Player Matchup

Ymir
Ymir
capten156
Ymir
Level 91
God Stats
34W - 37L
1,484 SR
Queue Stats
259W - 270L
1,375 Elo+
Solo
Mulan
Mulan
puddles2017
Mulan
Level 88
God Stats
2W - 0L
1,560 SR
Queue Stats
9W - 10L
1,386 Elo+
Solo
Arachne
Arachne
rulelll
Arachne
Level 150
God Stats
13W - 14L
1,414 SR
Queue Stats
84W - 100L
1,402 Elo+
Solo
Sol
Sol
solaetresol
Sol
Level 155
God Stats
2W - 5L
1,348 SR
Queue Stats
63W - 83L
1,417 Elo+
Solo
Zeus
Zeus
xxMUNCHIEZxx
Zeus
Level 158
God Stats
111W - 104L
1,481 SR
Queue Stats
266W - 319L
1,444 Elo+
Solo
Team Averages
Level 128
1,457 SR
1,405 Elo+

VS

Team Averages
Level 28
1,468 SR
1,226 Elo+
Ishtar
Ishtar
Bradmkm4
Ishtar
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,134 Elo+
Party 1
Janus
Janus
Hoonther123
Janus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,333 Elo+
Party 1
Lancelot
Lancelot
LorthrusCain
Lancelot
Level 86
God Stats
3W - 8L
1,340 SR
Queue Stats
59W - 88L
1,252 Elo+
Party 1
Cthulhu
Cthulhu
Wihdrhg
Cthulhu
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,210 Elo+
Party 1
Sun Wukong
Sun Wukong
foxsphinx13
Sun Wukong
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 26L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 0 / 1
5,783
578
6,899
4,809
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
4 / 0 / 6
5,962
596
2,863
5,950
3,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
rulelll
Arachne
9
2 / 0 / 1
5,554
555
2,867
5,703
1,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
6 / 0 / 4
6,934
693
11,183
6,870
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 0 / 1
6,174
617
2,830
1,990
539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bradmkm4
Ishtar
7
0 / 5 / 0
4,186
419
3,348
7,466
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
0 / 4 / 0
4,912
491
1,472
5,279
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
LorthrusCain
Lancelot
8
0 / 1 / 0
4,688
469
1,282
7,823
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Wihdrhg
Cthulhu
7
0 / 4 / 0
4,088
409
770
9,207
4,277
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
foxsphinx13
Sun Wukong
8
0 / 2 / 0
4,626
463
2,145
7,697
4,521
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
16
Kills
0
0
Deaths
16
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Bradmkm4
Ishtar
0
5
0
0
L
0
4
0
0
L
Lancelot
LorthrusCain
Lancelot
0
1
0
0
L
Cthulhu
Wihdrhg
Cthulhu
0
4
0
0
W
Ymir
2
0
1
2.5
L
Sun Wukong
foxsphinx13
Sun Wukong
0
2
0
0
W
4
0
6
7
W
Arachne
rulelll
Arachne
2
0
1
2.5
W
6
0
4
8
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,642
Damage
9,017
25,322
Taken
37,472
10,921
Mitigated
16,105
9,348
Healing
7,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Bradmkm4
Ishtar
3,348
2,902
157
1,227
7,466
2,387
0
5,006
2,460
0
19,692
L
1,472
108
0
430
5,279
2,013
0
3,424
1,855
33,550
0
L
Lancelot
LorthrusCain
Lancelot
1,282
482
0
1,920
7,823
2,907
248
2,489
5,334
0
24,893
L
Cthulhu
Wihdrhg
Cthulhu
770
99
219
1,409
9,207
4,277
0
4,991
4,216
12,327
0
W
Ymir
6,899
2,211
0
1,974
4,809
2,652
306
0
4,809
34,645
0
L
Sun Wukong
foxsphinx13
Sun Wukong
2,145
242
0
2,272
7,697
4,521
185
5,002
2,695
0
25,823
W
2,863
433
0
1,537
5,950
3,780
20
778
5,172
0
13,374
W
Arachne
rulelll
Arachne
2,867
2,148
0
1,481
5,703
1,961
0
261
5,442
0
30,533
W
11,183
6,537
0
3,322
6,870
1,989
1,324
786
6,084
55,162
0
W
2,830
140
0
1,034
1,990
539
495
417
1,573
39,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,407
Gold Earned
22,500
297
Minions Killed
219
0
Camps Cleared
0
937,728
Distance Traveled
938,289
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,186
419
33
3
0
162,097
2
L
Janus
4,912
491
59
6
0
187,025
2
L
Lancelot
4,688
469
56
6
0
213,844
3
L
Cthulhu
4,088
409
29
3
0
183,180
2
W
Ymir
5,783
578
60
6
0
180,680
2
L
Sun Wukong
4,626
463
42
4
0
192,143
1
W
Mulan
5,962
596
28
3
0
206,728
3
W
Arachne
5,554
555
56
6
0
226,891
2
W
Sol
6,934
693
77
8
0
168,064
1
W
Zeus
6,174
617
76
8
0
155,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role