Elo+
Party 1
Scylla
Scylla
SmugAmerican24
Scylla
Level 108
God Stats
1W - 2L
1,637 SR
Queue Stats
103W - 99L
1,442 Elo+
Party 1
Merlin
Merlin
Thandog
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Thoth
Thoth
ernienc18
Thoth
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Team Averages
Level 96
1,497 SR
1,460 Elo+

VS

Team Averages
Level 121
1,531 SR
1,460 Elo+
Bastet
Bastet
 
Bastet
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
RedRazhiel5400
Lancelot
Level 136
God Stats
2W - 1L
1,421 SR
Queue Stats
262W - 317L
1,457 Elo+
Solo
Awilix
Awilix
TOOKAHGANG92196
Awilix
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 100L
1,426 Elo+
Party 2
Chaac
Chaac
Yungg Selfie
Chaac
Level 114
God Stats
10W - 4L
1,733 SR
Queue Stats
161W - 147L
1,495 Elo+
Solo
Jing Wei
Jing Wei
chapchap1624
Jing Wei
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 77L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Djion
Heimdallr
15
3 / 7 / 11
8,826
630
10,064
14,935
7,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 6 / 7
9,437
674
10,886
14,861
8,475
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
5 / 4 / 9
11,091
792
11,596
11,905
5,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
Thandog
Merlin
17
3 / 5 / 10
10,344
739
11,240
8,717
3,675
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
ernienc18
Thoth
12
0 / 7 / 9
7,757
554
4,508
12,213
3,549
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
6 / 3 / 16
10,104
722
17,343
16,162
7,191
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
15
3 / 6 / 8
9,490
678
6,737
14,757
10,513
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 3 / 9
9,620
687
8,203
9,905
4,329
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
10 / 4 / 10
11,274
805
15,684
19,719
16,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
chapchap1624
Jing Wei
19
5 / 3 / 11
10,968
783
12,125
12,701
5,261
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
83
17
Kills
29
29
Deaths
19
46
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
3
16
4.67
L
Heimdallr
Djion
Heimdallr
3
7
11
1.21
L
6
6
7
1.58
W
Lancelot
3
6
8
1.17
L
5
4
9
2.38
W
5
3
9
3.17
L
Merlin
Thandog
Merlin
3
5
10
1.6
W
10
4
10
3.75
W
Jing Wei
chapchap1624
Jing Wei
5
3
11
3.5
L
Thoth
ernienc18
Thoth
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,294
Damage
60,092
62,631
Taken
73,244
27,858
Mitigated
43,526
11,178
Healing
27,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
17,343
1,970
2,932
5,741
16,162
7,191
96
4,324
11,732
0
26,885
L
Heimdallr
Djion
Heimdallr
10,064
4,709
1,339
1,681
14,935
7,110
0
0
14,890
0
16,354
L
10,886
4,957
1,168
1,218
14,861
8,475
0
0
14,637
0
17,722
W
Lancelot
6,737
1,169
784
2,278
14,757
10,513
38
5,521
9,086
0
13,736
L
11,596
746
885
2,302
11,905
5,049
0
0
11,646
27,429
0
W
8,203
727
1,142
625
9,905
4,329
255
3,785
6,058
0
12,316
L
Merlin
Thandog
Merlin
11,240
845
1,061
486
8,717
3,675
0
0
8,582
30,221
0
W
15,684
541
816
8,207
19,719
16,232
0
5,723
13,854
0
29,691
W
Jing Wei
chapchap1624
Jing Wei
12,125
8,033
2,514
2,427
12,701
5,261
379
7,388
5,170
0
38,275
L
Thoth
ernienc18
Thoth
4,508
405
74
964
12,213
3,549
0
0
11,737
11,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,455
Gold Earned
51,456
145
Minions Killed
137
0
Camps Cleared
0
1,137,150
Distance Traveled
1,390,358
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,104
722
22
2
0
356,596
1
L
Heimdallr
8,826
630
18
1
0
220,105
0
L
Skadi
9,437
674
18
1
0
207,901
0
W
Lancelot
9,490
678
11
1
0
235,608
0
L
Scylla
11,091
792
62
4
0
232,862
1
W
Awilix
9,620
687
9
1
0
243,708
0
L
Merlin
10,344
739
34
2
0
252,421
1
W
Chaac
11,274
805
20
1
0
301,202
0
W
Jing Wei
10,968
783
75
5
0
253,244
0
L
Thoth
7,757
554
13
1
0
223,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role